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randomhero
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I spent a lot of time and resources securing my border with fortresses but when I was finally invaded the AI did the smart thing and simply sneaked by the fortresses and attacked my cities.
So I was just thinking that building a fortress only makes sense in special circumstances.
I wonder what you think about introducing ZOC (Zone Of Control) to fortresses to make it easier to force AI to attack them first.
Random Hero.
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ducki
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Well, if you don't have a good chokepoint, fortresses are going to be less useful.
Chokepoints, or enough units to force the AI to attack where you want him to.
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randomhero
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I had 5 fortresses in a row with a single tile between them but that did nothing to stop the enemies. IMO it is unreasonable to expect more from this kind of defence.
So I learned my lesson and will build fortresses in chokepoints only. I dont see any reason to build one just outside of the city - it is a waste of resources and time.
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randomhero
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I was just thinking that a fortress would possibly be useful in establishing a stronghold inside enemy territory (preferably on a mountain tile) provided I got at least six workers and lot of defensive units to protect them while they are fast-building the fortress.
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Coracle
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A year ago I edited the fortresses, making them a little cheaper, a little stronger, and a little quicker to build. Otherwise, with no EFFECTIVE ZOC, they weren't worth the effort to build except in rare cases (such as blocking a peninsula).
Edit!
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Shr3dZ
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They a couple more uses now that PtW is out. Use them to defend your radar stations and such, all it takes is 1 enemy unit to pass thru the terrirory and its destroyed.
Plus I perfer to have them with a couple arty in them to take pot shots as the AI attack, you can usually send most of the attackers home wounded before they get a chance to attack.
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Barfus
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I am the last Roman. Or is it Irish-Roman-American?
Nov 2001 time: 00:25
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i wish fortifications were either more powerful, or not the only thing you could do. i mean, i am a student of ancient history, and things like constantinople would be grea to recreate. that is, major fortification complexes...and in future ages, bunkers etc. another thing that would be useful is when a unit, say mobile/mech infantry, is fortified within a fort, they can do a "hit and run" in which they attack from the fort and immediately return to the fort, so as not to leave its security. maybe to compensate, they attack with 75% strength or so (say because they leave some ammo in the base to be more mobile), but still have good defensive ratings because they are attacking with such speed and good "cover" from the fort itself. i dont kknow. i just know that lately, the military aspects of the game havent been getting enough attention as trade, and city management and all. and i like those things, but we cant forget military
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MoonWolf
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Many nice thoughts here... I liked Coracle one's for a solution to live with for the present time. I haven't the game here, but maybe it's possible to increase the hitpoints lost caused by ZOC? ZOC is a kind of flanking the enemy; it's vulnerable when it's passing by giving you a chance to damage it "by surprise".
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mattcj
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Middletown, CT
Nov 2001 time: 00:25
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I'll use them here and there if I feel the need to protect a valuable resource that is near enemy lines and which I cannot afford to lose.
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MoonWolf
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quote: Originally posted by GeneralTacticus
To be fair, a fortress that's only lightly defended should be very easy to capture - and in war, empty fortifications ARE worse than none at all, unless you can get there before the enemy does. The only fortresses that should be destroyed on capture are oens that are heavily garrisoned, as you would very likely have to destroy the fortress in the process of killing the troops. Perhaps a solution to this might be to give fortresses hit points, whic they would lose as the fortress was attacked, and particularly if it was attacked by artillery. This would mean that if you have a force that just sits in a fortress and does nothing, you're free to blow the fortress away at your leisure and then butcher the troops inside, which would be realistic. |
Agree. Too bad we can't mod it that way. Have to be in Civ4
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PrinceBimz
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I build fortresses in choke points or valued areas. Also I found them good to establish a beachhead. For example, if I am planning an invasion across the ocean I will scout to find mountain or hill areas near the coasts. These will be good to build a fortress on provided they are 1-2 tiles away from an enemy city and major improvements. Then when I find a good area I will bring about 6 workers and a military defensive garrison. Along with them I will also bring 4-6 cannons or artillery.
As soon as I land on the coasts I begin construction of the fortress and fortify all the garrisons. Then my cannons will just sit back and open fire on cities and improvements. All the while I am sending more and more troops in and landing them in the fortress. When the AI comes at it to attack, my cannon and defensive bonus can really beat them. Usually it will hold out until I get more and more troops in. Eventually I can advance inland and attempt to capture the city I have been bombarding. I can capture it with just troops most of the time because it is so beaten down.
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