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epics
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1)As we all know, in Civilization 3, the more cities you have the more income you gain and thus you are more powerfull, more advanced, more productive and so on...
But if you look onto real world it doesm't realy work like that.
We have many small countries whitch are very advanced ane organized. And also we have many big countries whitch are realy pure organized, are behind in since, and are very poor. The key to power and wealth in real world is infrastructure and administration. Why isn't it inculded in Civ3??!!
In some way it was soluted in CtP with it's Point Of Society Works (I don't remember what was it called but it replaces Worker - i.e. Roads, Irrigation, Mines).
In Civ3 it should be included some expences on cities and citizens, on maintenance of roads, mines etc.
2)Another thing - our luxuries we should sell in our country and that would give us income and happy faces, and the rest we could sell to other countries. But selling would be not the way it is now. The exploitation of luxuries (and strategic resources) should go like that: we find a luxurie, we build there some kind of extracting point and than take it to our capitol. But it wolud be different way of resources: we don't have one, two or three etc. sources of oil (or enything alse) but we have tons (litres) of that resource. And we could sell i.e. 2000 litres of oil per turn to America: they could sell it to citizens (who would be unhappy if they wouldn't have that resource) or give it to military units (units should have consumption of petrol per turn).
Sorry for the grammar 
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Maquiladora
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Its called Public Works (PW) and its no use telling this lot, theyd rather build and push around 100 workers, than set a tax based on production output.
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Albert
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Kristiansand
Jan 2003 time: 06:25
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quote: Originally posted by epics
But if you look onto real world it doesm't realy work like that.
We have many small countries whitch are very advanced ane organized. And also we have many big countries whitch are realy pure organized, are behind in since, and are very poor. The key to power and wealth in real world is infrastructure and administration. Why isn't it inculded in Civ3??!!
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I don`t totaly agree with that. The key to power and wealth is based on having something the others want.
If you have oil, you get money, when you get money, you get infrastructure and administration.
small countries in the world without anyting to give, is countries noone wants to trade with, so they can as well wipe them out.
the gulf war is a good exapmle. saddam tried to get the oil of kuwait, but the US was already trading with them, so they beat the sh*t out of saddam.
But the US can not go to war against kuwait to get all hte oil, because they will have the whole arab world agaisnt them.
Look at sierra leone. dont have anything, in other words. Who cares about them.
in civ 3, if you have all the oil resources, and is allied with the big civs, you can easaly trade oil for any tech or money you want.
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Maquiladora
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So why dont the Arabs rule the world? If there has to be only one key to world power, its lots of land, fertile land.
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CiverDan
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I think the problem here is that the game does not currectly model the actual population densitities obseved on planet Earth. I haven't tested this, but I think the highest total population in a random/Earth civ3 game is between 500 million and 1 billion. Less than 20% and possibly as low as 10% of the actual Earth population. The game also dont not make it worthwhile to have 30+ size cities. In the game u lose production, gain pollution, and the entertainers do not provide suffient benefit to justify making the cities larger. To solve this is simple: Increase the value that taxman/scientists can provide with certain techs (like the DyP scenerio). Here's another idea. Have a specialist which produces SHIELDS, but only allow these specialists in cities 20+. Make modern ears costs higher to offset additional shields.
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