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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 03:36
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Turn 24 Increase the size of your Attachments

2850BC, room for discussions to prepare the turn:

Not much is about to change.

Grog will move 8, at the hill near the Neck of Fate.
Hack will move 4, at the mountain.
Ouch will move 8, as outlined in the screenshot.

Where shall Slash move? 9 at the mountain, to look if there are whales or fish? Or 7, towards the isthmus?

In EotS is nothing to change.

What to do in Hurricane? It's still undefended. A good opportunity to work at the fur forest and have the next warrior ready in 3 turns, not wasting shields. But this costs some growth. Barbarians should show up soon (if ever), I think a warrior ASAP is a good investment. The second choice is to leave the laborer at unshielded grassland for 3 more turns.

Once more, about blocking the Neck of Fate: True, their warriors went through and can't be blocked anymore. But what about blocking their settlers? We would feel much more comfortable, if they couldn't get through till map making and we had the time for a comfortable REX. So what about building not only one, but 2 warriors in Hurricane ASAP (each one in 4 turns) and go block the isthmus?

Please discuss about the 3 marked questions.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 04:26
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One question is whether an early grab for the Neck of Fate by them would hurt us worse or them worse. They would get key territory within their official borders, but unless it's so close to them as to be clearly rightfully theirs, they would give up a lot of relative economic power in the process (both by settling in a high-corruption area and because getting the settler to the city site would take quite a while). Further, there's at least a chance we could take such a city without firing a shot, just by building cities with rush-built temples in strategic locations. (Of course the diplomatic ramifications of such a situation could get a bit unpleasant, especially if we don't wait until we run out of other good city sites before applying the cultural pressure.)

Nathan

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 04-01-2003 04:31
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quote:
So what about building not only one, but 2 warriors in Hurricane ASAP (each one in 4 turns) and go block the isthmus?


I sure don't disagree with this, allthough I would like to see these things happen by diplomatic means only. Which would be a win win situation for us.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 04:46
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quote:
Originally posted by nbarclay
They would get key territory within their official borders, but unless it's so close to them as to be clearly rightfully theirs, they would give up a lot of relative economic power in the process (both by settling in a high-corruption area and because getting the settler to the city site would take quite a while).


Either way, it's strategically important, and if we don't grab and protect it, they will without any doubt. Why risk? I don't want to settle there yet. Only block with 2 warriors. Why should we have to rush in our territory for our luxuries in order to be there faster than some naughty slipped through Voxian settler? Is it not better to be safe and able to settle in the order we planned?

quote:
Further, there's at least a chance we could take such a city without firing a shot, just by building cities with rush-built temples in strategic locations. (Of course the diplomatic ramifications of such a situation could get a bit unpleasant, especially if we don't wait until we run out of other good city sites before applying the cultural pressure.)


How comes you let them dictate where we shall place our cities? And for the diplomatic trouble, ONE measly warrior could prevent us from all this. We can't possibly be so thrifty.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 04-01-2003 05:09
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For the three northern warriors I say the tasks for importance are.
a. Bock the Neck of Fate
b. Explore Vox's territory
c. Shadow Vox's warriors

Of these 'a' and 'b' are IMHO the most important, we should (again imho) thus move the closest warrior into their territory, and the next two to block the Neck of Fate (we do have three warrior in the general northern area don't we?). Their warriors will therefore not be shadowed, but this doesn't bother me to much as we will know generally were they are (our land area isn't all that big after all). This will leave us with three warrior do defend our cities which should be enough if we build a road between them. (note: I should probably leave an "intoxicated" disclaimer )

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 05:16
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EotS can use a forest fur instead of an irrigated fur for one turn without compromising its growth, so let's go ahead and hurry up on one warrior by having Hurricane use an irrigated fur for one turn and a forest fur for two turns. (We'll need to let Hurricane borrow an irrigated fur for one turn sometime in the next half-dozen turns in any case if we don't want to waste production capacity.) I've favored that all along.

At that point, we can decide based on negotiations with Vox whether working forested furs to hurry up a second warrior makes sense. If we can save a couple turns' food production by using diplomatic rather than military means to limit Voxian expansion, great. If not, I won't object to the plan to build two warriors quickly.

Nathan

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 04-01-2003 05:18
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I'm not saying/fearing they would attack us... That is highly unlikely, I only want them out because every tile they can 'uncloud', will be so for the remainder of the game..
They will know where our cities are, how big they are and are able to give/sell that info to all.(which could even give hints where we are tech wise btw)
(If nothing else, we could sell it ourselves and make a profit for us.)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 05:19
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We should under no circumstances let them slip a city through. Such a city would be a permanent threat. It could be prevented from flipping by garrisoning lots of units there. Units within our territory, mind you! It could be used to disembark 30 knights there and we wouldn't even notice it! In the midst of our land! A bottleneck is easy to defend. We should not give this advantage away, only because we slowed the growth of a city with no tile improvement by 2 turns.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 04-01-2003 05:30
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Agreed SR, block the bottleneck, and build a city there as soon as it is not economically detrimental.

BTW
1. I didn't get the 2900BC shots in my email (rgrant@zoo.uvm.edu), don't send them because I check the team mailbox. Uvm does have issues (and not just with Email...), but I wanted to let you know in case I wasn't completely added.

2. The team mail inbox in 94% full, permission to delete some old messages?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 04-01-2003 05:34
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quote:
2. The team mail inbox in 94% full, permission to delete some old messages?

most , if not all screenshots can be deleted.
If someone would still need them for any reason, one of us will have them backed-up (I have).

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 05:41
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I have a very strong prejudice against roading over forests (which would be necessary for a military road right now). Chopping before roading saves a turn of the worker's time compared with the opposite order, meaning that everything the worker does for the rest of the game can get done one turn sooner.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 04-01-2003 06:27
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Lose 30 kilos (of popups)

Well, I was for blocking the NoF earlier, and didn't change my mind... but indeed, we need one extra warrior if we are going to shadow both Voxian scouts, and move to block it. Under no circumstance is Grog to return to block, he should proceed with his exploration. If this means we need 2 extra warriors from Hurricane instead of one: so be it. If getting those early mean we lose a bit of growth: so be it too. But if Vox shows any good will, keep the growth as high as possible.

Next question (actually the first one, but I'm sure nobody is paying attention anyhow ): Slash can move 9, and still be in time for the next warrior of the blockade. It would only lose one turn, possibly gaining some more insight in our own territory. So that one is clear for me.

One question from me: What to research next? We are getting close to another tech swap, and I don't want to get in the situation again where we need to discuss what to research while the turn is in our possession. It can be situation dependent, no problem, but we need to know our options.

I favor BW in a number of situations. Not only would it make a possible deal on IW possible (if I count right, they do not have that tech yet), but it would make it possible to defend our spine, with a couple of well placed, fortified spears. At least their immortals wouldn't get through easily (defense of spears, fortified on mountains is 5, if I count correctly). If we would be going for the GLs, we need to start on the alphabet, if we need monarchy soon (for a possible GA), we might need mysticism. But these last two options can only be done if Vox agrees to give us spears, and stays out of our way. We will need spears before we can get to either the GLs, or Monarchy.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:24
  Old Post 04-01-2003 06:32
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O, Nathan, where did the comment on roading forests came from? I would like to keep that at a minimum too, but if stalling 1 turn means the chop comes at a better moment, I'm for it. Eventually, we are going to need the road on the forested furs anyway, so if it fits a plan where the chops are meaningful: go ahead. Don't forget that moving of a tile, and moving back on it means that worker loses 2 moves. I agreed on all the movement off tiles before it was roaded up until now, as we really needed many worked tiles fast, but we already lost 4 moves because eventually a worker needs to go to the river furs and road them. We can handle those delays, but they shouldn't keep coming.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 06:33
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quote:
Originally posted by DeepO
We will need spears before we can get to either the GLs, or Monarchy.


Why?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 06:37
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I think for the sake of a bit more security. We might be going to face Immortals.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 06:43
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By the way, don't get me wrong, I appreciate these discussions about what is going to happen in 10 turns or more, but please keep in mind, that this is only a turn thread and it will sink as soon as the turn is played. For long term questions we should maintain extra threads.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 06:46
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quote:
Originally posted by DeepO
O, Nathan, where did the comment on roading forests came from? I would like to keep that at a minimum too, but if stalling 1 turn means the chop comes at a better moment, I'm for it. Eventually, we are going to need the road on the forested furs anyway, so if it fits a plan where the chops are meaningful: go ahead. Don't forget that moving of a tile, and moving back on it means that worker loses 2 moves. I agreed on all the movement off tiles before it was roaded up until now, as we really needed many worked tiles fast, but we already lost 4 moves because eventually a worker needs to go to the river furs and road them. We can handle those delays, but they shouldn't keep coming.


My comment came from Randolph's interest in a road between the two cities for military purposes. Building a road by the time Vox reaches us, if they follow a direct southerly course (and aren't farther away than I'm thinkng), would mean roading before we get a chance to chop.

Actually, delaying road construction on those first two furs hasn't cost us a single thing yet. We were moving to tiles that didn't have roads, so the fact that the tiles we were moving from weren't roads was completely irrelevant. And we won't lose turns moving workers back onto those tiles until the far future when we finally get around to roading them. In the meantime, our workers are actually four turns ahead of where they'd be if we had stopped to build roads (although those turns will eventually be paid back, also somewhere in the far future).

Nathan

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 06:46
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Please continue the research discussion here:

Pottery ready 2670BC, what next?

Dominae is offline Dominae
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Jan 2002
time: 00:24
  Old Post 04-01-2003 06:48
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Next few turns:

1. Hurricane builds 2 Warriors. Warriors solve a lot of our "problems" right now (Barbs, Vox, city defense and police), and may even be useful as upgrades to Swordsmen.

2. Eye completes Granary. I think it is still up for debate what to do next.

3. After Pottery, I vote for Alphabet or Mysticism, for lack of anything better. Hopefully we'll be able to coordinate something with the Voxians within the next couple of turns.

4. Their capital may be closer to the isthmus than we think. Grog should nose around a bit to see if this is true.

Also, I've completed another test scenario in debug mode with all the current information. Should I send it to our mailbox (and if so, I need the address)?


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 04-01-2003 06:52
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Our mailbox is gatheringstorm-at-softhome-dot-net.

(SPAM to this box would hit us all...)

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 04-01-2003 07:02
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And yes, please send that scenario, I'm also interested in it.

Spears: indeed needed for a bit protection (but more on that in the other thread). After granary in EotS, I think there are only 2 real options: worker or settler. some placeholder, or for instance a temple to get chopped shields out of the way is possible, but I'd keep the troop building to Hurricane for now, only switching it we really need to.

Nathan: you're more or less right in that the 4 turns were an exageration on my part, but you're bending the discussion a bit too far into your direction as well
We did lose turns on moving the workers before a road was done, as other workers need to move onto the tiles to finish their work. That will take 2 turns, no matter how you put it. So, by gaining 4 turns (not wasted on building roads) now, we have to pay 6 turns (roading and moving onto tiles) later... not a bad deal, if you ask me. We needed those 4 turns, certainly as we used them to chop some wood.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 07:09
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quote:
Originally posted by Dominae
2. Eye completes Granary. I think it is still up for debate what to do next.


Next is a settler, no doubt at all. It's what comes after that first settler that's still up in the air.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 07:20
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DeepO, I don't think you were reading carefully enough (and I probably could have spelled things out more explicitly). My analysis did in fact include future payment of both the turns to move onto the tiles and the four to road them. The best way to look at it is that we accepted a 50% interest rate in order to defer payment maybe three millennia or so until we can afford the work better. Not a bad deal at all compared with what banks typically charge.

Nathan

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
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  Old Post 04-01-2003 07:22
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I purged our e-mail box... anything I deleted I can send to those who want. I kept the most updated versions in the mailbox, so everyone should be able to get those.

Sorry if I violated any unwritten rules here, but I thought it was best to just go ahead, instead of discussing it. Everything cans still be undone

DeepO

DeepO is offline DeepO

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  Old Post 04-01-2003 07:25
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Oh, and Nathan, I read what you said, and think I understood (but I have to confess I'm getting awfully tired here, I need to go to bed). Opinions on how big the gain would be may differ, but as long as we both agree that it certainly was worth it, there is no point in discussing it

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 04-01-2003 07:27
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quote:
Originally posted by DeepO
Oh, and Nathan, I read what you said, and think I understood (but I have to confess I'm getting awfully tired here, I need to go to bed). Opinions on how big the gain would be may differ, but as long as we both agree that it certainly was worth it, there is no point in discussing it


We seem to agree, we just find different ways to say the same thing.

DeepO is offline DeepO

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Jan 2002
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  Old Post 04-01-2003 07:34
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quote:
Originally posted by nbarclay
We seem to agree, we just find different ways to say the same thing.

Yeah... and I fear many of my posts lead to this; repeating other's opinions, or getting repeated myself. Surely the finesses of English escape me too often But, as long as there are good insights to get from wording things differently, we shouldn't stop! I like the interaction on this forum so far, it certainly drew me back to 'poly.

DeepO

Dominae is offline Dominae
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Jan 2002
time: 00:24
  Old Post 04-01-2003 07:34
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Anyone checked out the file I just sent? I want to make sure I didn't screw anything up.

Speaking of which, I believe I forgot to make the Barbarians Sedentary or None. The easy fix for this is to use the Debug mode to gift yourself a Modern Armor (SHIFT-F1), and disband a Warrior to keep the number of units constant.


Dominae

Last edited by Dominae on 04-01-2003 at 07:52

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 04-01-2003 07:48
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Sorry, Dominae, no time yet. People keep posting at this board which I feel the need to reply to. One problem: I opened PTW already during this evening, chances are quite high it will crash on me if I do it again. And if my pc crashes, I'm going to bed.

DeepO

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:24
  Old Post 04-01-2003 07:52
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This forum felt like a RTS this evening, click-click
D*amned does it crash that easely with you? IIRC both PTW andCiv3 have crashed tice in total up to now.

 
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