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La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:25
  Old Post 10-04-2003 04:06
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Ows the Empire?
Not growing any longer, but lux are set at 30%: we set them at 20.
Orlando (size 5) has an aquaduct : we sell it.
Small World (size 2) has a courthouse: we sell it.
We have 26 cities and only 6 engineers at work: we shift most cities to building engineers (and disband the remaining 4 settlers who eat good food and don't work so hard).

What happens next?
1766: Coal (Disney China) to Atzcapotzalco = 127g; Dye (Eurodisney) to Tenochtitlan = 312g; Cloth (Thunder...) to Atzcapotzalco = 72g; our destroyer sends Aztec frigate to the bottom and becomes vet.

1768: Electronics discovered; Espionage chosen ; Roman musketman lands near Splash Mountain.

1770: Our (empty) transport sunk by Aztec frigate.

1772: Espionage discovered; Leadership chosen;
Hut = 7 barb knights ; hut = advancer (Milouville)

1774: Roman musketman kills our rifleman, destroys Splash Mountain and acquires Explosives

1776: Pearls (MagicK) to Tenochtitlan = 176g; hut = Tintin City.

1778: Leadership discovered; Tactics chosen; Aztecs take Jungle Cruise (after naval bombardment by ironclad) and acquire Explosives. Barbs take Tintin City, that we bribe back for the modest price of 26g: cool:

1780: Greeks take Milouville (and acquire Direction ). LF says "ralbol" and resigns.

Where are we now?
Espionage; Tactics to be discovered next turn; UN half built; 20 engineers at work: I guess my successor can start conquering the world if he feels like it

Attachment: mi_a1780.sav
This has been downloaded 5 time(s).

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 10-04-2003 04:22
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La Fayette:

How is the rest of the defense? I didn't like leaving so many cities short, but we did not have many options.

Good job on the deliveries

I suggest that our next leader crank up taxes to 80 percent once tactics is discovered. This way we can roll across our enemies and use the cash to bribe some cities.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:25
  Old Post 10-04-2003 13:01
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obiwan

1) Our main problem with defence at the moment is that we have many tiny cities far away from our main island and very difficult to protect. We don't care losing those cities, but the AI acquires one of our precious techs any time one of those cities falls.

2) That is why I would agree with a 'low science' policy, at least for a while (since we can hardly expect a strong tech lead under those circumstances).

3) I love vet spies, but I hate bribing (spoils the fun ).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 10-04-2003 14:44 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Order of Play

Third Round

Obiwan18 - 8 Turns
La Fayette - 8 Turns
SCG - 8 Turns
SG[1] - 8 Turns
STYOM - 8 Turns
SG(2) - 8 Turns
Hydey - 8 Turns
DrSpike - 8 Turns
Straybow - 8 Turns
-Jrabbit - 8 Turns

SG[1]

Looks good LaFayette

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 11-04-2003 01:08
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quote:

3) I love vet spies, but I hate bribing (spoils the fun).


We already handicap ourselves so much, why not take advantage with the spies? It's been hard enough just getting to this point.

Of course, steamrolling Calvary will be more fun, though slower.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 11-04-2003 01:50
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Let's not have pity for the poor AI, after we crippled ourselves so much. Bring on the spies.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 12-04-2003 06:16
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ah, finally have the save - will take a look and see if i can finish this weekend. I ilke the idea of espionage also favor lowering of science rate, although not sure at this late date that it will significantly affect AI research. UN also will be a boon when completed.

SCG is offline SCG
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of less than all that I see
Jun 2000
time: 00:25
  Old Post 14-04-2003 14:41
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only about half way through and not sure when I'll get the time to finish. My evenings after work don't seem to be spent alone at my appartment any more I should be able to finish at some point this week, just not quite sure when yet.

DrSpike is offline DrSpike
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  Old Post 14-04-2003 17:35
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quote:
Originally posted by SCG
My evenings after work don't seem to be spent alone at my appartment any more




Good luck.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:25
  Old Post 16-04-2003 19:29 Visit Straybow's homepage!
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quote:
We have 26 cities and only 6 engineers at work: we shift most cities to building engineers
Ah, a man after my own heart. What do these people keep doing with all the lovely Set/Engrs we build??

Every major city should be supporting one or more permanent works Engrs. Late in the game build Engrs from small cities only when you intend to found a new one right away. Don't want to delay celebration growth in Rep/Dem, and don't want to drain food for growth in other govmts.
quote:
(and disband the remaining 4 settlers who eat good food and don't work so hard).
"Disband?" No! Build new cities or add to small cities at some critical location/development.
quote:
1780: Greeks take Milouville (and acquire Direction:angry. LF says "ralbol" and resigns.
"Direction" is ummm, "Leadership" maybe? "ralbol"

Last edited by Straybow on 16-04-2003 at 19:38

Straybow is offline Straybow
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quote:
My evenings after work don't seem to be spent alone at my appartment any more
So, have you 'splained your Civ addiction yet?

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 16-04-2003 20:32
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quote:
Originally posted by Straybow
quote:
My evenings after work don't seem to be spent alone at my appartment any more
So, have you 'splained your Civ addiction yet?


she found it amusing - she has a son who plays PS/2 a lot, and therefore she doesn't have a PC in her apartment. I suppose i could bring over my old Pentium and play a little from time to time

i should be able to finish my turns today or tomorrow btw. haven't gotten much growing done, but have picked up a few minor cities and gathered a few more techs (2 captured, 2 discovered) -

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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Ad Rock
Aug 2000
time: 00:25
  Old Post 16-04-2003 21:02
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quote:
Originally posted by SCG


she found it amusing - she has a son who plays PS/2 a lot, and therefore she doesn't have a PC in her apartment. I suppose i could bring over my old Pentium and play a little from time to time




That seems to be the reaction of every girlfriend I've had, to Civ... amusement

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 18-04-2003 01:52
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first thoughts:

0 caravans, although 14 in production. UN partially built so only Greeks have embassy - 16 cities. We really didn't do much growing at all during the game, so we are really going to have to rely on caravans for our production and our gold (we only have 1 city with a net 10 production...) I see 19 engineers, not 20 - 20th is in production. gold is at 467. look for caravans to tickle. rush caravans in several cities. contact greeks to get them out of democracy. press enter

1782: Aztecs aquire leadership, greeks get electricity in return, Aztecs trade for the corporation using electricity with the romans, Greeks then aquire corporation in exchange. Greeks steal Electronics (hey, you forgot to mention there was a diplomat that landed by Columbia underneath that catapult!), greeks aquire atomic theory. We discover Tactics, ponder what tech to research (genetic engineering for CfC, refining, refrigeration, steel or theory of gravity) since we missed out on a number of happiness wonders, go for genetic engineering, forgot to see if Ike's had been built yet - yep, built in Kolhapur... hmm, trading with the french looks to be out of the question atm. hut (NON musketeers) there's someone near Goofyville... diplo says its near Bengale, Spice (d,78) to Dumbo... Gold (d,114) to DisneyChina. Elephant kills greek cat, stays green. rush some stuff

1784: Aztec ironclads make vet musketeers, hut (Advanced Tribe???) means we are now short military on the frontier... named Camp Wannaweep, ponder how to defend as we have a barb knight 2 spaces away and knight has 1 movement left. decide to sacrifice knight and look into rushing military or spy in both Camp Wannaweep and Tintin City. New vet Cavalry barely survives attacking unfortified roman musk on hills. exploring destroyer finds chinese destroyer on 2nd to last move, moves in for kill, now yellow. exploring freight finds indian freight stacked with something, they confirm they want war. hutfinder says another hut to the south, ponder if its an indian advanced tribe since the main indian cities are far to the southwest (they built wonders). move non-musk and diplo south.
exploring spy finds greek city of Pergame

1786: Greeks revolt back to democracy. find greek frigate while trying to deliver gold freight to Mycenae, find Bengal right where hutfinder said would be a hut... will revolt for 476 gold. indians must have a bit of a treasury. deliver 3 more food freights to complete UN. contact greeks, they become communism, we purchace Pergame and spy escapes to Small World. we capture Atomic Theory and get a rifleman.

1788: Aztecs develop electronics, greeks force cease fire with senate, indians kill musketeer with frigate in thunder mountain, barbs spawn by columbia and Orleans (french), build United Nations, indians, chinese, and romans abandon, gold (d,258) to Mycenae, gold (d,168) to PiratesoCarib, purchace Bengale (Theory of Gravity), indians force peace with UN.

1790: Aztecs revolt, indians start Hoover's, Indians proclaim Ghandi comrade, we discover Genetic Engineering, choose Steel, Gold (d,116) to DisneyChina, take out chinese destroyer. find Virconium (Roman, size 2), purchace. get a rifleman and that's it

1792: French revolt, Aztecs become Democracy, ack, 2 musks become stacked... lose elephant, rifleman becomes vet. hut (Advanced Tribe size 3, replete with Granary, marketplace and temple - named Zenon). finally a coastal town on that island - wow, that must be 3 Advanced tribes just realized Haunted mansion is down to a canon defending and size 4, darn musks all died. aztecs haven't spoken to us this turn and say we've wasted too much time chattering? bring spy and only rifleman from home continent, rush city walls. use cannon to kill dragoon on very last hit point and get vet!

1794: French form Democracy, rifleman barely defeats Aztec Crusader, gets promoted, has city walls now. Wine (d,510) to Tlaxcala, oil (xd, 76) to Tlaxcala, aztecs still say we've spent too much time chattering, we haven't been able to talk since before they revolted several turns ago... sell granary in Zenon, have enough to subvert Mycenae, spy vet! we need roads - every unit in there is vet (2 rifleman, knight, dragoon and cannon, hate to waste vets with our measily army atm. indian freights are 410 gold each!!! may not be worth bribing...

1796: Greeks break Cease Fire, destroy Pergame, French aquire Theory of Gravity from Romans for Electronics, Romans trade Electronics for Refining with Chinese, trade Refining for Atomic Theory with Greeks, Romans gift Refining to indians, we find Beijing, We steal Refining from Pharsalos after finding city is not on sale (1500 gold - almost double Mycenae's price), rehome mycenae knight and dragoon, pick up a spare musketeer outside Columbia. Gems (xd,124) to Tlaxcala

final thoughts: Steel will discovered next turn at 20% science as is. we have several cities that can build demanded freight (Mycenae Wine would be one of the most lucrative), we have 2 freights waiting for whatever wonder we wish to build - Hoover would need to be rushed soon if we want it before its built by the AI, the CfC would aid in war as well as celebrations if we want that one more. We have 3 freights due to be built next turn, and close to enough gold to rush most of the rest needed (would need to move galleon from Donald Duck to NeverNeverLand this turn if we do rush them). We are a little weak on military atm - most of the advanced units are in the outlying colonies and without backup. I left most of the active spies and transports without cargo with their movement for the next player to organize. also, the Representative govt AIs seem to be refusing to hear us even if we haven't talked in several turns...

anyway, after a long delay, the save

Attachment: mi_a1796.sav
This has been downloaded 5 time(s).

DrSpike is offline DrSpike
Deity
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Sep 2001
time: 05:25
  Old Post 18-04-2003 02:32
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Wow, 1796 already.

Over to SG[1]

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:25
  Old Post 18-04-2003 02:57
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quote:
Originally posted by Straybow
[
quote:
1780: Greeks take Milouville (and acquire Direction:angry. LF says "ralbol" and resigns.
"Direction" is ummm, "Leadership" maybe? "ralbol"


'Direction' is french for Leadership
'ralbol' is French slang for 'fed up'

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 18-04-2003 04:00 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK - will try to find time over the weekend - but Mother is visiting - may have problems sneaking away....

SG[1]

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 26-04-2003 05:39 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Well - we only managed 5 turns - and had a crash that lost our log - but here are our turns...

1798 = Steel->Combustion; Misc trading
1800 = Tlaxcala captured; more trading;
1802 = Combustion->Automobile;
1804 = Virconium lost - Romans steal 'Direction' ; Tlacopan captured;
1806 = Automobile->Mobile Warfare; Pharsalos captured - Refrigereration stolen;

Lets get this show on the road...

The SGs sloshed out of our tiny minds

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 26-04-2003 05:41 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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... and the save...

Attachment: mi_a1806.zip
This has been downloaded 5 time(s).

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 28-04-2003 09:55
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Got spare money?

STYOM is up!



SGs, you may wish to post the turn order, it's already two pages back.

Scouse Gits is offline Scouse Gits

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Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 28-04-2003 16:12 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Scouse Gits
Order of Play

Third Round

Obiwan18 - 8 Turns
La Fayette - 8 Turns
SCG - 8 Turns
SG[1] - 8 Turns
STYOM - 8 Turns
SG(2) - 8 Turns
Hydey - 8 Turns
DrSpike - 8 Turns
Straybow - 8 Turns
-Jrabbit - 8 Turns

SG[1]


As requested, but it was higher up the last page...

SG[1]

Scouse Gits is offline Scouse Gits

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Nov 1999
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  Old Post 06-05-2003 12:39 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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STYOM ... any chance of a Press Conference about progress?

----------------

SG(2)

DrSpike is offline DrSpike
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  Old Post 06-05-2003 15:50
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Otherwise we will all be STYO men by the time we finish.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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Ad Rock
Aug 2000
time: 00:25
  Old Post 07-05-2003 04:10
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Sorry guys, I was really busy last week, and when I had a chance to come back online and look around, I didn't even think to check if it was my turn

Duly chastened, I will download, and play by Thursday night.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:25
  Old Post 08-05-2003 06:43
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The overlong rule of President STYOM Full PM-box? Change here!

STYOM the tardy returns to the presidency, armed with a spotless reputation, but not much of a military... I know we're a democracy and all, but we can field some sort of army, can't we?

(rereads rules) Ahh, I see, subverting OK...

Checks for disorder, changes production away from Granaries (cripes, we ought to get the Pyramids before either city finishes building Granaries), and presses enter...

1808: Roman Destroyer sinks our Frigate.

Erm, Superhighways built in Donald Duck... which is currently working exactly 2 tiles with roads on them, who rushbuilt that? Superhighways completed in a few more appropriate places, too.

We make peace with the Aztecs - the better to subsequently ask them to withdraw

Spy opens a hut full of barbs at 304, 118. Increment some Freight.

Romans land near SpaceMountain, kill the defenders except for one Spy

1810: Spy bribes Dragoons near SpaceMountain and Dragoons kills remaining Roman units

We demand that the Aztecs withdraw, and they do

We can't bribe anything currently, so tax rate is adjusted to 2.2.6, 3 turns/tech.

Various cities renamed in a fit of boredom - Pharsalos>Flicka, Tlaxala>Pixar, Mycenae>Mr Toad's Ride, Tlacopan>Penzance, Bengale>Kiplingville.

Romans start Cure for Cancer.

1812: Roman transports traipse around our seas with impunity! Time for some better defenders than Horsemen

Aztecs withdraw again when asked

1814: Mobile Warfare>Flight.
Our August President decides to play with the tax rates again, settling on 2.6.2 to let some of our smaller cities grow.

This is a conquest game - and yet our production capacity is quite low. The next order of business ought to be factories, to produce the Armor units we need, and CfC, if we can get it.

War with Aztecs, after we ask them to leave Greeks declare war as our Cannon destroys an Aztec defender.

Tlatelolco falls to our Cavalry and we take Flight. Aztecs demand, and get, a peace treaty.

Research begins on Radio.

1816: Greeks start Cure for Cancer. Taxes adjusted to 3.6.1, for the cashflow.

We kill a trespassing Greek Partisan, and Aztecs/Indians declare war.

French start Cure for Cancer.

Greeks land suddenly and destroy Camp Wannaweep, taking Mobile Warfare, and destroy defender in Tintin City

1818: Our Frigate sinks a marauding Roman Destroyer. Jungle Cruise liberated, and we gain Fundamentalism. Aztecs again force peace.

Sell Marketplace in Tintin City as it is indefensible now

Taxes re-tweaked to 6.3.1, after 2 turns of growth.

Greeks capture Tintin City, taking Automobile.

1820: Cure for Cancer completed in Orlando. Greeks, French, Romans abandon it.
ChunderMountain founded. Aztecs withdraw when asked nicely

1822: Aztecs withdraw again, when asked nicely
Tlatelolco renamed Lilo.
**********************
Well, a bit of this and a bit of that. Magic Kingdom is celebrating at 30% lux, thanks to CfC, and we can probably run it up into the 30s, size wise. We have a few better defenders now, made necessary due to Roman and Greek incursions. My successor may want to trade more than I did - a desultory effort, really, and the bonuses didn't really justify it. Radio should be discovered next turn. We are positioned to celebrate a few of our cities, or rushbuy Armor/Fighters to polish off the Aztecs... or both

Attachment: mi_a1822.sav
This has been downloaded 7 time(s).

Scouse Gits is offline Scouse Gits

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Nov 1999
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OK - we're on again - unless (2) gets to it first we can have a fling on Friday night - The SH bonus for trade makes them worthwhile in even dirtholes - check out the before and after figures so no apologies for donald duck ...

SG[1]

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
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  Old Post 08-05-2003 17:23
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I had thought SH only boosted trade in roaded tiles... which DD has 3 of; the rest is ocean.

However, I reloaded my 1822 save and sold the SH to see the difference... trade arrows dropped from 70 to 60, which would affect the bonuses from Freight. That said, SH might have made more sense in MouseCanal or TheMickey...

Last edited by Six Thousand Year Old Man on 08-05-2003 at 17:30

DrSpike is offline DrSpike
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It provides a multiplier bonus for delivered trade as well.

Scouse Gits is offline Scouse Gits

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quote:

We have played for three hours (sloshed) and nearly completed one turn (sloshed) - We shall continue ... (sloshed) asap...

Have a good day...

The SGs (emulating panag) (sloshed)


previously posted (sloshed) on the wrong thread...

The SGs (totally sloshed)

DrSpike is offline DrSpike
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quote:
Originally posted by Scouse Gits
quote:

We have played for three hours (sloshed) and nearly completed one turn (sloshed) - We shall continue ... (sloshed) asap...

Have a good day...

The SGs (emulating panag) (sloshed)


previously posted (sloshed) on the wrong thread...

The SGs (totally sloshed)


The official Gits' smiley.



 
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