 |
|
ramses II.
|
 |
Essen, Germany
Feb 2002 time: 06:24
|
|
In a thread I started in the German Civilization Webring Forum we discuss if King Richard's Crusade should be built or not.
I usually build it with some money I get from my allies. In my opinion, the Crusade helps a lot to built some city improvements and caravans and (!) wonders.
Other German OCC gamers never build it - they say, it's too soon obsolete - a waste of shields.
And there are players who build it when there are a lot of ocean fields in the city radius.
I'd like to hear the opinion of some hardcore OCC gamers.
Last edited by ramses II. on 05-01-2003 at 21:03
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:24
|
|
Add me to the list of those who would never consider building this wonder in an OCC game. Lack of shields hardly ever became a concern in my OCC games.
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:24
|
|
Never built it in OCC. Seldom outside OCC, too.
I concur. The added shields are useless unless you want to build space parts, but by that time, the Crusade is useless too.
The only wonder I wonder whether or not I should build is United Nations. If I live near possible warmongerers, it can help but it loses a lot of caravans (plus the digression to get Communism). Sine I play ToT, I am almost always at war with somebody at the end of the game, and my fierce NONE archers from the hut I tipped a few thousand years ago doesn't defend well against bombers.
|
|
|  |
 |
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:24
|
|
KRC came in useful doing OCC in GOTM23 over at CFC (is that enough acronyms in one sentence?). The start was on a two-tile island with only one other land tile. Max shields was seven, eight if you turn the second island tile into Forest but then you lose the Trade. Alliances were very hard to get as we usually found other civs after they had found and gone to war with each other (and thus demanded that we break peace with the other). I'll go back through my log to see how many caravans I got out of it, but I'm pretty sure it paid for itself several times. Yes, I did delay Indust some in order to minimize the tech path between it and Miniaturization for Offshore Platform. This is the only situation I could see KRC being useful: giving you lots of mid-game shields from ocean tiles once you have built Shakes and WLTCD to 20+.
I'd also mention that the pollution issue has been analyzed elsewhere and shown to be minimal before Indust - in fact Starlifter showed that KRC was a good deal if built early enough because of the lack of pollution problems:
http://forums.civfanatics.com/showt...s=&threadid=765
|
|
|  |
 |
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:24
|
|
No - all pollution is minimized before Industrialization. Check Starlifters analysis, it's pretty good.
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:24
|
|
No, you're both right.
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|