 |
|
La Fayette
|
|
albi, france
Oct 2000 time: 06:25
|
|
I agree with SG(2): Superhighways first, then MT, because SHW is so powerful that any delay is costly.
But MT must also be built ASAP (the cost of not building it is close to : 2 engineers until the endgame, and that is a high cost indeed).
|
|
|  |
 |
|  |
 |
|
SCG
|
 |
of less than all that I see
Jun 2000 time: 00:25
|
|
first thoughts: people really don't care about our rep much, do they We're down to Poor. We have only 2 Libraries?
don't see any food freights lying around so rush UN, finish SH in Bilbao. Ponder how much more science/taxes we would get with 5 more scientists (2 farmland wheat = +10 food) vs 2 silk - would lose 8+6=14 trade arrows currently. Run tests only to discover something i used to know - once you get 16 specialists, all additional specialists = entertainers. We have 14 now + enough food for 2 more (including 2 food routes?), so leave as is for now. Each scientist is bringing in 18 beakers, so in if the city had less grassland, might well have been worth while.
Another Canal: Dye (washington)
Avila: Oil
Bilbao: Gold
Cadiz: Gems (Kyoto)
Granada: Copper (Wounded Knee)
Hello There: Dye (Wounded Knee)
Pamplona Canal: Beads (Moscow), Oil (Madrid), Salt (Aarhus?)
Salamanca: Spice (Chicago?)
Saragossa; Hides (?)
Seville: Copper (Wounded Knee? Cedar Creek?)
Valladolid: Dye (Wounded Knee? Little Big Horn?)
1690: locate freights and their destinations, rush most items, change a couple build orders. play with tax rate to see if we can get next science next turn, so we can start with empty beakers for the freight deliviers - With Bilbao being one of the deliveries, we might get enough just on its own with superhighways
1700: Sioux build Adam Smiths in Cedar Creek, peasants revolt outside Leon-Darwin. we discover Flight, choose Feudalism since pretty sure someone may have that I think i overdid it on the scientists. Flight was discovered at Bilbao. we now have more superhighways than we do libraries. Will work to rectify. Dye(560), Gold(1284) to Washington. I think we have enough for feudalism. Contact Sioux. They want Conscription and turn down my offers of Mass Production. So much for trading for Feudalism - other 2 civs that have it are at war with us, and post delivery, we have over 3k gold... Explore with transport near Havana, find Ise (78 gold?) see if i can get the bigger city south - (Matsuyama,678 gold), and get a Feudalism, diplomat, transport and musketeer in the bargain. Buy Ise anyway (77 gold, Chivalry), rush spies in both cities.
1710: Radio, choose Theology, much celebrating. deny Japanese demands and sign peace. Gems (224) to Kyoto (still unblocked), Copper (235, 251), Dye (187) to Wounded Knee, hmm, don't want to replace Bilbao routes - lowering trade in Pamplona Canal to best guesses of fully roaded size 12 cities didn't replace - means both Washington and wounded knee have more than 23 arrows Oil (366), lower Central Beach to 23 arrows too, Dye (44) to Bilbao, unblocks wine and likely will keep it free as Central Beach has 3 Bilbao routes. Cruiser deals with barb threat (5 units) and is awarded vet status to boot , hut (7 barb knights) freight reboards the transport. Ponder what to do with other freights that are demanded, but on the wrong side of the world. Decide we need more transports
1720: Theology choose Leadership, find russians, Dye (demanded, 78) to Minsk, Beads (demanded, 200) to Moscow, Oil (125) to Bilbao from Leo-Darwin, various tickling
1730: Washington has more trade (barely) than Wounded Knee, so replacing that route will take a while, because you have to replace the Wounded Knee routes first. Decide we might want to to free up gold to Washington, complete railroad bonus from Central Beach to Bilbao. Find English frigate as we end turn with transport, make peace with English.
1740: Sino-Russian War starts when Japan agents infiltrate Krasnoyarsk, get wheel, we discover Leadership, choose Tactics, Dye (144) to Wounded Knee, Silk (92) Spice (136) to Chicago
1750: Hut (Oviedo), various tickling
1752: Tactics, choose Machine Tools, Dye (480) to Wounded Knee, Silk (188) to Boston
1754: barbs finish suiciding on rifleman on mountain, Airports completed in Seville and Matsuyama, airlift Wine (Central Beach), barb leader (150), Oil (112, 138), Hides (142) to Wounded Knee, Spice (144) to London, Copper (70) to Atlanta
1756: Machine Toolschoose Genetic Engineering, Beads (99) to London, Airlift Wine, I've gotten my transports out of sync 
1758: Russians and Sioux sign "Slim Buttes Pact" we're happiest We break 20 mil, Oil airlifted to Seville, Oil (234, 138) Hides (224) to Wounded Knee, transport ends turn next to Icy Jap transport, contact japs, resign peace treaty.
1760: Genetic Engineering, choose Miniaturization, Oil (106), Wine (665) to Washinton, Silk (200) to Chicago, Oil (570) to Madrid, Gold built in barcelona, demanded by Matsumyama, ponder rushing Airport in Barcelona for double bonus - decide to do it. Airlift gold., Dye (203) to Wounded Knee, lots of tickling
1762: Miniaturization choose Computers 2 more airports built, Russians revolt and go to hostile, use UN again to resign peace treaty. airlift Bilbao Dye and Malaga Wine, Gold (347) to Matsuyama, Wine (890) to Washinton (oops, blocked wine). Darn triremes keep waking up the damaged transport, not letting it heal Well, that chain of 3 transports to London didn't get too much work. Dye (460, 304), Hides (142) to Wounded Knee. I'll leave the rushing/building to my successor
Final thoughts: we only have the 1 cruiser atm. Given several people's tendancy to fight first, i suspect my transport chains will need more help, and the airlifts will get shot down if people aren't careful. I tried to avoid talking to AIs for the most part, pausing to use the UN to force peace for a couple turns every few turns to keep the freight safe. The settler by Ise i was going to use to build to 3 once the city grew to 2. I'd also like to see a city south of Another Canal so that we can pick up and drop off freights same turn the Venician continent. A city between Ise and Havana would also speed freight pickup between those 2 islands. I only grew the pop by about 7-8 mil people, mainly because i concentrated on Seville and Hello There! Now that we have Miniaturization, I'm sure someone will want to build off shore platforms in those cities Only got libraries up to 7, too many other things to build. Also, Science is at 10% because we don't yet have enough science for 2 advances per turn, so trying not to waste freight science bonuses. Just thought I'd explain that to [1] since he didn't like how i left the Seriously Sticky game 
O yeah, the save 
Attachment: fe_a1762.sav
This has been downloaded 5 time(s).
|
|
|  |
 |
|  |
 |
|
Scouse Gits

|
 |
Liverpool, United Kingdom
Nov 1999 time: 05:25
|
|
Contrary to all expectations - I really enjoyed this ...
So little time and so much to do ...
All three outstanding wonders are desirable, CfC for more celebration, Bach for aggression, and Hoover's for production - my vote is, I think for Hoover's first as it is the one I would most dislike losing, but the case is not clear
We have only four airports - more would be nice
Madrid has a supermarket, but little farmland.
We have a LOT of money and making more - I think a little more Science is called for.
We have superfluous improvements - Bilbao has a Granary, Temple & Courthouse that it is not using
Hello there (25) does not have a Library! Now fixed.
1762 = Caravan & Gold gets JSB; tickling and rushing
1764 = Temple in Leon-Darwin; J.S. Bach's Cathedral in Bilbao; Computers -> Mobile Warfare (this is the Rodent); Library in Hello there!; Pop 22M; Dye(d), Bilbao-Philadelphia, 848g;
1766 = English sneak attack - sink a Transport; MarketPlace in Avilla; Hoover Dam in Bilbao; Courthouse in Central Beach; Library in Seville; Pop 23M; Copper(d), Another Canal-Little Big Horn,
1768 = Seti in Bilbao; University in Hello There!;
1770 = Japanese sneak attack and kill a Freight bound for Wahington! ; MarketPlace in Malaga; Mobile Warfare -> Robotics; Library in Central Beach; University in Seville; Pop 25M; Wine, Malaga-Philadelphia, 127g; Cruiser sinks Japanese Transport; Salt, Leon-Darwin-Hello There!, 30g; Gems, Valencia-Trondheim, 222g; Copper(d), Granada-Little Big Horn, 256g;
1772 = Cure for Cancer discovered in Leon-Darwin; Malaga builds Aqueduct; Sewer System in Valladolid; Stock Exchange in Madrid; Robotics -> Guerilla Warfare; Pop 26M; Santander founded; Hides(d), Cadiz-Viborg, 35g;
1774 = Offshore Platform in Seville; Pop 27M;
1776 = Supermarket in Granada, Valencia; Sewer System in Salamanca, Central Beach; Guerilla Warfare -> Recycling; Pop 28M; Dye(d), Bilbao-Little Big Horn, 472g;
1778 = Factory in Hello There!, Seville; Pop 29M;
Enjoy, SG[1]
Attachment: fe_a1778.zip
This has been downloaded 5 time(s).
|
|
|  |
 |
|
La Fayette
|
|
albi, france
Oct 2000 time: 06:25
|
|
Shall I listen to Tolstoi or to Dubya?
I'll let you know tomorrow.
|
|
|  |
 |
|
Straybow
|
 |
SG(2)… gone but not forgotten
Jan 1970 time: 23:25
|
|
As opposed to half-cocked, from before the days of "safety" switches. One pulls the hammer back to the cocked position and then lowers the hammer to a safety lock halfway thru the hammer's throw. The trigger can't be pulled, nor will the round fire if the gun were dropped and it happen to land on the hammer. It certainly goes back to the early cap-and-ball muzzle-loader six-shooters, maybe all the way back to flintlocks.
Last edited by Straybow on 09-03-2003 at 01:51
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|