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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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I tend to CREATE the biggest Landmass ;=)
Nothing like the WP and some Formers :=)
ICS is not Evil
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Xian
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Im weird, i play a paecful fun loving yang or domai with sprawling builder style
What are the advantages of cluttered bases? I HATE it when bases have overlapping resource tiles!
I just learned how to use crawlers and oh my god
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Hendrik
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Spreading your bases apart may be more fun, but except in some extreme cases it is far from ideal.
Normally packing your bases in tight (2 square spacing works for me under almost any situation) has many benefits. You gain a lot of terraforming efficiency, putting your formers in gangs nets you terraforming time, and having to terraform fewer roads/sensor arrays means you formers spend more time making tile improvements that net you factors of production.
A smaller, less spread out empire that is productively dense is much easier to defend than a sprawl. 2 square spacing means an infantry unit can move between 2 cities in one turn, or a rover between 3 cities in one turn.
Since each city is closer to your empire, efficiency gains tend to outbalance the fact that each city will be producing less energy (not all the time!)
Since each city is much closer together, your colony pods will spend less time roving around and more time being productive as cities. This means your empire will be up and running much faster.
Basically packing your cities tight generates turn advantage, which can be used in multiple ways. It doesn't matter if your opponnent has a marginally better midgame, if you reach your *slightly* less optimal midgame 20 years earlier than him. Having secret projects etc. earlier can make your cities more productive in the long run anyways, and being ahead on tech and build queues because of turn advantage means that your cities will very rarely be less productive than a non packer during a given year.
I basically have gotten used to using multiple approaches to gain productivity. Extra population not working tiles is usually a *good* thing. Specialists are extremely useful.
Yang and Morgan tend to be ICSers much more than other factions because of their difficulty at pop booming, but I still pack in my cities as other factions. Extra pop just means more specialists...
If you want to see some extreme city packing check out Sikander's style in the thread he posted, he spaces them one apart vertically and two apart on the diagonal, each base only has 7 workable squares in the middle. Each of his individual cities is actually MORE productive than any comparable strategy in terms of lab and energy output than almost any other strategy at certain tech levels.
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Fido Dido
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quote: Originally posted by star mouse
Lol, a man after my play style ... My current game, I have these inconvenient islands on the map, so I'm using my Clean Fungicidal Fusion Rover Formers to connect them all up so I can build the maglev network from hell. Someone's attacking me there? I'll just move all my units from waaaaaaaay over there and BOOM! |
Heh heh, just like me then.. I once made a maglev tube that circumvented the entire map... Of course that meant lots of terraformers working both ways to raise the land, and plant sensors..
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:24
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quote: Originally posted by Alinestra Covelia
"Labia" already is the plural.
I guess the singular would be "labium" but I'm having a hard time envisioning that.
Just thought I'd point this one out. |
In the rarely heard sexual organ plural department, how about scrota? That one makes me chuckle.
As for the topic at hand, I like to dense pack my bases. There are a few reasons why, but the main reason was that I liked to use the power terraforming like boreholes and condensor farms, yet by the time I was able to use all of those nuts (ie hab domes) the game was over. So I shot for a system that would support a base of 16, which is the hab limit for most factions if they build the AV.
Now I can get maximal productivity out of the land that I have, which isn't only critical on small maps or when you are on a smallish island or continent, but comes in handy most of the time. I find that sprawled bases take a long time to set up, and are harder to defend, especially before airpower. Of course when I decide it's time to do a little AI attitude adjustment I end up with a lot of bases sprawled all over creation. My tendency is to make the AI submissive and then give them their crappy bases back, or sometimes give their bases to other more productive AI submissives.
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Capt Dizle
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quote: Originally posted by Sikander
In the rarely heard sexual organ plural department, how about scrota? That one makes me chuckle.
As for the topic at hand, I like to dense pack my bases. There are a few reasons why, but the main reason was that I liked to use the power terraforming like boreholes and condensor farms, yet by the time I was able to use all of those nuts (ie hab domes) the game was over. So I shot for a system that would support a base of 16, which is the hab limit for most factions if they build the AV.
Now I can get maximal productivity out of the land that I have, which isn't only critical on small maps or when you are on a smallish island or continent, but comes in handy most of the time. I find that sprawled bases take a long time to set up, and are harder to defend, especially before airpower. Of course when I decide it's time to do a little AI attitude adjustment I end up with a lot of bases sprawled all over creation. My tendency is to make the AI submissive and then give them their crappy bases back, or sometimes give their bases to other more productive AI submissives. |
You definitely have a convert in me. I tried your setup in the CGN SP Challenge and I really enjoyed it. The only downside is the problem with setting up a SSC but depending on the terrain that might be doable.

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Hendrik
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The CGN challenge is the game with lal vs a bunch of AIs pacted together with pre-existing boreholes and bases right? That game was somewhat tough for a time, I was behind the AI tech wise for a loong time. But I finally managed to catch up right as the AI was reaching transcendant tech, and transcended.
I wasn't able to use any crawler intense strategies due to intense AI air raids on my crawlers.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:24
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quote: Originally posted by Hendrik
The CGN challenge is the game with lal vs a bunch of AIs pacted together with pre-existing boreholes and bases right? That game was somewhat tough for a time, I was behind the AI tech wise for a loong time. But I finally managed to catch up right as the AI was reaching transcendant tech, and transcended.
I wasn't able to use any crawler intense strategies due to intense AI air raids on my crawlers. |
Must have been a different game, Hendrik. In this months' challenge, the only victory condition enabled is conquest.
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