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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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First time I've made a turn thread. Please excuse any mistakes and correct anything that needs correcting.
Status:
- Researching nothing.
- 51 gold cash, +14 per turn.
Urgent questions:
- What to do with Slash? (currently north of the incense desert)
- If the barbarian goes around Grog instead of attacking, should Grog attack the barbarian or head straight for the camp?
- How long do we keep waiting for Vox if we don't hear from them either in-game or in a PM, and what do we do if we get tired of wating before we hear from them?
Military:
- If Grog is attacked and emerges unhurt, go 6 for the camp. (What about other situations; see urgent question #2?)
- New settler moves 1 (path to city is 1-1-1-4 where Zonk can cover him if barbs appear).
Economy:
- Settler completed! Rearrange EotS laborers to use three flood plains.
- Finish the tech trade if possible; otherwise, see urgent question #3.
- Hurricane, Cyclone, and workers keep doing what they're doing.
Diplomacy:
- Awaiting Vox's reply, both in-game and by PM, on the matter of the tech trade
Last edited by nbarclay on 25-01-2003 at 09:46
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Dominae
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Where is the thread for turn 41?
Dominae
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Dominae
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I agree with Nathan, but I also think we need more of a presence up where Vox is terraforming. To this end, one of our cities (the Horse one?) could produce another quick Warrior.
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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quote: Originally posted by Shiber
IIRC, we moved Slash to oversee the founding of the city in site #7, because we don't have time to build another warrior to escort that settler.
At the moment I'm undecided if this was the right thing to do or not. |
Initially, Slash's movement south was just intended to explore the western coast. Then we turned him back north when we became more concerned about Vox's behavior, but last turn, I started him south toward the horse city so we can have a defender each there and in Cyclone. Both are potentially vulnerable, the horse city from the north and Cyclone from the south. For the third settler, we should be able to have Gronk from EotS serve as escort, have the warrior from Hurricane (I forget his name) take over garrison duty in EotS, and build a new warrior in Hurricane without uncovering it long enough to be risky.
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Dominae
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Bah, this is hardly a situation worthy of our generals' attention. Kill the Barbs, send troops North to terrify Vox, that's all we need to do right now.
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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quote: Originally posted by zeit
I still disagree with Nathan regarding slash. Grog will need some help if we want to keep Vox doubtful and insecure. There is no imminent barb threat to the south, and on the north OTOH we have a camp on a mountain and Vox roading. We could squeeze another warrior pretty soon, maybe from cyclone, but i see the biggest threat is Vox, not lowly barbs, and thus i think we better reinforce our position up north. |
I don't want to make Vox "doubtful and insecure." If they're doubtful and insecure, they're more likely to launch a preemptive attack against us, more likely to be heavily defended when and if we attack them, and less likely to trade with us. None of those is a good thing, especially until our defenses are a good bit stronger than they are now.
If Vox delivers a meaningful attack, all another warrior will do up there is get himself killed. If they don't, there is no particularly urgent need to get Slash up north, and I see nothing to justify your faith that barbarians won't attack from the south.
And I certainly see no benefit in getting Slash back up north a few turns earlier that could justify delaying Cyclone's worker (and hence all the city's tile improvements) by five turns to build a warrior. Cyclone can grow in seven turns, and a worker needs six to move, mine, and road, so even starting as early as possible, it will be a long time before Cyclone has tile improvements waiting to greet new laborers. That's especially problematical for a city that's timetable for becoming a settler pump depends heavily on how quickly it can finish a granary, because that city's prosperity plays a major role in determing our ability to build future cities - especially if EotS gets hit by more disease. (Once it's ready, Cyclone will outperform EotS as a settler pump - and will be immune to disease in the bargain.)
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Research: (BTW, I don't know if this is the right thread, aren't we discussing what needs to be done in turn 40 here?): I would go ahead on writing. Vox won't be able to trade it to us, or they need to have started on it several turns before. Indeed, diplomacy is key, but IIRC they know we want to research writing, and trade it to them. They won't start on writing themselves if they know we can give it to them.
But yes, if we haven't heard from them, I would rush out an urgent PM, asking about their intentions. If they respond saying they're already researching writing, so don't like the deal, we should choose something else. Otherwise, writing will always be best (I do not like the idea of having to research IW ourselves now, it can still come after IW without getting attacked in the mean time)
DeepO
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