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Pyramid focus?
This poll is closed. |
| No wonder now |
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8 |
47.06% |
| Pyramids: perhaps |
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3 |
17.65% |
| Pyramids all the way |
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5 |
29.41% |
| abstain |
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1 |
5.88% |
| Total: |
17 voters |
100% |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Maybe it's good to start a poll for the pyramid question, to see how far everyone wants to go to get it, and even if the group wants to go for it instead for something else. Our gift is moving over to city site #2 (which still needs a good name), and knowing what to aim for would be a good idea once it gets there.
I know, some testing needs to be done as to what exactly would be the best strategy, but that shouldn't stop us gathering opinions on what general goal we are aiming for.
So, the options:
1. No wonder now.
We don't need a wondercity now, perhaps later. The production could be better used in building settlers, i.e. classic REX. We leave the pyramids for some other team, and don't try to get it.
2. Pyramids: perhaps.
We start on the pyramids, but with just the resources we need, and no special attention. We don't add workers to #2, and if EotS would be better off using some of the furs, let EotS have them. The risk of losing the race is big, but if we do, there are some other options, e.g. the Colossus, or the two GLs.
3. Pyramids all the way.
We commit all we can to finishing the pyramids asap. All furs that can be used are used by #2, and if testing would proof that adding a worker to #2 would significantly speed up building time, then we add one or more workers to #2. The pyramids have to be ours, no matter what it takes.
(I guess there might be some subdivisions in this option: some would really commit all resources to #2, adding even 2 or 3 workers, while others might be more moderate, not boosting pop but still go for max production. Basically this option means we minimize the risk of losing the pyramids.)
4. Abstain.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Well, I like the GL too, but the problem I see is that we have far from a garantee to get it. Everone will want it, and some other teams are in a better position to get to literature before us. Even if we beeline for literature, and time a prebuild to the best of our abilities, I guess we have less then 50% of getting it first. If OTOH we aim for the pyramids, the odds would be over 90% to get it, with our free settler, and good city position.
I guess everyone will agree that the GL is the best ancient wonder, but in the hands of a good team, wouldn't the pyramids be a close second? Besides, we might still want to go for the GL, without stopping to build the Pyramids.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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I voted no to the pyramids. I don't particularly care for the wonder, and I certainly hate blowing the GA like that.
IMHO, it would be cheaper just to build grainaries in each city, since the continent isn't that large anyway.
I would prefer building the lighthouse, as that may be our only chance off this rock for a while.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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*sigh*
I guess I needed to do some more campaigning before starting this poll... I guess this is the result from trying to be overly unbiased 
Question: how many cities with granaries do you need to offset the pyramids costs.
Answer: not 6.7 like the shield count would suggest (400 shields for the pyramids, 60 for a granary), but a whole lot more.
With the pyramids, you do not need to build the granaries, you gain them for free. So, you don't need to spend 60 shields, but instead can use those shields to build settlers. 1 granary is equal to 2 settlers in shield cost, and with our terrain, it is more or less true that those settlers can be built by the time a city reaches size 3.
So, when in scenario A (without pyramids) you finally start on your first settler in a city, in scenario B (with pyramids) you have built 2 settlers already, and the city from the first settler has built another settler itself. So, one free granary gives you 3 cities extra. These 3 cities have granaries as well, further exploding the calculation.
You can see where this is going: instead of being able to build 1 settler after 90 shields in the initial city, you can build 7 settlers. After 120 shields, you don't have 2 settlers and one granary in progress, but have 14. And so on. The benefits are huge, certainly when you don't need to commit much resources to defense (which is our case, as long as we don't meet another team).
Also, I like the Collossus as well, and will always try to build it in SP on Emperor (as the pryamids aren't possible with AIs), but what is best: 1 city with approximately double commerce, or triple the amount of cities?
Okay, corruption is counteracting the benefits you gain from the pyramids, but I am sure that within 40 turns after building the pyramids we can have double the amount of cities of the next team, and thus gain loads of benefits. And these effects continue until we can't grow anymore in all our cities.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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OPD, that calculation doesn't really hold: you can't build 8 settlers in the same city that builds the pyramids, more like 2 or so (which I conviently forgot to inlude in the above calculation, after all I'm trying to proof my point ). The reason for this is that settlers are mostly limited by popgrowth, and not by shield cost. The pyramids would take around 40 turns to complete, by which time you could at most build two, possibly 3 cities.
Further, we wouldn't build it in our capital, but in the city (at site #2, see placement proposal) we get from settling our christmas gift. Thus, if it needs to be, we can still switch to the lighthouse or the colossus if we miss the pyramids.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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OPD, we already have room for more then 14 cities, I think that is more then enough to see the benefits. Of course, while we are building the pyramids, our other cities don't need to start playing with their thumbs, so by the time it is finished, we will have got 4-6 cities... but even if all available land is settled, we still gain benefits from it, up until we have all cities at size 12, and more workers then tiles.
Nathan, this should mean I'd be the first to test it. Once I've got time, I'll get to it, and start the thread. But it won't be the next few hours, I'm afraid 
DeepO
Last edited by OPD on 31-12-2002 at 00:25
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by Randolph
Testing certainly would be nice if someone really wants to invest that type of time (I certainly can't, as I don't have access to Civ at all). We do have several turns before the choice become critical, so I don't really see a need to delay the game (I really think we should do our part to keep the game moving quickly, even if it means having to make untested calls). |
I suppose we could go ahead and settle #2 and plan to use it as our main troop producer for the time being if we don't build the Pyramids there. I hate the delay in settling the modified #13 if we don't go for the Pyramids, but if barbarians start showing up (it's still possible barbarians are sedentary), extra units could come in handy. And in my opinion, EotS is definitely more valuable to us focusing on settlers and workers than building military units.
Nathan
Last edited by OPD on 31-12-2002 at 00:29
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