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Zakharov is too old, Morgan still a nightmare, so its time for a new challenge. Swapping .sav files is the best way to learn ! I could set it up in a few days/ after enough input.
Please discuss faction/opponents to be played. map size, and other starting/allowed winning conditions.
I would argue for the PK's (overall flexibility, high pop.), because they can be played in pretty much any strategy imaginable (i wanna see people using the rumored to exist specialist cities . I'd prefer large map, abundant life, conquest/ transcend/ economic victories. directed research, no random ****. SMAX preferred !
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Capt Dizle
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Flo...
Well, why don't you see if you can coax AnnC or Vel out of retirement for a conquest CAG game of SMAX. Maybe a pirate thing?
That might be worth a reinstall, if I can find my CDs.
jt
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mark13
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Northampton, England
Sep 2000 time: 05:13
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Fantastic!!!! I'd be in 100% for this idea - my vote would be for Lal for the reasons already specified - flexibility.
Vicotry conditions - transcend only (maybe economic) I would have thought, the others would unbalance the challenge too much....
AI factions -
2 Progs, probably Miriam in prefernce to Santiago, for the research penalty, Yang, Roze, and, ummm.... maybe Aki, although the research may be too much of a bonus....
I don't know though, I've never done one of these challenges before, so it would be better if everyone here stes it up while I browse the archives for exactly how these things work.... 
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Fitz
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& Anarchist
Mar 2000 time: 21:13
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Is it just me, or has everyone neglected to mention what, specifically, the challenge is going to be?
You want a challenge, try this:
Standard map, Average everything except fungus, high native life.
Blind Research,Tech Stag, Spoils off, pods off, agressive AI.
Vicotory: Transcend only.
Human Player: Morgan
Caveat: must run Free Market as soon as available, for the remainder of the game.
Caveat2: You may not gift AI with Tech. Trade for money or tech. Giving in to a demand is the only way they get a freebie.
AIs: Dierde, Cult, Aliens (x2), Pirates, Drones
Fastest Trancend victory wins
[This message has been edited by Fitz (edited November 09, 2000).]
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Capt Dizle
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since when have standard maps been tougher than huge ones?
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Capt Dizle
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blind research, are u guys nuts? that makes the game a crapshoot...lets just toss a coin instead..(shaking head)
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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I'm curious about this. How do these things work? Does everybody play off the same .SAV file to start with? And what exactly is the challenge? It seems like there's a desire to keep rules restricting play to a minimum, but also a desire to make the game include specialist cities. Or is it simply everyone takes the same .SAV and we see who does the best with it? How often do people compare and swap their files?
Sounds cool, a real learning experience...
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yes, BigCanuk and Helium Pond, you are right about the purpose of those challenges. Giving everybody the same starting environment on the same map (read: minimization of random factors) makes comparison of different playstyles easy. Its like this strategy discussion board, with a hands-on aspect. And, its a great excuse to start yet another game of SMAC 
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mark13
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Northampton, England
Sep 2000 time: 05:13
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It sounds great, actually, seeing as there are many, many people here (me included) who weren't around to see the last one.
IMO, though, this challenge must not be too challenging - the purpose of this game is not to beat the AI (that is a given ), but to compare results with other human players.
Another thing, what is the standing on number of attempts? Do we just get one go at it, or several, in order to chip away at the transcend time?
Mark13
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:13
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WE and others:
Re: Random Events
My experience is that random events are anything but random. I now virtually never experience them, because I know that I have to build a reasonable number of the basic facilities. (Network Nodes, Energy Banks, Bio Labs) If one forgets them, then one gets punished by the computer. 
Playing without random events would not make the game less random. It would just remove one of the crucial aspects of play.
When Meister Flo wrote:
quote:

Originally posted by Meister Flo on 11-09-2000 05:16 PM
(read: minimization of random factors)
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he did not mean, IMHO, to turn random events off.
I don't believe I've ever read a thread discussing random events. Does anyone know of one. I would appreciate some more detail, because, while I don't suffer from them now, it would be nice to know the probabilities. They might be based on the number of facilities versus number of bases modified by the number of turns since the required tech has been discovered. ---But, this would be a discussion for that tread.--- 
Re: Pods
Now this is a tough one. On a large map, with 100's of pods availiable, the randomness tends to average itself to a consistant outcome. In a way, pods only at landing is more random than no pods. It only changes the advantage of exploring. With only at landing, one player could get 4 great outcomes, while the next doesn't.
But... it really doesn't matter. I could go either way. 
[This message has been edited by big_canuk (edited November 09, 2000).]
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Capt Dizle
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I would like to comment on the competitive nature of this proposed comparative anaylsis game.
I have never considered myself the best of players nor particularly arrogantly self-possesed about my skills. But I have been and will continue to be contemputous of many of the so call "strategies" that have been written of ad infitium on this and other boards.
Example: solar park patterns. Pure idiotic horse**** this endless debate and mathematical excercise about which configuration yields that best result.
Here is my point. If you delete PRESSURE then smac(x) becomes meaningless as an exercise of strategy. It becomes akin to architechure or some other disclipine.
Not that I would preclude anyone from indulging themselves, but for me, it would be a waste or effort.
Anyone can design a solar park, but who can build an effective and efficient solar park while being targeted by nerve gas enabled missle choppers and silksteel drop troops?
Set a goal and go hell bent for leather, first one there is God and the rest of us suck. Then we can look at the winner's game and see why we suck.
My prediction is that many of the fancy smancy defensive schemes and building paradigms we read about here will not even show up in the loser's game because of the Pressure.
Doesn't pressure have something to do with the formation of diamonds?
This format isn't as raw as multiplayer but if you buy into the competitive intent, it is clearly more fun than standard ai bashing.
Bush/Chenney 2001, 2002, and however long it takes...
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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I'm down with it.
jvoodoochild@yahoo.com
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mark13
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Northampton, England
Sep 2000 time: 05:13
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Oh yeah, e-mail: anne.harrison1@ntlworld.com
jt,
In response to your previous post, I would concur that the competitive nature of the game and the people participating should be satisfied. However, this does not mean that this is a challenge to see 'who is the best SMAC player' - it is a bit of fun. No-one here, I expect, will be taking it that seriously, and although it is a good way of comparing results, we're not going for an Olympic gold medal here. It is a bit of fun, nothing more.
quote:

Bush/Chenney 2001, 2002, and however long it takes...
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LOL - ever the optimist
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:13
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Do Windows saved games work in the Linux version? If so, I'd be willing to give it a shot. (greg@wooledge.org or just click the little mail icon above.)
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