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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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It does... but I have to admit a large part of it is because of my pc, not the game. I'm running a 4 year old installation of Win98, in between I switched hard drives, graphic cards, and CPUs (!) and installed tons of applications (including games), deinstalling when I ran out of room or got an update. My system is seriously f***ed, and still I'm too lazy to change it. I always postponed it... 'in a few months time I'm going to get a new puut, no need to change anything now' 
It doesn have something to do with keeping a browser open, but even without it is no guarantee it remains stable. And, BTW, Civ3 does not has this problem, that one nearly never crashed on me. I figured it was one of those things that PTW should address in a patch, like getting all kind of chat when I'm running in local mode.
DeepO
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Dominae
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I'm testing the option of cranking out Settlers as quickly as possible, with little concern for anything else. Once we figure out which general strategies like this one appear best, we can go ahead and refine our turn by turn tests. Exhaustively testing all possibilites is now intractable.
I agree that we should start some dedicated threads rather than cluttering up the 'Turn' ones. However, we need to coordinate with Sir Ralph and Meshelic, so that they're always up on the current recommendations. We almost went ahead and produced a Settler instead a Granary a few turns back, and only changed this 1 turn before it was too late!
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Perhaps we should get the current information thread going again, but keep the discussion out of it, and only what is finalized (at least for the moment). plans on cities (what they build, how their workers are located, etc.), research priorities, movement of warriors (in broad sense, like Slash is going to the Neck, Slash shadows Willy, etc.) should be posted there, were these turn threads can take most of the discussion on specific things. This only to get everything sorted out again, because the past week has been very discussing, but I can imagine that Meshelic and others who haven't followed it closely will get lost.
DeepO
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Dominae
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As a Settler/Worker pump, nothing is more important in Eye than growth. An extra Warrior would be nice, but earlier Settlers would be better (if even by a turn). The plan looks fine as is.
Sir Ralph, another request (sorry!): could you post a complete log of all the final actions you make at the end of each turn, including unit movement, Laborer reallocation, slider changes, etc.? nye sometimes forgot to mention where Laborers were assigned and such, which made following along a lot tougher. You've being doing this so far, I just wanted to offer a reminder.
Dominae
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