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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:24
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Cradle 1.35 is up at my site.
The Land of Hexagonia
These files require that you have 1.3 base files already on your setup too. (but that is standard)
The main additions to 1.35 are some of the files that were added in Cradle 1.33, but were pulled because of incomplete testing. The zip file is large (over 6MB) due to the large number of graphics included.
Files added in 1.35 include the complete graphics package provided by Leonardo, as well as the Visible Wonders SLIC file created by Immortal Wombat. I also made an adjustment to Latifundias - they now do not provide any food benefit. This will hopefully create a more diverse Tile Improvement dilemma concerning what to build.
I have also incorporated the files from 1.34b (a more aggressive AI), but if you want to revert back to the normal 1.34, all you need is the CRA_goals.txt and CRA_strategies.txt from the 1.34 zipfile.
Finally, this is the last update that I will be doing in terms of game-balancing issues. If you disagree with the way I approached those issues, it will now be up to you to alter your files to suit your preferences. At the same time, I will not be actively adding any more SLICs to Cradle either. If you have anything that you want to add, either files that currently exist or new files, feel free to do so.
If there are any SLIC related issues with files in 1.35, I will try to address those though.
I believe that earlier versions of Cradle can be unzipped over the more recent updates if you prefer the earlier setups too, although due to space limitations on my site, I had to pull 1.31 and 1.32.
My last goal for CTP2 is to wrap up the LOTR Scenario, and post those files. I have hopes that this setup will be every much as good as Cradle when completed.
Its been a great ride. Thanks for playing and supporting this Mod.
Dave
aka hexagonian
(once again, I'm trying to wrap this all up) 
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ískallin
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of the Republic of Iceland
Mar 2002 time: 05:24
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this is great!
BTW for how long have you been working on cradle?
Last edited by ískallin on 04-01-2003 at 19:17
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:24
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I just noticed that the strategies/goals in 1.35 are not the same ones that were in 1.34b, so I have posted those two files as an add-on at my site. I still prefer the 1.34a setup over the 1.34b setup, so the main download will stay as is, but I know that there are warmongerors out there who might think that Cradle needs even more bloodthirsty AI forces marching around...
It's a small download too - 17k. If you have started a 1.35 game already, you should be able to unzip these files directly over the current files and continue your game.
quote: Originally posted by ískallin
BTW for how long have you been working on cradle? |
2 years - I started work on it in January 2001. I had a working model in May, 2001. Everything else has been SLIC add-ons, GL repairs and balancing since then. Suprisingly, I feel that there is little difference between those early incantations of Cradle and what Cradle is now - most of the balancing has been minor, IMO.
In fact, the most drastic ones came about in 1.34, due to discussions with Vel and Ogie, for which I'm grateful regarding their insights. I actually had little intention of updating Cradle until Vel and Ogie gave the game a runthrough. It was nice to have a comprehensive breakdown of Cradle - in the creation process, that perspective is needed to avoid tunnel-vision.
I have thoroughly enjoyed the work involved. I've always had in interest in creating/balancing game mechanics.
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Azeem
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Sounds great, but have you fixed the SLIC error regarding the Diplomod I mentioned earlier?
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stankarp
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australia
Feb 2002 time: 05:24
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Thanks for the wonderful work Hex. Cradle is so good I keep leaving my new games and going back to it. I only played Medieval Total War for 2 weeks before going back to Cradle. My wife loves and hates you you know. I spend a lot less money on new games but spend too much time playing cradle :-))))))))
135 doesnt have a gigantic map setting. Can I enlarge the map any other way (seem to recall instructions once in a thread for changing the map size).
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stankarp
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australia
Feb 2002 time: 05:24
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Sorry (red faced), just noticed ultra-gig map in another part of modswapper.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:24
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i played cradle 1.34 (iirc) with diplo 3.6 on a w2k-machine back in october, just look at my posts from that time, there were dozens of problems
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Azeem
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You might want to test 3.6 first in case it actually does work on your computer. My Windows ME has been nothing but buggy, so it could be the possible cause of the problem. Perhaps you should put a warning on it to warn Windows ME users.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:24
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well, if its the os and not the mod, warn the 2k users as well
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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Just letting you know I downloaded 1.35 and like it a lot.
I wonder whether the AI can manage sea transport/invasions. Is there anything somewhere that allows it? Maybe I should DL the 1.34b strategy/goals?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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I get repeated crashes with Cradle 1.35 games, just when things start becoming interesting. From the look of it, it happens when an AI attacks a city when there are lots of units.
I attach a save game. I crash when doing end turn. I already reloaded and saved the game every turn for four turns before that...
Anyone has an idea what could cause the problem?
Attachment: crashinggame.zip
This has been downloaded 3 time(s).
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:24
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i finally managed to give cradle 1.35 a try, its great as expected, but i got the following problems:
a) unit updater still doesn't update all units all the time (got bronze working, spearmen were updated, then the updater finished without asking me about the spearmen militias). note: wonder got finished in the same turn.
b) sometimes, when i built a wonder, the corresponding ti doesn't appear, instead a village is turned to rubble.
c) just conquered a city for the first time, but i didn't get the option to enslave it.
while a) and b) for sure are bugs but can be worked out easily via the cheat menu, i find c) rather annoying, especially since the ai builds dozens of cities very close. is is intended or a bug as well? and anyhow, how can i reenable city enslavement without messing up the game files too much?
info on the game: cradle 1.35 "plain" with cityexpansion for cradle. impossible/raiders. 13 civs, max 20 already a few splintercivs around. gigantic donought-map. localized (german) version tuned into the english one, win2k.
thank you :-)
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:24
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So far you and the french guy I mentioned in the above post. Were the only who gave me some feedback about the cityX.
Not even Hex made any comment about it. Not even by e-mail or PM. Therefore so the Cradle City expansion is a unnoficial part of Craddle and i shoul respond about it 
quote: Originally posted by Zaphod Beeblebrox
b) sometimes, when i built a wonder, the corresponding ti doesn't appear, instead a village is turned to rubble.
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Are you sure the wonder had a graphical map TI? Since only the following wonders in the game does it:
Code of Hamurabi, Coliseum, Empire State Building, Field Dynamics Lab, Globesat, Hagia Sophia, Hanging Gardens, Hollywood, Mecca, Pyramids, Stonehenge, Temple of Jerusalem, The Lighthouse, Temple of Zeus, The Agency and the Hadrians Walls.
If it did had it appear in the next turn after the finishing of it?
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