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SCG
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of less than all that I see
Jun 2000 time: 00:25
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first thoughts:
0 caravans, although 14 in production. UN partially built so only Greeks have embassy - 16 cities. We really didn't do much growing at all during the game, so we are really going to have to rely on caravans for our production and our gold (we only have 1 city with a net 10 production...) I see 19 engineers, not 20 - 20th is in production. gold is at 467. look for caravans to tickle. rush caravans in several cities. contact greeks to get them out of democracy. press enter
1782: Aztecs aquire leadership, greeks get electricity in return, Aztecs trade for the corporation using electricity with the romans, Greeks then aquire corporation in exchange. Greeks steal Electronics (hey, you forgot to mention there was a diplomat that landed by Columbia underneath that catapult!), greeks aquire atomic theory. We discover Tactics, ponder what tech to research (genetic engineering for CfC, refining, refrigeration, steel or theory of gravity) since we missed out on a number of happiness wonders, go for genetic engineering, forgot to see if Ike's had been built yet - yep, built in Kolhapur... hmm, trading with the french looks to be out of the question atm. hut (NON musketeers) there's someone near Goofyville... diplo says its near Bengale, Spice (d,78) to Dumbo... Gold (d,114) to DisneyChina. Elephant kills greek cat, stays green. rush some stuff
1784: Aztec ironclads make vet musketeers, hut (Advanced Tribe???) means we are now short military on the frontier... named Camp Wannaweep, ponder how to defend as we have a barb knight 2 spaces away and knight has 1 movement left. decide to sacrifice knight and look into rushing military or spy in both Camp Wannaweep and Tintin City. New vet Cavalry barely survives attacking unfortified roman musk on hills. exploring destroyer finds chinese destroyer on 2nd to last move, moves in for kill, now yellow. exploring freight finds indian freight stacked with something, they confirm they want war. hutfinder says another hut to the south, ponder if its an indian advanced tribe since the main indian cities are far to the southwest (they built wonders). move non-musk and diplo south.
exploring spy finds greek city of Pergame
1786: Greeks revolt back to democracy. find greek frigate while trying to deliver gold freight to Mycenae, find Bengal right where hutfinder said would be a hut... will revolt for 476 gold. indians must have a bit of a treasury. deliver 3 more food freights to complete UN. contact greeks, they become communism, we purchace Pergame and spy escapes to Small World. we capture Atomic Theory and get a rifleman.
1788: Aztecs develop electronics, greeks force cease fire with senate, indians kill musketeer with frigate in thunder mountain, barbs spawn by columbia and Orleans (french), build United Nations, indians, chinese, and romans abandon, gold (d,258) to Mycenae, gold (d,168) to PiratesoCarib, purchace Bengale (Theory of Gravity), indians force peace with UN.
1790: Aztecs revolt, indians start Hoover's, Indians proclaim Ghandi comrade, we discover Genetic Engineering, choose Steel, Gold (d,116) to DisneyChina, take out chinese destroyer. find Virconium (Roman, size 2), purchace. get a rifleman and that's it
1792: French revolt, Aztecs become Democracy, ack, 2 musks become stacked... lose elephant, rifleman becomes vet. hut (Advanced Tribe size 3, replete with Granary, marketplace and temple - named Zenon). finally a coastal town on that island - wow, that must be 3 Advanced tribes just realized Haunted mansion is down to a canon defending and size 4, darn musks all died. aztecs haven't spoken to us this turn and say we've wasted too much time chattering? bring spy and only rifleman from home continent, rush city walls. use cannon to kill dragoon on very last hit point and get vet!
1794: French form Democracy, rifleman barely defeats Aztec Crusader, gets promoted, has city walls now. Wine (d,510) to Tlaxcala, oil (xd, 76) to Tlaxcala, aztecs still say we've spent too much time chattering, we haven't been able to talk since before they revolted several turns ago... sell granary in Zenon, have enough to subvert Mycenae, spy vet! we need roads - every unit in there is vet (2 rifleman, knight, dragoon and cannon, hate to waste vets with our measily army atm. indian freights are 410 gold each!!! may not be worth bribing...
1796: Greeks break Cease Fire, destroy Pergame, French aquire Theory of Gravity from Romans for Electronics, Romans trade Electronics for Refining with Chinese, trade Refining for Atomic Theory with Greeks, Romans gift Refining to indians, we find Beijing, We steal Refining from Pharsalos after finding city is not on sale (1500 gold - almost double Mycenae's price), rehome mycenae knight and dragoon, pick up a spare musketeer outside Columbia. Gems (xd,124) to Tlaxcala
final thoughts: Steel will discovered next turn at 20% science as is. we have several cities that can build demanded freight (Mycenae Wine would be one of the most lucrative), we have 2 freights waiting for whatever wonder we wish to build - Hoover would need to be rushed soon if we want it before its built by the AI, the CfC would aid in war as well as celebrations if we want that one more. We have 3 freights due to be built next turn, and close to enough gold to rush most of the rest needed (would need to move galleon from Donald Duck to NeverNeverLand this turn if we do rush them). We are a little weak on military atm - most of the advanced units are in the outlying colonies and without backup. I left most of the active spies and transports without cargo with their movement for the next player to organize. also, the Representative govt AIs seem to be refusing to hear us even if we haven't talked in several turns...
anyway, after a long delay, the save 
Attachment: mi_a1796.sav
This has been downloaded 5 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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STYOM the tardy returns to the presidency, armed with a spotless reputation, but not much of a military... I know we're a democracy and all, but we can field some sort of army, can't we? 
(rereads rules) Ahh, I see, subverting OK... 
Checks for disorder, changes production away from Granaries (cripes, we ought to get the Pyramids before either city finishes building Granaries), and presses enter...
1808: Roman Destroyer sinks our Frigate.
Erm, Superhighways built in Donald Duck... which is currently working exactly 2 tiles with roads on them, who rushbuilt that? Superhighways completed in a few more appropriate places, too.
We make peace with the Aztecs - the better to subsequently ask them to withdraw 
Spy opens a hut full of barbs at 304, 118. Increment some Freight.
Romans land near SpaceMountain, kill the defenders except for one Spy 
1810: Spy bribes Dragoons near SpaceMountain and Dragoons kills remaining Roman units 
We demand that the Aztecs withdraw, and they do 
We can't bribe anything currently, so tax rate is adjusted to 2.2.6, 3 turns/tech.
Various cities renamed in a fit of boredom - Pharsalos>Flicka, Tlaxala>Pixar, Mycenae>Mr Toad's Ride, Tlacopan>Penzance, Bengale>Kiplingville.
Romans start Cure for Cancer.
1812: Roman transports traipse around our seas with impunity! Time for some better defenders than Horsemen 
Aztecs withdraw again when asked 
1814: Mobile Warfare>Flight.
Our August President decides to play with the tax rates again, settling on 2.6.2 to let some of our smaller cities grow.
This is a conquest game - and yet our production capacity is quite low. The next order of business ought to be factories, to produce the Armor units we need, and CfC, if we can get it.
War with Aztecs, after we ask them to leave Greeks declare war as our Cannon destroys an Aztec defender.
Tlatelolco falls to our Cavalry and we take Flight. Aztecs demand, and get, a peace treaty.
Research begins on Radio.
1816: Greeks start Cure for Cancer. Taxes adjusted to 3.6.1, for the cashflow.
We kill a trespassing Greek Partisan, and Aztecs/Indians declare war.
French start Cure for Cancer.
Greeks land suddenly and destroy Camp Wannaweep, taking Mobile Warfare, and destroy defender in Tintin City 
1818: Our Frigate sinks a marauding Roman Destroyer. Jungle Cruise liberated, and we gain Fundamentalism. Aztecs again force peace.
Sell Marketplace in Tintin City as it is indefensible now 
Taxes re-tweaked to 6.3.1, after 2 turns of growth.
Greeks capture Tintin City, taking Automobile.
1820: Cure for Cancer completed in Orlando. Greeks, French, Romans abandon it.
ChunderMountain founded. Aztecs withdraw when asked nicely 
1822: Aztecs withdraw again, when asked nicely 
Tlatelolco renamed Lilo.
**********************
Well, a bit of this and a bit of that. Magic Kingdom is celebrating at 30% lux, thanks to CfC, and we can probably run it up into the 30s, size wise. We have a few better defenders now, made necessary due to Roman and Greek incursions. My successor may want to trade more than I did - a desultory effort, really, and the bonuses didn't really justify it. Radio should be discovered next turn. We are positioned to celebrate a few of our cities, or rushbuy Armor/Fighters to polish off the Aztecs... or both 
Attachment: mi_a1822.sav
This has been downloaded 7 time(s).
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