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Cort Haus
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London
Apr 2002 time: 05:24
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quote:
Yes, we too have considered the benefits of leaking this info to GoW / ND, as a demonstration of Lego's strength.
In fact we already did leak it to GoW for free in fact, seeing as they had prior insisted on giving us their World Map (which you should get this turn), but more importantly they also just paid up 300g in compensation for goofing a tech deal, which still went through OK in the end.
So GoW have seen it, but not ND yet. It might be good for RP to approach ND, and to see what they say. We didn't think of charging GoW for it, as they're paying us a lot of gold for this tech deal. It might be interesting to see if ND will pay. It's got to be worth a few gold to them, (it was ~80g for the embassy). If they don't want to pay anything, maybe they've already been shown it by GoW which would be a good thing, if it gets them thinking about Lego's power.
Since the leak, 'Unofficial Sources' in GoW have spoken of a window of opportunity for a Grand Alliance to hit Lego between Mil Trad (along in a few turns) and Nationalism/Steam. This makes a lot of sense. Just 'chatter', rather than official team positions, but eyebrow-raising, perhaps 
- Cort.
PS: Tech Update.
GS Research is rocketing along, with the help of RP input. Magnetism in 2 turns, trade for Metallurgy, then ToG in 5 turns and it's the new era. Chemistry and Metallurgy have 20 turn NDA's (as do Physics and Magnetism going to GoW) but when they expire we can bring you into the Industrial Era.
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Cort Haus
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London
Apr 2002 time: 05:24
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quote:
Hi Arnelos, Hi Togas.
Things are getting interesting.
1. GS, GoW and ND have agreed to lock Lego out of tech deals going into the Industrial Era.
2. Also, GoW-ND have proposed a 3-way hit on Lego, striking soon between Mil Trad and Rifles/Rails. The tech embargo will help widen that window.
GS approves the hit on Lego, intended to damage rather than destroy them, but is seeking to minimise if not avoid our own military involvement. GoW/ND want our committment to (a) cover their asses and (b) maximise chances of success on Lego.
GS feel that GoW/ND are strong enough to do the job on their own, but might be able to raise a token force to hit Lego from the west after ND/GoW get established, and following a period of 'neutrality'. We have disbanded most of our navy, and will be maintaining the sea-wall intact, so we have a limited capacity at our disposal and it will take time to raise an Expeditionary Force - should it come to that. We would be supplied with saltpeter from Bob.
GS was not planning on war, and is not geared up for it. We are obviously taking time to consider all this - including how it all might shake out. We have not reached a final position on how we will respond to the proposal, following the chat with GoW and ND yesterday. Part of the deal would be a GS undertaking not to try anything on Bob during the attack on Lego.
Meanwhile, there are a few points RP might want to consider:
1. Units.
What we could send, if we're in on it, would be what's available, which in turn depends on your plans and estimates for your sea wall. We had previously suggested you can either use GS units on your wall if you want, or build your own. If you could let us know what the projected unit situation would be over the next 10 turns or so, that would help us asses the options.
2. Vox
The question of Vox's free tech has arisen. We expect it to go to Lego, but there is always doubt about their relationship with the Green Blob. GoW, who are supplying Vox with free wine, will be trying to find out about this. We know that RP are skilled in the subtle arts of deduction and information gathering. Any light that you might be able to shed on this subject could be very valuable.
Personally, I would be dubious about bringing Vox up-to date for one tech, risking that two or three others could fall into Lego's hands.
3. Opportunity for RP?
The timing of the conflict may be a little too soon for your Conquistador, but when I asked MZ whether he'd considered the impact of a stack of Conq's tearing into Lego's dark heart, he was very interested. He's had some fun with that unit lately, and sees its potential.
We hope you find this of interest.
Regards,
Cort
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Cort Haus
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London
Apr 2002 time: 05:24
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quote:
Cort Haus,
GodKing and I have started working on an idea for using the GoW/ND -vs- Legoland conflict to the advantage of GS/RP. Here's what I had in mind.
We play along with GoW/ND's invasion plans of Legoland and we even provide some means of aiding them to convince them that we want them to succeed (which we do!). We do not, however, agree to contribute forces of our own (or at least not substantial forces without payment of a chunk of Southern Bob on which we can get saltpeter).
We play along up to the point when GoW and ND have landed forces on Legos and the war is in full swing.
At that point, we have a fork in the road. If we have already obtained saltpeter and GS has already upgraded most of their knights to cavalry, you land them ON BOB and move to raze as many cities of the ND and/or GoW cores as possible. Once their cores have been razed, your cavalry forces attempt to mop up what is left of resistence on Bob over time and clear enough territory for a serious GS/RP presence on Bob, including the holding of a good number of luxuries and enough land with all strategic resources.
Since we would be joining the Legoland/Vox side of the conflict, we might even be able to get some assistance from Vox in this endeavor, especially if we agreed to pay them with a chunk of GoW's lands (especially that island of theirs) in return.
Legoland will still be powerful, likely, but at least some of their homeland will be damaged, perhaps even some key cities razed by the GoW/ND forces. Since we will still be a long ways from Amphibious Warfare, ND/GoW cannot exact retribution against us on Estonia, and the best they could hope for is to retreat from Legos and send their troops home... but by the time their troops would get home, much of their core cities would already be razed.
We could work in tandem with Legoland and Vox to track down and destroy whatever remained of GoW/ND forces.
The endgame could be decided on primarily builder means with Legoland using a damaged Legos homeland and their Vox allies and GS using Estonia and a healthy chunk of Bob with their RP allies. First to spaceship wins?
RP gets their homeland back, Vox gets expanded territory, GS gets a very large chunk of Bob themselves, GoW and ND get eventually knocked out of the game or so seriously wiped down that they are no longer a factor (and thus eventually wiped out).
It's an idea, at least.
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Cort Haus
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London
Apr 2002 time: 05:24
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quote:
quote:
We worry, however, that by stopping Legoland and leaving Bob to build, we may be acting to hand ND rather than Legoland the game...
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This view was expressed by one person on our forum too, to which Theseus replied :
quote:
* I don;t care what happens to Lego... damaged or destroyed, the key is to turn Legoland into a war-torn hell, where ND and GoW are compelled to commit serious forces to protect whatever they want to keep from all, including each other.
* Perhaps the most important point I can make: AFTER smashing Lego's bricks, we need to reduce ND's production power ... . This will require diplo maneuvers with GoW, military action, gaining control of the Bobian luxuries, etc. Whatever happens post-GAUL, ND's production capabilities *must* be diminished. My guess is that this will be with Tanks, supported by Cavs /Conqs in a razing role.
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The narrow black stripe on the north of Bob - laughingly described as "GoW's half of Bob" strongly suggsts that ND intend to win this on their own. The added fact that ND were, at the time of the Embassy, supplying more lux to Lego than to GoW speaks volumes too, IMV.
GS intends for Stormia, again in T's words, to be "bristling like a friggin' porcupine" by the time Marines come round - which in addition to the inherent tension btw GoW and ND makes an inter-Bobian war highly likely. Neither would be easily able to defend its Legonian holdings, and defend their homelands from each other. Thus - any holdings on Lego would be hard to hold.
If either ND or (less likely) GoW were to be too strong after Lego was defeated, GS would expect to work with the other.
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Cort Haus
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London
Apr 2002 time: 05:24
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quote:
Thanks for that news, Togas. It clarifies our plans, and how they fit into the bigger picture.
GS wants to see an assault on Lego, and is willing to strategically ally itself with GoWND for this purpose, but we don't want to shift a single shield off our builder program if we can help it. Nor will we lift a single unit off the sea-wall. Only if we have no coal, and we see some on the west coast of Lego, would we raise our commitment.
So, we have a mighty army of about 12 units available, which, by the symetry of fate, fit nicely on the 3 galleons we'll have available. We've asked GoW when they'd like to go, if the operation was to proceed, and we wait their response.
Also - as you guys have been discussing, the elimination of Lego is not the best outcome and we don't want to go out of our way to help them achieve that. The destruction of Lego would not be disastrous, as the spoils would be unstable and hard to hold, but best would be a nice long meatgrinder affair - with the destruction of a few of Lego's core cities, especially the Wonders, and the vaporisation of huge quantities of Lego, GoW and ND units.
GoWND want GS in for two reasons. (1) To cover their own backs, and (2) to increase the odds of quick success. They know that GS want Lego damaged, and we can't pretend otherwise. We have already indicated to them that we believe that two big, strong, warmongering civs like GoW/ND have enough to go and give Lego a bloody nose, but we are happy to offer a token force if this is enough to make the war go ahead.
Essentially, for GS, getting Lego into a war now will destract them from the tech path to Scientific Method and allow GS to build the Theory of Evolution and hopefully on to the Hoover Dam. This would be the production platform for a mid-to-late Industrial military to (a) defend Stormia and (b) bid for Bob. With Lego damaged, ND could realistically face a GS/RP/GoW alliance where RP's UU would be able to deliver a negotiating position for land on Bob, and much damage to ND's production capacity.
Without the war, and with their GA and Vox's free tech Lego could get to Sci Method around the same time as GS. The war will force them to take 2 extra techs in Mil Trad and Nat. We reckon their GA has come too soon for them to take full advantage of - using it for cheap MA techs rather than eating up 4-turn IA techs.
One other thing, we got Metallurgy in a deal from GoW this turn, so make a note in you diary - the NTA expires in 20 turns - that's when we'll be able to bring you into the IA.
Regards,
Cort.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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to Togas:
quote: Togas,
I'm sorry, I hope you can correct this. I sent you Chemistry accepted in the PTWDG, as I thought it to be strange we didn't gave it yet. However, we still have a NDA agreement we need to keep in mind. We don't want to break that, of course, so please don't accept the trade!
Further, your payment of gpt has stopped, we hope you can help us out some more. Currently, we're working towards getting the ToE, and if GoW would help, we should be able to get it before Lego has a chance.
Other points: You now have a size 9 city, do you need another lux for that? we still have one source ready we can share with you.
And last point: don't you need another city on your territory to make best use of how you work all available tiles?
cheers,
DeepO |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote:
Thanks Togas,
The moment we can send you the techs we will, of course. Chemistry is currently blocking the path to more techs, but I think the next one you really can use is steam. We should discover that one in 2 turns, and the moment we see Lego having the tech and all prereq techs are cleared from NDAs, you get it from us.
Incense will be sent next turn, and I'll ask the team where they would think a new city would work best. Maybe you could use 2, I'm not sure...
DeepO
quote:
DeepO,
We'll cancel the trade. Please sent it (and any other tech) or way when you can.
We have purchased Democracy from Vox and plan to switch to it ASAP, most likely next turn.
We will resent gpt to your team next turn, I think we can afford more than last time.
We could really use another luxury. 
And if you can suggest a good location for another city, please let us know.
--Togas
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Sent to Togas:
quote:
Togas,
we'll be sending you Chemistry this turn as its NDA has expired. That means we can send physics next turn, and ToG and Magnetism the turn after that. However, for Metallurgy, we're going to need to wait until turn 196, as it still holds an NDA. I'm sorry we can't get you to the industrial age any sooner.
Other things: when looking at the save, it looks like you can put another city on El Paso 77. EP 89 is also an option, but sacrificing your cow would be too much. And San Antonio could split in SA8 and SA2, but that would mean you have to disband a city, which of course is not so nice. EP 77 seems a good choice, though.
Lux: I forgot to notice last time you already had incense. We only have furs and incense, and are giving furs allready. So no additional lux, I'm afraid. Sorry for getting your hopes up.
Right now, we've got Steam (but can't send it to you before you enter the industrial age), but you lack a source of coal, and we only have one. However, we can probably RR your land for you, in 10 turns time we should have a couple of spare workers for this task. Any sooner is no use: without Steam, you won't benefit from the RRs in your territory.
The other teams have all entered the industrial age, and Vox received Nationalism as a free tech. Lego doesn't have it yet, but will probably receive it next turn or so. Lego is 3 or 4 turns behind us in the tech race.
We're on our ways to the ToE, and if all goes well (especially if GoW does not backstab us), we will get it. No other team can beat us. That should also mean we get Hoover. However, to be absolutely perfect in efficiency, we're running short on gold... is there any chance you can spare an additional 40 gold (one time payment)? If you need it, we should be able to send it back in a couple of turns
I hope all is going well, please don't hesitate to contact us if you need something.
DeepO |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Togas,
we'll be sending you Metallurgy next turn, after the NDA runs out. So Steam in the turn after that one.
Medicine we received from GoW, so we can't give that to you before the NDA runs out (Turn 212). Nationalism holds an NDA to turn 215, and probably Industrialisation will arrive next turn, so NDA to 216. Please don't pay for those techs, as you will receive them from us once we can.
Also, now that you will get steam, and we have most of our territory RRed, we can improve your land for you. Please move all your workers out of the way, and set them to chopping the remaining forests. I can't promise that you'll see our worker gang in 2 turns already, but its better to get your territory up asap, so if that means our mountains have to wait a while, so be it. If you want mines somewhere instead of irrigation, tell so now, and I'll put it in the plans. Oh, and your hills will have to wait until after ours are done 
greetz,
DeepO |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Togas,
Mettalurgy is normal: we had to wait one more turn. I'll be sending it to you this turn, so you receive it at first chance.
Furs is not so normal: I noticed the trade ran out (20 turns have passed), I offered it to you again, accepted. Didn't you receive this offer? That's not so good. I'll be sending it back this turn, of course.
RRing: I can't say for sure, but I think I can work it in the turn before you get steam, so that when you accept steam, your land is immediately upgraded. The reason I can't tell is that it is difficult to foresee which city will benefit from getting hills or mountains RRed, if no special need arise I can probably RR all your flat land in 2 turns. But we can't chop in your territory, you will have to do that yourself. If you want mines as you will otherwise frown in food in some cities, please tell, and I'll do those too.
DeepO
quote:
DeepO,
We didn't receive Metalurgy this turn and, worse yet, the fur trade stopped. 
Can you send us Metalurgy and furs next turn? Also let us know when you are able to build RRs for us and we'll move our units out of the way at that time. ... but feel free to RR the land that isn't occupied by our units.
--Togas
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Togas,
steam is under way. Also, we've RRed 7 of your tiles this turn, and will be able to RR another 9 next turn. This should cover all 'free' flat land. We've got a Galleon sailing closer, which can serve as lookout, so you will be able to move your sea wall out of the way for 1 turn, so that we can RR the rest of your tiles, I think it's a bit quicker than what your workers can do.
If I counted right, I've got 3 workers extra, so you can pick one tile which we can mine next turn, on top of the 9 RRs. Or, you can switch a RR for an additional mine. I prefer to not risk anything with the sea wall next turn, so we'd like to keep your defenders in place, but other then that you can have 30 workers at your disposal for one turn. (maybe 33). I'm not promising these, as plans do change at last instance when the new turn arrives, but normally no problem should be there. So if you have any preferences, let me know.
Other stuff: Next turn, we'll be sending you electricity. Other techs will have to wait, as they haven't been traded to others yet, or were obtained from others and carry NDAs. Further, we're currently en route for Hoover (should get it too), and are at least 12 turns in advance in tech to anyone else. Plans are being made to go offensive in a short while (tanks), but nothing really concrete has emerged yet. But it will be a good idea to have some horses, or conquistadores ready, apart from the markets and banks. Oh, with a few boats to transport them of course 
greetz,
DeepO |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Togas,
Okay, an update. I'm sorry we're not more chatty lately, but as usual our diplo corps is nearly non-existant... the team has been quiet as there aren't many exiting things happening.
Tech:
We're researching Corp, and have electronics (from ToE). Further, we got Sanition from GoW. (Indus from Lego).
It looks like we're going to enter some kind of alliance with GoW, but there has been little talk about this, just some kind of mutual understanding that if we don't do something, we're both dead. We're hoping that we just traded our last tech to Lego, which from now on (hopefully) will get isolated, at least in techs.
ND has been erradic as of late, they're buying their techs, while in full expansion. I don't think they can keep up the pace, techs are coming at 4-turn between. They are the primary reason Lego hasn't been isolated already, as they freely traded for Lego's techs. (which were in most cases the same as ours)
GoW is also doing a good job of building unis... So far, we're trying to split the tree with them: their going for Rep Parts, we're going for Coorp. Normally, we'll do steel, they'll do refining. After that, nothing has been decided yet, but we should get to both tanks and marines at the same time. After that, it won't take long until war breaks out (should be in some 25-35 turns, as a rough guess). We would love to take on Lego, GoW is obviously also looking to ND. Nothing final yet. Main thing is that GoW does not get any idea of invading us, they probably wouldn't be able to destroy us, but would seriously damage us nevertheless.
Don't move your units out of the way next turn, but the turn after that (so not in 830, but probably in 840). Please wait until we can spot if any boats from others are close by. We've got a perfect defense so far, no need to compromise it.
Currently, we're RRing all flat land, so once that has been done for you, we'll return home with our workers and RR all our hills and mountains. After that, we'll return for you. If you have any other things that need to be done, just ask, we've got plenty of workers, and are planning on having lots more. But you understand that as long as you didn't benefit from it, we looked at our own territory first to improve it. The forest is the only thing we can't help you with, though, we can't cut it as the game won't let us.
What to build: riflemen is of course good, but you might also think on prebuilding factories (enough ancient wonders doing nothing), we will be able to give Indus to you in 19 turns. Nat will have to wait another 18 turns. We will give those to you, so don't spend money if you don't have to... the next 19 turns, you are guaranteed to be safe behind the sea wall, marines won't appear for another 25 turns at least. And we'll probably be the ones getting them first. By that time, we'll probably be in mobilisation, as it is one of the only possibilities we have of keeping up with the others... we're #4 in land.
I trust this does not go any further then our 2 teams, most of the things mentioned here were not told to any other team.
Any questions: just ask...
DeepO
quote:
DeepO,
We're cutting forests per your request, and would ask that those tiles be RR'd too ... they should be done within 3 turns.
Should we move the seawall out of the way NEXT turn or the turn after? Would you be able to come back later and RR a few tiles that got missed, like the forest tiles we're cutting?
Also, my team has asked me for an update on the world picture ... who has what and who's doing what. If you wouldn't mind, could you fill us in on who's where in the tech race and on what schemes are currently underway ... who's going to attack who?
We're going to build riflemen as soon as we get Nationalism. Vox has offered to sell it to us. Can you give it to us or should we buy it from them?
We're going to build Conquistadors and Galleons as well, once we complete Nav in 6 turns.
Thanks again for your help 
--Togas
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Hi Arnelos,
Sounds good to me, a bit of cooperation can't hurt at all. an e-mail discussion is certainly a possibility, I would suggest chat as well if something was not amiss on my side, and I could enter the 'poly server.
planning of course is not purely our thing, however it would probably be best if you could, in some 30 turns time, more or less take care of your own defense. Around that time, GoW is going to receive marines, and even if we are gearing for a Lego invasion with them, you can't ever trust them. Further, for our trip abroad, conquestadors would be superb, toghether with the means to transport them.
Building plans should probably be focused to that: gold and units. In 14 turns time we can give you industrialisation, so prebuilding factories in your best cities might work well.
As to diplomacy: ours has been lacking, as usual. That includes the communication between us and RP... simply too little activity, I guess. It is not ideal, however, that you acquire things from other parties which we can also provide you, for free. As much as possible, I tried to give you the end of our NDA's on techs in last PM to Togas. Horses you can have for free, coal you don't need as we'll RR everything for you, iron you're already receiving. The only thing we can't really help you with is lux. I do understand your wish to participate actively in this game, which for your team means a lot more chatting to others then it does for ours, however sometimes the results of this aren't really productive, or could at least be handled more efficiently.
Anyway, It seems I'm starting the discussion here, instead of over e-mail or in chat My address is steven.bex@chello.be, please use that, and I'll include everyone on our side who is interested in following it live (it will be posted in our log, of course). Please feel free to ask whatever you want.
DeepO
quote:
DeepO,
With Togas' absence, I am now in charge of RP Team. I just read through the turn reports over the past 20-30 turns and Togas' commentary on other issues. What I need now is some discussion with your team about plans for the future and how best we can fit those plans. I have some general inklings from what Togas was focusing on and what I know from our internal team discussions about 15 turns ago about plans regarding Legoland, but we haven't heard much since then AFAIK.
Frankly, I think it would be highly productive if we had a joint planning session of some sort where you guys could inform me/us of what precisely what you're intending to do and how we can fit within that. My primary concern is what I should focus on with building priorities over the near future and knowing what you guys are planning to do is critical for those decisions.
The other area of interest is that we seem to have something of an odd issue here with diplomacy. I have some ideas about how this might be conducted differently in the future with our teams to take better advantages of our strengths as well as to collaborate more, but it will require some discussion.
Frankly, I'm tempted to suggest that some means of an alliance forum or discussion location or format would be helpful... perhaps an e-mail discussion (using a short list of people on each side), assuming people don't mind receiving the e-mails?
Let me know about these things.
- Arnelos
P.S. I'm CC'ing Arrian, Cort Haus, and asleepathewheel with this PM, since Trip informs me that they are also relatively active on GS right now.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Arnelos, I'll try to get into chat right now, but no promises, I tried a few days ago as well, and it didn't work. If you don't see me appearing in half an hour or so, I'll answer your PM.
DeepO
quote:
DeepO,
I think I would prefer that we had a chat if you guys can actually make those. Our experience with setting up chats with your team in the past has been relatively spotty, however... so that's why I suggested an e-mail discussion. If you can do a chat, I'm on 'poly's chat server much of the time. If we can schedule a chat, I'll be there.
As for other issues you brought up, thanks for the warning on the timing for industrialization. I'll definately have us plan ahead on when to start factory pre-builds. In the meantime, most of our cities have already completed markets, banks, temples, cathedrals, aqueducts, etc.... so pumping out a few conquistadores and/or riflemen wouldn't be bad. I know we're running at 20 spt in both El Paso and Monterrey right now, less in the other three, so it shouldn't be too difficult to pump out a few before starting on the factory prebuilds (unfortunately, conquistadores take 70 shields, no? If so, a few more RR's wouldn't be bad to get us up to 24 spt if possible).
The other issue is replacing the catapults on the wall with riflemen/infantry and eventually upgrading our cats to artillery. By the time GoW has marines, we're going to want fortresses on the mountain tiles (and probably the hills) stocked with infantry and artillery, along with our coastal cities stocked with similar defenses. I suppose GS can probably contribute the bulk of the counter-attack force, though we probably can contribute some if we have them available.
The thing I most need from you guys are building priorities... beyond the factories, what do you need us to build most. This is especially important for force composition and role. That's the main reason why I want to talk long-term plans with you guys, so I know what to be building to match the role that RP team could fulfill within such plans.
Anyhow, it would be good if we could schedule a chat. Let me know when members of your team would be available for that.
Thanks.
- Arnelos
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