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Meshelic
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Bringer of Peace, Destroyer of Worlds
Sep 2002 time: 21:25
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This is a "discussion" thread is it not? 
This war will be coming to a close probably sooner than we think, unless the Senate decides otherwise. The Germans will be annihilated, the Romans will probably remain intact but with some territory annexed by it's neighboring nations (not to mention us), and the Japanese, well, they will get what's coming to them. 
I humbly request the training and construction of the following units; their birth-city is of no consequence...
5-7 Infantry to support the continued war in Germany
1-2 Ironclads to bolster our current Navy so it may protect our shores (and sink those Japanese ships, which are superior in number)
Additional artillery is not necessary, IMHO we have a sufficent artillery corps. However, due to our advancements in technology, Cavalry are becoming rather ancient, especially when thrown against Infantry defenders. I will not request Cavalry to be built during my term.
If each RA could authorize building 1 Infantry in their seperate regions, that would most likely suffice, although I understand that this request may not be possible immediately.
I will post my review of the military shortly. Thanks
- SMC Meshelic
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:25
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quote: Additional artillery is not necessary, IMHO we have a sufficent artillery corps. However, due to our advancements in technology, Cavalry are becoming rather ancient, especially when thrown against Infantry defenders. I will not request Cavalry to be built during my term. |
Actually we do not have enough Artillery, but we have enough for the current campaign. You see we were very clever and made sure Germany would not have access to rubber so no Infantry.
Our high 20's Artillery count is ok for rifleman, but realistically at this point we need to be prepared to go after Infantry in hilly metropolises. This will require another 20 or so, but there isn't any hurry.
We should not write off our Cavalry yet. Unlike RL where Cavalry went obsolete almost overnight when Tanks appeared, within the Civ3 setting, there remain tasks for a super fast 3 move attacker during the age of Tanks. That is unless you are Germany and have a 3 move Panzer UU.
Do we need more Cavalry? Just to replace losses until the age of Tanks. If we are lucky this will be none, but the RNG works in mysterious ways.
quote: Not sure on that one, but last I looked at the save we were awfully close to being able to construct Destroyers and Submarines. |
Destroyers and Transports should be available in about 1360. Subs will take a little longer.
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Aro
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Ipanema
Jul 2002 time: 02:25
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Gentlemen, this is very interesting.
quote: Originally posted by roadcage
I know this will get flamed, but we need to abandon Frankfurt and use one of our inventoried settlers to replace it. Turning 8 resisters requires too much of our meager forces to be worth the candle. The question that arises, is should it be replaced at the same tile, or moved slightly closer to Leipzig. By moving closer to Liepzig, we will be able to fire our Artillery at Leipzig one turn sooner. And I expect a similarly high resistor count out of Leipzig so that New Frankfurt being closer is not a problem. We will most likely be moving Leipzig as well.
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...And this:
quote: Originally posted by joncnunn
Meshelic, it's your call, but if we don't abandon Frankfurt this turn the city will go into disorder if you send more than a couple of troops over there.
Also, since we built Sun Tzus, any new city we build has a baracks.
I sugest that in this turn in this order:
1. Railroad connect to the poluted tile (don't rail the actual tile though, forming the town will clear polution and rail there.) (At the same time rail connect Berlin to the rest of the empire.)
2. Form New Frankfort
3. Abandon Old Frankfort
4. Place the wouded units you whould have placed in Old Frankfort in New Frankfort instead. |
We should follow this plan.
(The poluted tile is railroad connected already.)
Attachment: frankfurt.jpg
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