 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
okay, I haven't read everything here, but keep this in mind: RPG is very eager to trade, so is legoland (both we know this from discussions and stating of their goals in game). They will meet in a few turns. Already, RPG has met with 2 other teams, and think they are going to meet with 2 more soon. Talk about possible tech whoring....
If only remotely possible, we need to deal with Vox. I don't like it at all, but I would stall the research, and if they agree, we trade BW from them. There is one catch, though: we need to start the deal this turn, if we want to get BW next turn accepted. If we don't do it very soon, we are going to lose another turn. So, again offer them the wheel, Sir Ralph, and Nathan, you should prepare a message saying the urgency. We are already losing one turn of possible research, a second one would be unacceptable. I don't need to have 50 gold in our treasury.
DeepO
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
quote: Originally posted by Sir Ralph
They could just have used the opportunity.
[Vox mode]
Voice 1) They have offered Wheel+Alphabet for BW and IW. Shall we agree?
Voice 2) Of course not, but let's keep them uncertain for a couple of turns. We lay out the bait of a possible deal, but don't promise anything. If they take it, we win time for our negotiations with Civ X and at the same time they may put their science to zero in order not to waste beakers. The more we keep them from having BW, the more we know they can't research IW, won't know where their iron is (GS mode: they probably already know it!) and can't plan their growth appropriately.
Voice 1) Very good! Let's do so!
[/Vox mode] |
Not impossible, but after their last message, I have a hard time seeing them as being so deliberately sinister. (And by the way, there are an awful lot of places iron could be that they haven't seen yet. Not that they necessarily realize how many there are.)
More importantly, refusing to take risks can be the biggest risk of all because of the opportunities one misses out on. I'm all for your watching out to make sure worst-case scenarios don't hurt us too badly, but in this case, the risk just isn't that great as long as we don't let the situation drag out.
|
|
|  |
 |
|
alva
|
 |
Republic of Flanders
Sep 2001 time: 06:25
|
|
quote: Alva, what's your take on how badly they have or haven't betrayed us? Do you think the problem is one of bad faith on their part, or more along the lines of carelessness (and SP-oriented thinking about what's "proper" in regard to chokepoints) coupled with slowness to make a decision when we complained?
|
I don't think they have betrayed us in any way, but havn't shown us any respect either (Except for maybe their first letter (oh yes, please explore, no we are not moving Thadeus). They have treated us as an AI.
The choke was, hmm, ok IMO, I would have done the same I guess.
But not the two scouts in our territory, certainly not the last turn, they could have at least halted one to show good faith.
Does that mean we can't trade anymore, no why should it.
I wouldn't waith though to see if they are going to accept our trade the next turn. Do our research on BW, keep diplomacy going to see if we can work something out in the future and try to contact the X civ.
Maybe we can make a deal with them to cut out VOX completely. If we can get them to stop trade with VOX, even give(promise) them some land VOX is currently residing on, we should have no real problem in getting rid of VOX pretty soon (game terms).
Once site #3 is settled, we will outgrow VOX very quickly,Even up to point where we would be able to bully them (not sure if we want too, but we could).
Can we let them build one more city beyond the istmus, maybe we can (depending on iron location*). It will only divide their army and thus make it easier on us. Not to forget tile improvement.
We should however threat them the same whenever their next settler arrives, keep the warriors put, while we 'discuss' this. Stall them, annoy them and by then maybe even hope they will innitiate conflict.
ATM we got all we wanted in the first place, except contact with a third party and having the actual map tiles disclosed.
We know VOX does not have a great starting location, can't make much gold and has little space.
btw: this can be a good excuse to pour some oil back on the fire. To restart the debate what is ours and what is Vox's.
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
Proposed note:
quote: [Sent to BetaHound with copies to Dissident and Jon Miller.]
Greetings BetaHound and Vox Controli,
I have just barely managed to persuade Gathering Storm to delay our research for a single turn in order to keep our original trade proposal open. Note that for the deal to work, you must agree to both phases, The Wheel for Bronze Working and then Alphabet for Iron Working (and we need a message to that effect). Otherwise, the values of the research involved do not balance (if the Mystic Editor is to be believed). And even at equal values, we would be eating a loss of a turn's research into Bronze Working.
If you prefer some other arrangement, there are two other possibilities that occur to us. If your research on Pottery is only barely started, we could exchange Pottery and perhaps a small amount of gold for Bronze Working. Or we could continue our research into Bronze Working and then exchange Pottery and The Wheel for Iron Working (assuming you have that knowledge), allowing you to shift your efforts from Pottery to something else. Or if you have any other reasonable proposal, we would be interested to hear it.
Again, I must emphasize that any arrangement involving your trading Bronze Working to us must be finalized by the time we submit our next turn. Otherwise, we will have to resume our research and a trade will no longer seem worthwhile. I apologize for the pressure this places on your leaders, but you should feel the pressure I find myself facing just for requesting this delay!
Sincerely,
The People of Gathering Storm
Nathan Barclay, Chief Economist
|
Edit: Added the need for a message confirming that they agree to both parts. If we interpret an in-game response as agreeing to both parts, what happens if their player somehow doesn't get word before making the counter-offer (or if they say that such a thing happened)?
Last edited by nbarclay on 10-01-2003 at 18:47
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
Alva, I think you're overestimating how quickly site #3 will start helping us grow. Remember, it's been almost 30 turns and EotS hasn't produced its first settler yet. #3 will probably take similarly long, although it will be very useful once it does.
Also, once Vox gets their city built, we have no hope of establishing direct contact with Civ X (at least through peaceful means) without Map Making. But we may have some hope of securing contact through Vox once we get Writing. That provides a very good reason not to annoy Vox gratuitously. So, for that matter, does the fact that we want Vox's primary trading partner to be us, not someone else. An eye for an eye leaves both people blind, as the saying goes.
Nathan
|
|
|  |
 |
|
Sir Ralph
|
 |
Long live teh Schwampel!
Dec 2001 time: 06:25
|
|
Btw, does anyone know if spent beakers for a tech will be remembered for this tech, ar are they reset to zero on a switch? I mean, if it was so and the beakers spent for BW would not be lost for researching BW, we could switch to Alphabet at 100% now.
If Vox agrees, very good, we already went ahead 1 turn for the new deal. If not, fine, we switch back to BW and would be at the same point as we are now, assuming the beakers were stored. Even better, our research for Alphabet would already be at 12 beakers.
|
|
|  |
 |
|
Shiber
|
 |
Haifa, Israel
Jul 2002 time: 07:25
|
|
Vox are just abusing us, as always. I can't believe you guys still trust them after all those tricks they played on us.
We need to set a deadline. Notify Vox that they have three hours, or this would last for three days.
Talk to Vox. Tell them they have a deadline of three hours before we drop the deal. If they make it in time - good, they'll be more submissive next time. If they don't make it in time - we cancel the deal. Perhaps the latter will cause some harm to both Vox and ourselves, but this will also teach them that we will not tolerate their delay tactics, and next time they'll be more submissive (so in the long run we'll profit from this).
Last edited by Shiber on 10-01-2003 at 21:58
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|