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JohnT

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Capitalist
Mar 1999 time: 00:24
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(possibly long and rambling)
I went to Best Buy yesterday, thinking about getting a new PC game to carry me through to whenever Master of Orion 3 is coming out. Imagine my dismay when I see less shelving for PC games, with more Playstation/X-box games crowding onto the PC game shelf.
It used to be that PC games commanded 3+ full shelves, both sides, at Best Buy - now they cannot even fill up a single shelf. I remember 4+ years ago when the Christmas edition of Computer Gaming World (or PC Gamer) was over 400 pages in size... this years PC Gamer barely broke 150. Many companies are now releasing their PC games as an afterthought to the consoles - I believe even Blizzard is releasing the new Starcraft game as a console only game! (NOOOOOO!!!!!)
My story is probably very typical of the average PC gamer - I'm 35 and have been playing computer (well, microprocessor-based) games since my first Sears Pong box back in 1975. Atari, Colecovision, Mattel handhelds, I've played them all. I got my first PC back in 1990, bought Civilization, and never looked back. But now I have kids, career, family, and very little free time to spend at the computer - and when I do, I usually end up on the net. I just don't play the things like I used to, and when I do I find that going back to Civ2 or Starcraft or SimCity 3k more than suffices to cover my gaming desires. This past year I bought 2 (ONLY 2) games - Civ 3, and Unreal Tournament 2003, whereas in past years I have bought maybe 20-30 games.
I also find the games derivative. The two games I bought this year were sequels, the game I'm looking forward to (MOO3) is the third iteration of that game, and RPG's, no matter how pretty they are (NWN, Morrowind), are still just RPG's. (And who has 100+ hours to dedicate to a single game anyway)? I'm looking at the December issue of PC Gamer and out of 4 "scoops", all of them are sequels, 13 out of 20 reviews were for sequels and expansion packs (and this is for the CHRISTMAS issue!!! You'd think there'd be a hell of a lot more than 20 games to be reviewed!) In other words, a full 65% of the games being developed are dependent upon old coding and already developed "rules." And what good ideas there are breaks down under faulty coding or lack of playtesting (Black and White, anyone?)
So, are PC games dying? I agree that the market was pretty bloated around 1995-1998, but I'm seeing signs of true stagnation in the PC game market and I was wondering what your all's opinion was? I read somewhere that PC game sales actually fell for the first time since the early 1990's, fell by more than 12%. Are we becoming a niche market?
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Guynemer
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I had the same experience when I went to Best Buy a couple days ago to return a pair of Gamecube games--PS2 & XBox games had invaded the PC shelving. However, keep in mind that PC games now come in much smaller packaging, and they require less space.
I'm not sure if PC Games are dying, but there is no doubt that my favorite genres are--adventure and TBS. There hasn't been a great adventure for a few years (GK3 or The Longest Journey, although I hear Syberia is good), and Civ3 just doesn't measure up to SMAC. If MOO3 is a disappointment, well... just wouldn't be a good sign.
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pg
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i think they have been on the down swing for a while(maybe for a few yrs since the dotcom burst) but i don't think they'll ever be really replaced, unless something better than consoles come along. each year it seems there are less and less original ideas and more and more sequels or rip offs. it's not that this is really that bad, no really it's not, it's just that the sequels are hardly ever better than the originals and rarely improve upon the gameplay(other than a handful of tweaks/features).
i have to admit though that after looking at some history it seems to be about the same. snes really had tons of nes rips offs w/ just updated gfx being a standout example as how things were, and are going to continue to be. just look at how many gameboy games nintendo is selling of old rehashed snes ports! i think gaming is growing so fast and the demand is so great that quantity outways quality in many instantances.
gaming still has sky as the limit though - it might seem as if things are slowing down but if you take a look back at gaming's history i think things are and will continue to keep moving faster and faster.
The Scratchware Manifesto
Phase One: Prelude To Revolution
The machinery of gaming has run amok.
is an interesting read on sorta this same subject.
Last edited by pg on 28-12-2002 at 20:02
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pg
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quote: Originally posted by Jaakko
I don't think PC games are dying, they're just changing. I predict there will be a lot more small guerrilla publishers around in the future, who can make games unhindered by the ignorant marketing suits found in the big companies. |
i hope this happens. it talks about this some in that article i linked. if you look at books, music, hell even movies, you'll see that the these forms of entertainment are considered art and the artist is given much more leeway. sure there are still lots of purely money makers in books, music, but there are also many more weird and niche audience products compared to gaming. to find niche games you have to search the inet and dl old games, or find open source games, etc. i'm sure this will change over time though, and i personally can't wait until it does.
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Zkribbler
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Los Angeles, CA, USA
Feb 1999 time: 21:24
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Computer games are dying...
In the two malls nearest me, the computer game stores have decreased from three to one. And in that one (Planet X), the computer games have retreated from taking up 3/4 of the store, to the back shelf and a small display of close-outs.
I mark the beginning of the end with the introduction of Windows 95. DOS games were game oriented. With the introduction of Windows 95, the emphasis passed from creating good games to focusing on good graphics. The games were nice to look at, but they tended to be boring or bug filled.
Also, with all those graphics, games started to cost much more to create. Thus, game makers began looking for "safe bets," i.e. derivative...if not game sequels then at least a game in a well recognized genre, e.g. RPGs. Innovation got flushed.
Jaakko thinks guerilla game makers will arise to fill the void. I hope he's right but I don't think so. Retailers have limited shelf space, and they're going to give it to those products they think will sell: Xbox, PlayStation2, and PCs by well known game makers like Microprose and EA.
The end is near. There is no hope. Give up. 
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Capt Dizle
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I care because I don't like gaming consoles. I don't want to press the triangle. I want my mouse and keyboard. I want outdated graphics and no sound and deep thoughtful games that bore the hell out of anyone under 25.
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Adagio

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It's not piracy that kills the games. What kills the games, is the "cheap" games released all the time (I'm talking about all those games released unfinished... filled with bugs). 5+ years ago, it was hard for people to get patches for games (to repeair bugs), therefore back then, the games has to be playable when released. Nowadays it's like they (them who makes/sells the games) think: "Well... everybody has internet access now, so lets get the game out quick, and then we could later just patch the game"...
5+ years ago, most games where finished before they where released, now most games aren't even finished years after release...
I don't know about you, but I don't want to pay for bug-filled games...
And if everybody else feels the same way as me, then it's no wonder why PC game sales is low...
Also take note that, console games is in the same situation as PC games was 5+ years ago (= hard/impossible to patch), wich requires those games to be finished when released (Which they are)...
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Comrade Tassadar
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quote: Originally posted by ADG
It's not piracy that kills the games. What kills the games, is the "cheap" games released all the time (I'm talking about all those games released unfinished... filled with bugs). 5+ years ago, it was hard for people to get patches for games (to repeair bugs), therefore back then, the games has to be playable when released. Nowadays it's like they (them who makes/sells the games) think: "Well... everybody has internet access now, so lets get the game out quick, and then we could later just patch the game"...
5+ years ago, most games where finished before they where released, now most games aren't even finished years after release...
I don't know about you, but I don't want to pay for bug-filled games...
And if everybody else feels the same way as me, then it's no wonder why PC game sales is low...
Also take note that, console games is in the same situation as PC games was 5+ years ago (= hard/impossible to patch), wich requires those games to be finished when released (Which they are)... |
Good job, you didn't mention Civ3 anywhere in that post 
I think that consoles will become big for a while longer than they usually are (due to the declining quality of PC games) because I believe that consumers are willing to purchase a bad game with a label and keep it as opposed to purchasing a bad game (or even a good game!) that crashes on startup. Civ3 falls in the former 
Hopefully however SimCity4000 won't be "just another rehash", MoO3 will be all that its expected to be, and RoN will be a huge revolutionary hit in the RTS world.....and hopefully games like those will pop up and breathe live and vitality to the PC gaming industry and consoles will begin to die out (Come on, how many times can you play Halo over and over and over and over and over?) and PCs shall reign in a benevolent heaven 
And then it'll start all over again. Oh well.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:54
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hmm I must admit that I have been out of the PC gaming world prefering the streets of vice city for a while... but I say that PC games wont dies its just that there are too many below par games, the PC game industry needs a few big solid games it should start sprutting after that again...
btw Tassadar 5000, you mention RoN as being a revolutionary hit in RTS, what is RoN for one thing and why?
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Sn00py
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From New Zealand
Aug 2001 time: 13:24
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ADG: Agreed. I bought Black and White, and it was full of bugs. I knew someone who bought CTP and that was full of bugs. He hasn't bought another game since and neither have I. If companies expect us to buy the games, they'll have to release them as solid products. And what do you think will happen when PC games goes down to 1/10th of the gaming industry? Hackers will just shift their work to the bigger market. It's not THAT hard to copy console games. Publishers and game producers, don't learn, they have the potential and oppotunity to make a great game and make great sales and maintain a good reputation. But they choose not to, they choose the fail-without-a-doubt road. There's only one company I would buy games from and that's Rockstar. I don't trust anyone else anymore, simply because of their reputation.
Remember also that Microsoft wants the X-Box to succeed. So Microsoft's next OS could likely cause more problems for game makers who want to make game for PC's, eventually they'll find it too costly and either shift to one of the consoles or just go bust.
Then you have the next generation of game players. The older you get, the less you play games. How many between the age of 8 and 15 play consoles for games rather than on a PC? I'd say about 90%! And because of that, it will get worse for the PC as time goes on.
I think what you are seeing now is the PC gaming industry beginning to die. However, what I think will happen is that you'll be left with only a few companies that can afford to make PC games, and of course, they won't have competition, so they can release the game whenever they want to, and the games won't be small, they'll be massive and everyone who plays games on a PC will buy it, because you KNOW it will be good and be a rock solid game. This will happen in 5-10 years.
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