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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:25
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Players:
- Archaic - University
- Cedayon - Morgan
- GeneralTacticus - Morgan
- Hercules - Deirdre
- Maniac - Pirates
- MisterWhereIsItAt - TBA
- TKG - Morgan
Game options:
- "Cloned Factions" allowed
- Do or Die: eliminated players are not restarted
- Spoils of War off
- Non-Blind (directed) research
- No random events
- All victory conditions allowed including cooperative. Coop victory is limited to two players (Not including any players made submissive to either of those two).
- Unity survey off - map is unknown
- Look first on
PBEM specific rules/restrictions on exploiting bugs:
- Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
- Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
- Inserting Stockpile Energy into the build queue after a military unit is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
- If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
- Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.
- Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
- No base trading with the AI. Extortion is allowed.
As soon as everyone confirms their faction, I'll go get us a CMN.
Last edited by Archaic on 11-02-2003 at 04:52
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Cedayon
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quote: If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge. | So the diplomatic stuff would not be allowed before or after the vendetta-causing act?
Also, are the standard conquest methods permitted against the other players? There was some discussion about this, I'm not sure where it ended.
In either case, I think I'll go with Morgan this time.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:25
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quote: Originally posted by Cedayon
So the diplomatic stuff would not be allowed before or after the vendetta-causing act? |
You'd be allowed to do it before, as then the Vendetta would still happen after you did the vendetta-causing act. The rule's to stop people attacking or whatever, then accepting a peace, treaty or pact they'd proposed in the diplo window.
quote: Originally posted by Cedayon
Also, are the standard conquest methods permitted against the other players? There was some discussion about this, I'm not sure where it ended.
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Yes
quote: Originally posted by Cedayon
In either case, I think I'll go with Morgan this time. |
Done.
quote: Originally posted by Maniac
Uh if you excuse me I'd like to have a discussion about a few points before we make the rules definite. I'd like to hear the other players' opinion regarding random events, the stockpile energy bug, and above all (!!!) the map size. |
Random Events - They're not actually random, but seeded by the game on the first turn.
Stockpile Energy Bug - You were arguing earlier that it favours Builders, but this isn't the case. You actually have to go and insert it into the queue for the bug to have an effect. Simply having no queues and only the thing currently being produced active completly eliminates the bug.
Map Size - As a frequent player of huge maps in PBEM, I can tell you that we'd be meeting rather soon anyway regardless of the map size, especially if a CMN has tried to spread us out equally.
quote: Originally posted by Maniac
Also I'm not at all certain Pandemoniak had given his place to General_Tacticus. It's the same to me who plays (I'll defeat you anyway ), but I wouldn't want this matter decided over Pandemoniak's head, as he posted this message some time back: |
He'd said a few posts later that "It's obvious you and I will never play a game" if you'll recall.
quote: Originally posted by Maniac
Also before deciding my faction I'd like to know what map we are playing on (some premade by the CMN or a random - with which settings then?). This matter is rather important because I once played on a CMN-premade map with the pirates (one of the factions I'm considering now - for fun, I have no idea how to transcend fastest with them) where about all the sea tiles were -1999 depth ocean tiles. Tthe land part of the map was well-made, but the sea was a bit ignored. |
Probably CMN, though we could always use a random map or even DDUBM.
Oh yes, and before I forget. Transcend difficulty everyone.
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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:25
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No, I wont play in this PBEM, since I may move in march -- I currently live Avenue Maurice Thorez, first french communist senator, and I'll move avenue Vladimir Illitch Lenin, you know the guy, quite a promotion -- and if I do, I'll lose my internet connection, so I wont be able to continue a PBEM during march april and probably june.
I was rather thinking of another challenge to Archaic. Simply take the first save of this DG, MY 2101, play with it by ourselves and see who finishes with the more points. The thing is that it might make us play ahead.
And when I said Archaic and I woulnt most probably not play a game together, remember I insisted on the word "play". Like in playing a game, etc... Do you get what I mean ?
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:25
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Thanks for that Maniac.
Pan, here's a little guidepost for you to try and aim for.
MY: 2165
SE: Free Market/Wealth
Comlinks: Morgan (Treaty)
Bases: 21 (3 in GA)
Pop: 46 (92 Votes on Council)
Tech: Cent. Eco., Biogen, Info. Net's, Ind. Base, S. Psych, Ethic. Calc., Plan. Net's, SotHB, Ind. Econ., Ind. Auto., GS, Eco. Engin.
Researching: Envio. Econ.
Tech Cost: 411
TpT: 92
Net Income: 50 Credits a Year
Projects: HGP, WP. (VW and PTS planned to be constructed within 10 turns)
Units
35 Formers (3 in Production)
3 Scout Patrols
26 Supply Crawlers (11 in Production)
2 AA's
1 Unity Rover (1 Lost)
*Yawns* Now.....it's 6am, and I'm been playing since 2am, so I'm going to bed now. ^^;; I'll attach the turn. I'm not sure if I'll restart yet, simply because I might do better when I'm not half asleep, but then, somehow I highly doubt Pan's ability to equal that above. Once the projects are in place (Specifically the VW, PTS and EG), and NN's are built, this game's pretty much clear sailing. I predict I'd be able to transcend by the early to mid 2200's, however I'll keep going after that of course to rack up extra points.
Attachment: archaic of the peacekeepers, 2165.rar
This has been downloaded 4 time(s).
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:25
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I did a little "test run" for the hell of it last night (Not an actual part of my game, just to see how quickly I could achieve it), and I found I could take the PTS in less than 5 turns, and the VW another 5 turns after that. All my bases at size 3 would be in GA's, all my higher pop bases would be GA's where I also had a NN. And this is in a Free Market without Psych Spending (With Morgan as a Pactmate, which I bought the same turn as that save I posted up, after the save.). The extra talent of Lal really helps in my play style, at least initially. Expanding under FM was never easier.
Then again, I *am* still rather tech. and infrastructure poor compared to my Zak, however I think I can make up for that by sheer scope. Once I have the EG and start securing Pacts and Treaties, as well as the Governorship, the credits coming in can be used to rush things at my leisure.
The secret's really in the rushing. Full rushes are just foolish. You should only rush what you need to complete whatever it is you're building, plus maybe 10 minerals for the carryover. All it takes is a bit of simple maths.
No carryover = (RC/MR)*(MR-MP)
Carryover = (RC/MR)*(MR-(MP-10))
RC - Rush Cost
MR - Minerals Remaining
MP - Mineral Production
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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