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leiavoia
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Or-E-gun
Nov 2001 time: 22:25
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from what i'm hearing from the beta testers, playing MP with no previous experience is not only a serious mistake, but may be almost impossible. MOO3 has a very steep learning curve.
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MrBaggins
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MP is a bandaid for the fact that SP AI's generally suck... no one in their right mind would choose an MP game over a SP game for a TBS, if the AI were as skilled and adaptive as a human opponent, cos they could play when ever, how ever long, choose *how* skilled their opponent was and their opponent would never b1tch about losing... oh... and you could have any number of these opponents.
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MrBaggins
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That assumes that humans you face will always be more skillful than an AI.
An adaptive AI combining the best strategies of human play, could ultimately play better than a ever human could, since a human doesn't have the same ability for internal statistical analysis that a computer does (given appropriate data.) A human cannot perform several million calculations a second. Also no human intrinsicly 'knows' all the other strategies and game histories that an adaptive AI might use, gleaned from a large subset of humans, playing a large sample of games.
MrBaggins
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MrBaggins
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quote: Originally posted by Alexander's Horse
Comps never play as well as humans. I prefer MP. |
They haven't. Yet.
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MrBaggins
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Who can say? Very difficult to know when it will... but its more a when than if; the improving financial modelling AI models will ultimately be leveraged for game intelligence.
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MrBaggins
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and computer games (and AI) haven't been around long in terms of human history... so its really quite a short yet.
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Araanor
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The complexity of games have increased considerably since it's humble beginnings, which complicates the programming of AI. Even if computer resources have increased massively, there's not so much of it dedicated to AI as you would hope. As always, graphics takes the first seat.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:25
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Well if you play it MP as soon as it comes out it will also mean that the Level between the Players is more similar.
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Jack Frost
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MP would require more patching then SP. People playing against eachother in a real competitive environment usually try to leverage every advantage they can find. This results in the discovery of certain units/techs/strategies being overpowered. This often needs patching to 'balance'.
I am personally in the MP camp. More then even being a strategy addict, I am a competition addict, and playing an AI - better or worse is inherantly less exciting. Winning against one is less of an achievment, losing against one is less of a dissapointment. Playing against a human, I want to win. Playing against an AI I don't really care...
and **** it will take years for them to make an AI properly trash talk.
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Alexfrog
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quote: Originally posted by MrBaggins
MP is a bandaid for the fact that SP AI's generally suck... no one in their right mind would choose an MP game over a SP game for a TBS, if the AI were as skilled and adaptive as a human opponent, cos they could play when ever, how ever long, choose *how* skilled their opponent was and their opponent would never b1tch about losing... oh... and you could have any number of these opponents. |
No way....even if the AI was completely lifelike, I would still prefer to play against a friend, i.e. someone I can interact with and talk about the game with....
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Alexfrog
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quote: Originally posted by viciouscycle
Make your time. |
Hello Gentlemen
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