Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Research vs Tax Rate Misunderstanding
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
yammos is offline yammos
Settler
currently resides in Australia... Chinese Jeet Kune Do Dragon
Jan 2003
time: 15:24
  Old Post 06-01-2003 18:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Research vs Tax Rate Support Apolyton, buy Call to Power 2

quote:
Often you can get the same discovery time at 80% as you do at 20% - the difference being that at 80% your budget surplus might be 2 gold, but at 20% it's 20 gold!


This may seem like a rather advanteous thing but its not all its worth up to be. If your research is say at 80% and your research is going to be completed in one turn and then slide the bar down to 20% and your research is still completed in one turn of course there will be an advantage in which you will get extra gold in the next turn. However I have found that if you leave the bar higher, the gold u lose will actually contribute to the number of turns you will have for your next research.
So for example if you have it at 80% (1 more turn for completion of current research) you may have eg 20 turns till the completion of your next research while if you had your bar at 20% (also 1 more turn for completion of current research) you may find that you will have 30 turns till the completion of your next research.
Conclusion this tactic of changing the tax bar if you still have the same number of turns for your current research SEEMS to work but in actual fact you are just making your next research period last longer so overall there is no gain. I know that this is different in different versions.

Last edited by yammos on 08-01-2003 at 14:03

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 06-01-2003 20:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I think you're mistaken. Excess Research spending doesn't transfer to the next tech. If you have a surplus at the end of researching a tech, it's lost. So you may as well put it into your treasury instead of wasting it.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 06-01-2003 21:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

yammos, you may have got confused by the fact that after you finish your current research, the "next tech" research times are shown based upon your current research spendings. So they seem higher for 20% and lower for 80%, but if you adjust the slider to the same position, you will be able to see that there is no carry-over.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:24
  Old Post 07-01-2003 00:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

lol, that really is a mis understanding!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:24
  Old Post 07-01-2003 02:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

yammos, do not forget that research costs are not static. They may change from turn to turn due to having been discovered by other civs. Makes it easy to jump to erroneous conclusions.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 06:09
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

the whole tech thing, in my opinion, is just horrible. no carrying over, and a single gold can make the difference of when a tech is researched.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 09:14
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I like it myself, it gives me something to manage.

yammos is offline yammos
Settler
currently resides in Australia... Chinese Jeet Kune Do Dragon
Jan 2003
time: 15:24
  Old Post 07-01-2003 10:37
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
:D Support Apolyton or Terrorists Win

thanks ppl

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 21:42
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

ok, i'm playing a huge map game, and it takes about 3 minutes loading between turns. i've got one turn left on radio and just finish the theory of evolution. it finishes radio for me. then it says which tech next... i say espionage so it researches espionage automatically... the problem is... when i get to a new age and pick the next tech (playing as a scientific civ), the one i pick WONT be the one I get free... if that makes sense

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:24
  Old Post 08-01-2003 12:44
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Yeah, scientific civs always get the same free techs; Monotheism and Nationalism and ... can't remember what the modern area free tech was.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 08-01-2003 13:24
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I think that was rocketry.

Nym is offline Nym
Prince
France
Mar 2002
time: 06:24
  Old Post 08-01-2003 13:58
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by aaglo
I think that was rocketry.


I think you are right.

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:24
  Old Post 08-01-2003 17:46
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by bobbo008
ok, i'm playing a huge map game, and it takes about 3 minutes loading between turns. i've got one turn left on radio and just finish the theory of evolution. it finishes radio for me. then it says which tech next... i say espionage so it researches espionage automatically... the problem is... when i get to a new age and pick the next tech (playing as a scientific civ), the one i pick WONT be the one I get free... if that makes sense

Now you learnt how ToE works: You get the tech you're currently reseraching plus the next you select. Next time, make sure that you finish researching a tech the same turn that you build ToE, since finishing the tech (and selecting a new to research) happens before the effect of ToE, thus giving you two completely free techs of your choise.

Regarding scientific trait and new ages: You get a free tech independant of what you choose to research. You will get Nationalism when enetring the industrial age regardless of whether you selected to research it or not. I have an idea (but have not checked it) that you get the tech that has the highest cost - which normally is Nationalism, unless almost all the other civs already have got Nationalism.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:24
  Old Post 08-01-2003 19:03 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

Alternately, you can switch to a tech for which you have not accrued any research on the turn prior to completing ToE. That tech will be free, then pick another with no accumulated research, get that for free, and then switch back to the one you were originally researching (which will pick up where you left off).

Indiana Jones is offline Indiana Jones
Chieftain
Virginia
Jan 1970
time: 00:24
  Old Post 08-01-2003 20:34
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

I'm in the middle of a game (playing as the Persians) and this time the free tech I received going into the industrial age was Steam Power, not Nationalism, as has happened before.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:24
  Old Post 09-01-2003 01:08
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Don't have the answer, but I think it is safe to say: (1) the ordinary free techs for scientific civs are Monotheism, Nationalism, and Rocektry; and (2) for some unknown reason, and only in very rare circumstances, a scientific civ will occasionally receive an alternate free tech.

From my own experience, I can rule out either cheapest or most expensive tech available (based on editor cost), and am also pretty comfortable ruling out cheaper or more expensive trade costs techs. An earlier thread which generated no answers but additional facts to throw into the mix here can be found by clicking HERE.

Catt

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:24
  Old Post 10-01-2003 13:35
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Stuie
Alternately, you can switch to a tech for which you have not accrued any research on the turn prior to completing ToE. That tech will be free, then pick another with no accumulated research, get that for free, and then switch back to the one you were originally researching (which will pick up where you left off).

No you can't. When you switch away from a tech, you instantly loose all research done for that tech so far. The game only remembers how much you have reserached your current tech.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:24
  Old Post 10-01-2003 15:17
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

Yes, I had noticed that one as well a while ago. I tried to switch to an alternative tech to see how long it would take (the number of turns was not visible in the version i had then), and when I switched back to the tech I was researching before, it was all GONE!

So nowadays I do not switch anymore unless I just started researching!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0458 seconds (90.89% PHP - 9.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net