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brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:24
  Old Post 29-12-2002 02:23
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things i miss about civilization 1 Support Apolyton, buy GURPS/ Alpha Centauri

- stack of units falling if only one unit from the stack is defeated

- uncontrolled war declaration / peace making

- building two cities next to eachother squarewise

- copy protection questions

- attacking foreign units without consequence before contact is made

- foreign units settling in the middle of civilization

- settlers advancing attacks with quick rail building

- sid meier in toga

piratebrun is offline piratebrun
Chieftain
In a bottle of BEER!
Oct 2002
time: 05:24
  Old Post 07-01-2003 02:08 Visit piratebrun's homepage!
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What I really miss from Civ I is the random events...

earthquakes destroing cities

cities without barracks experiencing pirate raids

cities without aqueducts experiencing plagues

etc, etc (I don't remember them all)

Other than that, I don't miss civ I at all

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 07-01-2003 03:53 Visit Inverse Icarus's homepage!
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Re: things i miss about civilization 1 Inflate your Upload Space

- stack of units falling if only one unit from the stack is defeated

- uncontrolled war declaration / peace making

- building two cities next to eachother squarewise

- copy protection questions

- attacking foreign units without consequence before contact is made

- foreign units settling in the middle of civilization

- settlers advancing attacks with quick rail building

- sid meier in toga

Shr3dZ is offline Shr3dZ
Chieftain

Nov 2002
time: 05:24
  Old Post 07-01-2003 03:58
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Omg, the copy protection question were classic!

"In the Civilization manual, on the fifty-second page, in the 4 paragraph, in the second sentence, what is the ninth word?"

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:24
  Old Post 07-01-2003 07:17
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The copy protection on my exroomies Mac version asked what the preqs for various tech icons were. After a few false starts, my roomie and I spent a couple of hours copying out the tech advances, prerequistes and their icons.

(I later paid for CivII MPG, TOT, CivIII and PTW......I don't feel much guilt about not paying for Civ I )

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:24
  Old Post 07-01-2003 09:58
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I agree entirely with Uberkrux on all points.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 07-01-2003 10:25 Visit Inverse Icarus's homepage!
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it was funny cause eventually you just memorized all the answers.

or, at least i did.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 07-01-2003 11:19
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Ahhh, the good ol' days of killing things before making contact. When you finally meet your victems, it's just "what phalanx? I didn't see any phalanxs on the way here... "

I do miss those little plane icons though...

petemajor is offline petemajor
Settler

Dec 2002
time: 05:24
  Old Post 07-01-2003 23:49
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- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule. Maybe someone can tell me what the original thought was behind this rule, 'cause it used to drive me mad!

The one rule I really miss was when one of your units was next to an enemy unit, it couldn't skirt around it. The unit either had to attack, sit still, or back away. This made choke points on land ( and fortified units outside of the city, in general ) very effective blockers.

But it general - Civ III rules!

Pete

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:24
  Old Post 07-01-2003 23:58
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quote:
Originally posted by petemajor

- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule.
Pete


I think the original post was intended to be tongue-in-cheek. At least that was the way I read it.

Traelin is offline Traelin
Prince
Miami, FL, US
Nov 2001
time: 00:24
  Old Post 08-01-2003 00:12
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- stack of units falling if only one unit from the stack is defeated

OMG no way, that was so lame.

- uncontrolled war declaration / peace making

Nah.

- building two cities next to eachother squarewise

Lame.

- copy protection questions

L-A-M-E.

- attacking foreign units without consequence before contact is made

That was fun, I totally forgot about that ability.

- foreign units settling in the middle of civilization

ANNOYING.

- settlers advancing attacks with quick rail building

Very unrealistic.

- sid meier in toga

Hehe OK.

Oh and I thought ZOC was incredibly lame too, man that used to annoy the heck outta me.

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:24
  Old Post 08-01-2003 02:12
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quote:
Originally posted by petemajor

- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule. Maybe someone can tell me what the original thought was behind this rule, 'cause it used to drive me mad!

The one rule I really miss was when one of your units was next to an enemy unit, it couldn't skirt around it. The unit either had to attack, sit still, or back away. This made choke points on land ( and fortified units outside of the city, in general ) very effective blockers.

But it general - Civ III rules!

Pete


I agree. Nothing more annoying than landing a massive invasion force next to an enemy city, to have it attacked by a catapult stationed inside it, wiping out 10 units with one shot.

You can flag all units as having a "zone of control" in the editor, to return to some civ 1/2 type of blocking strategies.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 08-01-2003 04:11
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quote:
You can flag all units as having a "zone of control" in the editor, to return to some civ 1/2 type of blocking strategies.


Some being the important word, so don't go looking into the to change it as it was in civ I & II.

I prefer the ZOC of CIV III anyway

ceroomaster is offline ceroomaster
Prince
Casnewydd, Cymru
Aug 2002
time: 05:24
  Old Post 10-01-2003 01:01
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I had all the copy-protection questions memorised too. Not sure whether that's quite sad or quite admirable... maybe I just played too much...

Captain_Dave is offline Captain_Dave
Chieftain
Schertz, TX
Nov 2000
time: 06:24
  Old Post 11-01-2003 02:11
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I always thought the coolest thing was splitting an empire in two if you captured their capitol! Man, I lived for that glorious moment.

I also miss the random events, although I do remember doing a few "reloads" after adverse events happened to me.

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:24
  Old Post 13-01-2003 15:09
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building cities next to eachother was fun, you could make a megacity! Actually it should wopkr that is you do that then they combine and cool stuff happens.

attacking foreign units before contact was THE THING that I miss. Realistic too.

the copy protect question, why don't people use that anymore?

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
  Old Post 13-01-2003 16:18 Visit Alex's homepage!
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I miss the random events. And the copy protection questions were funny: "An usurper claims that you're not the true king!" or something like that. Good old days.

Dr. A. Cula is offline Dr. A. Cula
Warlord

Nov 2002
time: 07:24
  Old Post 13-01-2003 17:55
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Thing I won't miss about Civ1: my veteran Knight destroys a Mech. Inf. fortified in a city.

I agree about the radnom events, though. Can anyone explain this one: volcano erupts near city without temple and next to a mountain? What's the connection?

And attacking before making contact only worked at sea, is that correct or was it only in Civ2?

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:24
  Old Post 13-01-2003 22:59 Visit Raion's homepage!
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I guess I don't understand why anyone has Civ I on the computer, although I did put Civ II back on the computer, but I guess I could dig up Civ I, but then I just don't know why and if I want to do that, since I have other games, that may be on the computer first.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:24
  Old Post 14-01-2003 00:17 Visit Saint Marcus's homepage!
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I miss Napoleon.

I miss the foreign civ's advisors in the negotiation screen.

I miss even more about civ2...cease fires, food caravans, less randomness in battles, good working scenario editor...sigh...

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 14-01-2003 00:50
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I really, really, really miss the Wonder Movies...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 14-01-2003 01:18
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I miss GOOD made City view.

Only Civ1 made it right.

Civ2 made it painfull bad.
Civ3 just made it unfishied.


P.S.
And animations when you capture the cities.

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:24
  Old Post 14-01-2003 01:19
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Hey! Come on, people!

What Civ 1 had that no game since has had was great leader animations and dialogue! No PC beating around the bush... and the looks on the advisors' faces in the background can't be beaten!

Minmaster is offline Minmaster
Warlord
So Cal
Nov 2001
time: 21:24
  Old Post 14-01-2003 11:15
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from civ1,2

pretty looking farms

civil wars

spies (female) /diplomat units

caravans

small music/sound effects: like battle win/loss sound, the short music played accompanying another civ's envoy (eg. "the battle hymn of republic" melody when lincoln wants to talk), the nuke explosion sound when one builds manhattan project, the sirens of nuke being dropped.

to me, its the little things that stay in my head after years...you only appreciate them when u notice civ3 doesnt have them...they DO make a difference...

Last edited by Minmaster on 14-01-2003 at 11:23

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 14-01-2003 12:23
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quote:
Originally posted by player1
I miss GOOD made City view.

Only Civ1 made it right.

Civ2 made it painfull bad.
Civ3 just made it unfishied.


P.S.
And animations when you capture the cities.

Yes, I agree. Only Civ1 had a good City View. Even now, ten years later, is better than the curent one.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:24
  Old Post 14-01-2003 12:26 Visit Mr. President's homepage!
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What about that god-awful sound system, that always wakes up my birds?

Classic games are generally good. But I think we can be glad that they decided to improve Civilization. Later versions, though, became unplayable when you learned how much micromanagement was needed to play correctly.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 14-01-2003 15:18
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quote:
Originally posted by Tiberius

Yes, I agree. Only Civ1 had a good City View. Even now, ten years later, is better than the curent one.


Hint, hint, hint:

But there is one graphic MOD in files forum which tries to fix that.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 14-01-2003 15:40
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Which one?

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
  Old Post 14-01-2003 15:50 Visit Alex's homepage!
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Is that the one with taller buildings and such?

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
  Old Post 14-01-2003 15:53 Visit Alex's homepage!
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quote:
Originally posted by Dr. A. Cula

I agree about the radnom events, though. Can anyone explain this one: volcano erupts near city without temple and next to a mountain? What's the connection?



If the city had a temple, the gods could be appeased by sacrificing some virgins, throwing them into the volcano...

 
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