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darcy
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quote: at least updates for MOM and MOO1&2 for better graphics and advanced OS compatibility. |
I doubt the source code is still available. It's usually thrown away if can't be exploited commercially anymore.
Closed source = Evil
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Araanor
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quote: Originally posted by jscott991
Neverwinter Nights was no where near finished when released. Need I remind of you of the XP bug? The fact you couldn't complete the Host Tower chapter about 50% of the time because the battle on top would not start? |
And they spent 5 years and gobs of people making it. The Aurora engine isn't even new, they used it in MDK2. NWN is a joke. Bioware rakes in the cash anyway.
quote: If you wanted Diablo 3 or Dungeon Siege 2, you were largely satisfied. |
No, Diablo has at least interactive combat.
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jscott991
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I didn't realize true DnD involved one player character walking around slaying dragons by themselves. I didn't realize true DnD was a non-party experience. Interesting. To think, I always thought DnD was about semi-realistic, party-based roleplaying. I guess I was wrong.
Perhaps I'll boot up NWN and slay the most powerful Red Dragon in the land with just my fighter again. I guess that's true DnD.
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jscott991
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A henchman and a badger do not constitute a party. Especially given the atrocious state of henchmen AI in NWN. Its not even fair to BG and IWD to use the word party in the same sentence as NWN.
NWN was a dumbed down version of Diablo. It hacked and slashed the 3E DnD rules into bits and pieces and threw what was left into the game. The modding community might, by now, have made some things to make it interesting, but the game as released by Bioware and the game concept (one PC running around saving the world all by himself, with only a drone to help him) is not DnD and its barely roleplaying.
quote: Originally posted by Grumbold
Any single PC can, when sufficiently powerful, defeat all monsters less powerful than themselves. NWN was designed primarily as a multiplayer experience and works best like that. It was given a SP element by popular demand and many players derive entertainment using it like that. Don't pretend that NWN is a non-party experience though. Even SP you had pets and henchmen should you choose to employ them. |
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Araanor
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Funnily, Bioware sure takes the time to hype the nwn single player in their press releases.
http://www.bioware.com/bioware_info...leases/nwngold/
"for the first time ever, a true translation of the D&D® ‘Dungeon Master’ to electronic entertainment."
Right.
Why release a full-worthy game when the modders will do it for you and you get to charge?
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jscott991
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Pen and Paper DnD is a social experience. DnD computer games that take over 100 hours to complete are not usually.
But, I have played NWN, BGII, IWD, and IWD2 through as both single and multiplayer experiences. NWN's XP bug, its strange game crashes (for God's sake don't rest or be anywhere near a door when the game is saving), and its completely unimaginative campaign (I'm sorry, wasn't the game supposed to be set in the Forgotten Realms, because that's nothing like the FR the books present) make it the biggest disappointment in RPG's since Undermountain nearly killed the genre years ago.
Bioware sold the BG audience out to capitalize on the popularity of Diablo and Dungeon Siege. I wouldn't have any problem with that, except that they claimed they were making a 3E DnD product. There's about as much 3E Dnd in NWN as there will be in MOO3.
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Araanor
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More NWN fun.
TOEE will be more faithful to 3e D&D than Bioware ever could. Just can't be without that neutered real-time, eh?
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jscott991
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Frankly, Grumbold, I sweep NWN aside because the XP formula is too screwed up to make a playable game. I know a few hardcore DnD modders managed to put the real XP system into the game, but it seemed more trouble than it was worth. DnD, for me, is about character progression and advancement as much as about interacting with friends or NPC's, and NWN completely botches the awarding of XP.
I do find it interesting that you think NWN did a good job implementing the 3E rules. I've read most of the 3E DnD and FR products that have been released and, frankly, Bioware's product really doesn't bear that much more of a resemblance to 3E than Dungeon Siege does. Superficially, it uses the same terms and stats as 3E, but it doesn't come close to properly applying those stats and rules in the way 3E intended.
I am though willing to concede that I am a huge of fan of BG2 and, to a lesser extent, IWD. Multiplayer is a fun but fleeting diversion compared to single player and Bioware's abandonment of the single player audience and, really, their betrayal of them based on the marketing of NWN deeply effects my perception of the game.
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kalbear
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I would be shocked if MOO3 didn't get patched at some point. I've never been involved in a project that did not have a projected patch-like idea in mind. Most projects these days actually have a resolution of 'patch', and go in planning on releasing patch X on this day.
That being said, I'll also be surprised if there are many balance-type changes in the game. There aren't any overreachingly huge deals in the tech tree or in the race picks that makes the game broken, like they did in Moo2. It is a much more strategic game, in that sense.
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Grumbold
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London, UK
Mar 2000 time: 05:25
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quote: Originally posted by jscott991
Frankly, Grumbold, I sweep NWN aside because the XP formula is too screwed up to make a playable game. |
Please explain what you mean by this. You kill a monster, you get Xp. Unless you use the level 1 pet exploit you get a consistent amount of Xp. The amount you get is set at a level that ensures good progression in a computer game where you can kill 5 monsters in the time it would take a PnP team to get their dice out. If they followed the official WoTC 3e guide then after 400 fights of an appropriate challenge rating your character would be lvl 20 and it would be time to roll up another one. The only mods I saw in the making were ones determined to make it harder to get Xp, not easier.
All modifications to the basic 3e ruleset were as sanctioned by WoTC. Trying to get a PnP game into a CRPG some items are going to have to bend.
Last edited by Grumbold on 08-02-2003 at 05:26
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CharlesBHoff
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el paso texas
May 2002 time: 05:25
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The early computer game didnot really have that many bugs in then compare to today games. The first computer game I play was Wizardry 1 which only needed 128 k of memony and IBM DOS.
I like BG 1 and 2 and IWD 1 and 2. I also play p&p roleplaying games than as DM I do make change in the rules. I allow all my player to have than XP pool to help then
pay for makeing magic idems without loseing levels.
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Corentor
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Yesteryear's games were also not nearly as complex.
Consider, games used to come out on floppy disks maybe totaling 5 megs. Now they come in multiple CDs totalling over a gig at times.
As complexity goes up, bugs are bound to go up as well.
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darcy
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Complexity does not equal size.
You get tons of videos, CGIs and voice acting of questionable quality today, but that doesn't make the games more complex. In fact it makes them less complex, because time and money that flows into eye- and earcandy is not available for developing relevant content.
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Corentor
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quote: Originally posted by darcy
Complexity does not equal size.
You get tons of videos, CGIs and voice acting of questionable quality today, but that doesn't make the games more complex. In fact it makes them less complex, because time and money that flows into eye- and earcandy is not available for developing relevant content. |
Ask yourself this.
Let us take 2 games, say Dune 2 and C&C Generals, both comming from the same lineage of the now defunct Westwood studios.
Compare the AI in Dune 2 and then in the most recent C&C Generals. Which is more complex?
Compare the physics engine of Dune 2 and compare it to Generals.
Compare the number and complexity of calls made to graphical drivers in Dune 2 and Generals.
Actually compare any 2 games. Simcity and SC4000.
Warcraft and Warcraft 3.
Hell even Moo and Moo3.
You really have no idea what your talking about when say complexity of the code has gone down from yesteryear.
Let me guess, you haven't even coded a single line in your life have you....
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rhofman
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Richmond, BC
Feb 2003 time: 21:25
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Well said Corentor.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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