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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Speaking of BW and the Mountains, fellas, spearmen aren't going to be totally useless to us. A fortified spear on a mountain is what, 5 defense (or is it 4.5?)?
The best tactical situation we could have is to have a couple of spearmen on a mountain, with some swords and a bunch of WCs (mountain has to be roaded, clearly), poised to hit any incoming stack. If the Voxians have to march directly past this mountain (not sure if we can set this up... have to look at screenshot again), our Swords and WCs can attack the stack, whittling it away, and end up back on the mountain, protected by the spears, which have pretty good odds vs. Immortals.
So, while in most circumstances Immortals will do horrible, unspeakable things to spearmen, the proper defensive terrain can change the equation. Further, spears upgrade to better things.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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I will take those odds, for several reasons: spearmen are cheaper than Immortals (either they have to invest 30 shields, or 10 shields + 40 gold each), we have a 4.5:4 combat advantage, AND -most importantly- we can deny them the mountains as an invasion route. Either they accept the 4.5:4 odds and attack our spearmen on mountains with their precious Immortals, or they have to stick to flat land, where we have a chance of killing them.
Some of this depends on just how far north our expansion takes us before we either 1) bump into their borders or 2) end up in a war. If the current "neck" standoff remains, then we can set up a fortress on the hill grog is standing on, stick several spearmen in there, and make it painful for them to take it. I would place a city 2 tiles away (such that the hill is w/in our borders once they expand once) so that if the fort falls, they still have to descend to flat ground to advance on our city.
By the way, is Math a prereq for Mapmaking? If so, we can add a couple of catapults (though I'm still dubious about the real usefulness of bombard units over just having more combat units).
-Arrian
edit: yeah, I think you guys are right... it's the base value that gets modified. 4.5 defense then.
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Meshelic
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Bringer of Peace, Destroyer of Worlds
Sep 2002 time: 21:24
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quote: Originally posted by Sir Ralph
Plan for the turn (edited to the newest):
Movement:
- Grog: If both warriors remain on the isthmus (most likely), Grog remains fortified. If one of them moves 6, Grog moves 2 at the other hill. In the unlikely event, that the isthmus will be free, Grog moves at it.
- Slash moves 8 in all cases.
- Hack moves S of Tim, most likely 3.
- Ouch moves S of Willy, even if that means to free the mountain for him.
- Crush (see below) moves 8, but we won't let him go very far.
Production:
EotS switches from Pyramids to Granary,which is ready next turn. Hurricane finishes Warrior ("Crush") and starts another one. No change in laborers.
Science:
Pottery is ready. Setting research to Bronze Working, but sliders back to 10.0.0 (no science, no luxury) for 1 turn.
Worker:
Finishes road at the floodplain. Moves 7.
Diplomacy:
We offer the team of VC The Wheel. |
I'll go ahead and play the save if it's sent to me today. I have only a small question:
Offer the Voxians wheel? Are we to expect anything in return for this, ie are we offering for money or tech or are we just GIVING it to them? 
That's all I need to know, thanks.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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Rodney tried to slip through (6). Grog goes back (2) therefor. Slash moves 8. The defense line will be up next turn. Tim went 3 and so did Hack, his shadow. Willy went 2, Ouch 1 and is now south of him too. Hurricane builds Crush, who moves 8.
Pottery researched. BW could be ready in 6 turns at 90% (11 beakers/turn, making +1, playing the sliders shows, the cost is maximal 64 beakers). Setting the sliders at 10.0.0, next turn gives us 10+12=22 gold. We are rich, rich, rich, Sire! VC doesn't have Pottery. Offering The Wheel to VC. Switching EotS to Granary (1 turn). Leaving Hurricane at Warrior. Laborer switched to unshielded grassland for 1 turn.
Ok with everyone? It should... all was as expected.
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