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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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MGE. Deity, 7 Civs, Raging. Custom map 
No special rules. As a wise man once said: "Just win, baby." 
Turns: I played 20 - but wandered a bit. Only 12 of the years had anything to document in them. Play 20 at most but feel free to play less, once the game starts moving faster.
Starting techs: Alphabet, Bronze Working, Code of Laws, Currency, Horseback Riding and Pottery 
4000 BC: Our brave settlers pull their coats a little closer and explore.
3750: Hut - 50 g.
3650: Woebegone founded. Researching Ceremonial Burial (3 turns/tech )
3600: "Frossssss-teeeee the SnowMaaaaaaan.... wassssss a happy jolly soul..." 
3500: Ceremonial Burial discovered; researching Monarchy.
3350: Woebetide founded.
3300: Fish in radius of Woebetide; Warriors rushed so we can start a Settler. Woebegone may have some Settler production problems. 
3250: Monarchy discovered; researching Map Making. Oedo year! (STYOM pats himself on the back for his timing skills) We are now a Monarchy. Warrior rushed in Woebetide. This may have to be our Settler city, and we may need as many Settlers as we can get, considering the local topography. 
3200: TWO fish in Woebetide radius ... and I just missed the sweet spot 
3150: Zulu warrior sighted!
3050: Zulus move away, and we decline to follow them with Woebetide's only defender.
3000: King STYOM wanders away in a blizzard and vanishes. A new king must follow him!
This one may turn into a challenge... or it may be a breeze. I've been surprised before!
Attachment: ba_b3000.sav
This has been downloaded 10 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:25
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Here is the scroll remaining behind La Fayette
Attachment: ha_b2000.sav
This has been downloaded 6 time(s).
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:25
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boy, I get back from LA and... it's COLD up here!
survey says -- need to explore, maybe find some polar huts. Note that the grass is much greener on the Zulu side of the fence. Also note a black-click city at 68,4. Another note -- every bit of land seen is on continent #1. No WoWs for anyone. No top 5 cities for us.
Checked Civ Score and it said -- in big red letters -- CHEAT MODE. Hmm.
1100 -- Surveyed the kingdom
1050 -- trireme built. Zulus deny tribute, declare war.
975 -- Discover Construction. Choose Literacy over Math and the Wheel. Heading to Mono via Philosophy -- we hope! Decide that new boat will explore our inner wastelands.
950 -- Polar hut found by western trireme yields NONE nomads 
925 -- Trireme heads homeward. Vikings start Pyramids. I lose a bit of production when Woebetide grows. 
900 -- Zulus offer peace, withdraw troops in tribute. diplomat establishes embassy. They have 2 cities, no techs we need, are "Aggressive" and studying Pottery.
875 -- We grow to 200K ppl. Hut in frozen north yields 25 in cold cash.
850 -- Very little happens.
825 -- Zulus demand we vacate "their" lands.
800 -- We withdraw our troops. Parley with Zulus yields -- WAR!
775 -- Literacy finally discovered. Philosophy not offered. choose Math over Republic and Warriior Code. (We'll need navigation with this starting position...)
750 -- Find Ulundi as expected per black-click survey.
725 -- Make landfall with returning Nomad. Zulus offer 50 GP for peace -- We take it!
700 -- city of 2 Whales founded in hills south of zimbabwe.
675 -- Zulus discover pottery. No tribute, but no war.
650 -- Beads delivered to Zimbabwe from Woethelake. nets 28 GP, and Math next turn.
We're at 7 turns/tech now, and are building camels in hopes of grabbing Mike's when we get to Mono. HG is still out there, though...
Attached file is labeled .sav, but it's acutally a zip... (Hey, it's late, I may be wrong, but it's what I found when I browsed for the file...)
Attachment: ha_650bc.sav
This has been downloaded 2 time(s).
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