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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:25
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The doctor returns, or: how I learned to stop worrying and love the hard drive.
Unfortunately there was a brief delay in start of the second reign of the doctor, due to a strange illness hard to diagnose with the backward medical techniques of our time. But finally all is well, and he steps up to take charge, as is fitting.
1500: taxes at 70%, the strategy seems to be one of cara's and diplos to 'acquire' research from our friendly neighbours. But the treasury is at 2000.........the pork-barrel overfloweth, but where are all the pigs? 
The doctor launches his comprehensive spending review; there is something for everyone.
1510 - Aztecs make laughable threats. Settler and diplo produced. NONE cannon acquired from aztecs.
1520 - 3 diplos, 4 caras. Monotheism discovered, Theology chosen. Beads to Pharsalos and Mycenae 72 and 32 respectively.
1530 - Cara and Musket produced. Cara to Tlacopan 40 gold.
1540 - Tlaxcala 62 gold. 2 cara, 1 settler produced. Galleon produced.
1550 - Chemistry borrowed from Romans (Antium).
1560 - MK 27. 3 caras produced. 1 galleon
1570 - Beads to Mycenae (32). Gold to Pharsalos (36). 2 caras produced.
1580 - Barracks in Carribbean. 3 caras produced. Beads to Tlaxcala (68). Wltkd next turn in Anaheim.
Thus the reign ends. Trade is looking better, and many diplos are out questing for knowledge. Soon we can build JSB and this will be very useful for the upcoming 'clad churning phase.
Over to the errant archer.
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Straybow
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SG(2)
gone but not forgotten
Jan 1970 time: 23:25
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1580 4 Settlers? 5 Markets? Theology on the back burner? Me confused.
Where are these 'vans going? And what darn fool used the GoTo?
1590 Canton builds the Eiffel Tower! President Straybow almost offers
surrender, but remembers that he's a cheese-eating rodent, not a snail-
eating surrender monkey. Send 'clad from ThunderMtn to sink Roman ship
and 3 cargo; now Vet. Tiki Spice to Tzin 90, that should finish Theology.
Start moving ships to MK for Shakespeare to quell unhappiness.
1600 Lab rats invent Theology; Stinkin' Aztecs get RR and cancel HG: 
Nine cities go into disorder! I must choose between Exp and RR, and
somehow I doubt ole Monty is willing to trade. RR it must be or forget
Darwin! Hypo wants peace, we agree but can't ask for Tribute? MK Gems to
ThunderMtn 159; TM Beads to MK 53 (not like there's demand anywhere)
Dip destroys Colosseum in Rome (what else are they good for?)
Set rates to 4/4/2 (Oh yeah, and Carib built a Mkt)
1610 Order restored in the Rat race. Main Street Gems to MK 22 (+6 )
Greek city revealed by barb attacks near Buffalo W of Carib
1620 SpaceMtn builds Mkt, Steamy Cloth to MK 22 (+7 ) I just noticed that
ThunderMtn has Gems as a repeating demand! 
1630 ThunderMtn Mkt, exploring, pushing camels around 
1640 Mal Temple; Tiki, MainSt, Tomorrow & Steamy Mkts; several Gems 
Lab rats build a Choo-choo, I choose Explosives next. Find continent to
West of Aztecs
1650 Coal now in demand! MK Gems to ThunderMtn 110; demand vanishes 
Euro Gold to Tomorrow 64, Hut Adv Tribe Goofyville (size 2, Temple) to
West of Aztecs. All warships now registered in Magic Kingdom, their families
cheered by the Bard. 4 food and 4 commodity 'vans invested in
1660 Darwin's Voyage completed in Steamboat Willy (where else?) gives us
Explosives and Industrialization, and we are studying Corporation
Aargh, Indian Frigate sunk our Galleon near Goofytown. DDuck beads to MK
11 (and only +4??) Bribe barb elly near DisChina, move Dip in range of barbs
near unnamed Greek city. New continent found to North, drop off a 'van to
explore while the Gold 'van gets delivered to Carib.
State of the Nation Address
Our trading empire is now the finest in the world! Markets more than doubled to 12, and new routes raise intercity trade by a third. Settlers are improving the land. Our warships press toward our enemies, and our sailors brave shoals and shores to find new lands.
I petition the Senate, and my distinguished successor, to build the glorious pipe organ that Songmeister Laureate Bach has envisioned for us. The Indians have already started to build one, determined to seduce him to their lands.
Planting forests near MK so we'll be back up to 10 shields, and near shield-impoverished SW. With a few more turns I would send a Settler or two for new cities on the continent just discovered, and replace them with Engrs for all the yardwork. There's plenty more of that needed.
I can't believe I didn't raise lux seeing two civs were already researching RR. And I forgot to drop science to nothing and hold the caravans until Darwin was finished. D'oh! Headed for the mop closet at The Institute.
Attachment: mi1660.sav
This has been downloaded 6 time(s).
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:25
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Thanks for the input, DrSpike & La Fayette. The Academy's helpful mien is such a boon! 
-----------------------
Well, I opened it up and had a look around. Actually looked like a pretty normal progression from my previous go-round. Could it be that this game is being played roughly in "my" style? 
Summary of Conditions: We are a Spotless Democracy with 2063 GP, turning a lovely profit @ 40-40-20. At peace with all but the Romans -- so at least there's someone to fight! Just started Corporation, research = 6 turns @40%.
Pop = 6.71 MM but we are actually 2nd in Land Area to the filthy Greek pig-dogs. Need new settlements!
Indians and Chinese both building Bach's Big Organ, so we'll be needing to rush some camels (fortunately, have cash ). Currently 12 are in production, along with 3 engineers, 2 muskets, and a couple of marketplaces. Hmm.
Notably needed techs -- Military!!! Conscription, Leadership -->> Tactics. University, Ironworking also MIA.
Tinkering suggests we can do some celebrating at 10-40-50. Will think about that prior to hitting "Enter."
Tonight -- We play. 
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