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gunnergoz is offline gunnergoz
Chieftain
Sunny Sandy Ego, Calif.
Dec 2002
time: 21:25
  Old Post 04-02-2003 23:01 Visit gunnergoz's homepage!
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Layoffs = No Future Patches? Increase Your PM Length

With the apparent imminent layoffs of the development team, can we assume that there will be no future patches and upgrades to the game?

I'll be highly distressed about this if it is the case. I'd been counting upon some "massaging" of the basic game by the development team, perhaps a patch or two with a few tweaks and upgrades...maybe even an add-on disk like the one to Alpha Centauri, that added so much to that game.

Cripes, I hate bean-counters and land-sharks (lawyers).

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
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  Old Post 04-02-2003 23:20 Visit Lemmy's homepage!
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Patches?! The game won't need patches, it will be perfect out of the box!

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:25
  Old Post 04-02-2003 23:22
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Well, for one thing, a rumor is just a rumor. It's probably not worth getting upset over, yet.

That said, QS certainly demonstarated their willingness to lay developers off when they gave Emrich (the original designer) the boot.

/begin mostly baseless speculation

It all seems to make some kind of strange sense. Imagine QS going to IG and saying, "Once we release MOO3 we're laying the team off." IG replies, "OK, but make sure the game works well enough. We don't want any bad PR from a buggy game, especially if we can't patch it." QS replies, "OK, we'll spend an extra month or two regression testing it"

/end mostly baseless speculation

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:25
  Old Post 04-02-2003 23:32
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You don't need a full development team to release patches. Its a sad fact of this industry that when a project comes to a conclusion there simply arent always enough jobs for everyone on other projects to walk into at the same company. Layoffs are an unfortunate but regular occurrence.

A development team usually grows over the course of a project cycle then shrinks back to a core. Look at Civ III. Half the staff were on new projects at Firaxis before we got the box. Only a few were left to patch.

wervdon is offline wervdon
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Nov 2001
time: 23:25
  Old Post 04-02-2003 23:44
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I doubt the rumor is true given its source, but if it is true the only real significance if you ask me is the prospects for either an expansion pack or sequels to more of microprose's former titles.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
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  Old Post 04-02-2003 23:46
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I bet IG is kicking itself now that it didn't get MoO3 out before the rumor started. Its already got me more suspicious of the game.

Prairie_Hawk is offline Prairie_Hawk
Settler

Jan 2003
time: 05:25
  Old Post 05-02-2003 04:55
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Don't be worried about this rumour as it is pointless.

Its a well known fact that as a project closes down there is a shifting of manpower from development to maintenance. In other words, say you had 10 developers (programmers and techies) and several analysts for development Come time for shipping the time product, you will only require couple of developers i.e. programmers say 3 and 1 analyst. So major cost savings happen at this stage as company wants to pay for all its previous development costs and hopefully profit.

So all is cool, its the norm

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
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  Old Post 05-02-2003 05:29
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It is very suspicious if the rumor proves to be true...that does not bode well for the game.

They don't fire people for making good games. Unless politics gets in the way somehow

jscott991 is offline jscott991
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Jan 2003
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Even if the game is good, it is being released at a bad time of the year and might have suffered from cost overruns associated with the three additional months of testing/bug fixing. That could be a reason for the layoffs, despite the quality of the game.

Others will disagree, but not releasing this game before Christmas is going to seriously impact the sales and future support for MOO3. If they truly were fiddling around with MP bugs, then they are going to regret this decision, as they should.

viciouscycle is offline viciouscycle
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Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
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  Old Post 05-02-2003 06:11 Visit viciouscycle's homepage!
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quote:
Originally posted by jscott991
Even if the game is good, it is being released at a bad time of the year and might have suffered from cost overruns associated with the three additional months of testing/bug fixing. That could be a reason for the layoffs, despite the quality of the game.

Others will disagree, but not releasing this game before Christmas is going to seriously impact the sales and future support for MOO3. If they truly were fiddling around with MP bugs, then they are going to regret this decision, as they should.


I agree. But I don't think there will be a huge impact on future support. As Grumbold said, you don't need a big development team to release patches.

General Ludd is offline General Ludd
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Minion of the Dominion
Aug 2001
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  Old Post 05-02-2003 06:26
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quote:
Originally posted by jscott991
then they are going to regret this decision, as they should.


No they shouldn't. No developer should ever regret making their software the best they can, with as few bugs as possible.



I can't believe someone would say that about a computer game... do you even plan on playing this game, or do you simply work in retail?

Corentor is offline Corentor
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Dec 2002
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  Old Post 05-02-2003 06:59
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Don't worry about patching or the possibility of the lack of a patch or patches. It does not take an entire dev team to make patches, some gaming companies dedicate only a person or two who are familiar with the codebase and so long as the game is released without showstoppers, it is sufficient.

As for the rumors, for those of you who don't know, Fatbabies is one of the best sites on the net that dig up dirt on the industry. Unlike major sites which recieve large amounts of advertising dollars from gaming publishers and thus are worried about pissing them off, Fatbabies has no such dependencies and thus posts whatever it wants, whenever it wants, most of it comming from employees on the inside.

The rumor that the dev team is getting laid off is no surprise. Programmers and artists get paid decent money for their work and when a small developement house doesn't have a major project lined up with a publisher (a developer's primary source of funds), people have to be let go. It happens all the time and shouldn't shock or worry anyone.

Harry Seldon is offline Harry Seldon
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Oct 2002
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  Old Post 05-02-2003 08:56
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They don't look to be firing the entire staff. How many patches do you think this game is going to get? I think MOO1 had one; I don't even remember seeing one for MOO2, although in all fairness I don't think I looked for one. With all the testing they did it should be pretty smooth out of the box. They'll release a patch to balance gameplay and fix some bugs they didn't catch during BT, then probably abandon the title. Hip hip hooray for corporate America!!

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
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  Old Post 05-02-2003 09:08
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quote:
Originally posted by Harry Seldon
They don't look to be firing the entire staff. How many patches do you think this game is going to get? I think MOO1 had one; I don't even remember seeing one for MOO2, ...


You are talking a whooooole other era in gaming though.

H Tower is offline H Tower
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Jul 2001
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  Old Post 05-02-2003 10:35
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i have a simple math equation for you:

layoffs=!no patches

kalbear is offline kalbear
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Nov 2002
time: 05:25
  Old Post 05-02-2003 10:54
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quote:
i have a simple math equation for you:

layoffs=!no patches


Layoffs gets the negated value of 'no patches'?

Thus, layoffs == patches?

Just being a smartass.

I know of very few development houses that don't do this. It's a common thing for EA, for Westwood, for Interplay's various houses, and yes, for IG. Dont' fret about it none. It doesn't bode well or poorly either way for Moo3. It might bode ill for QS doing MoM2, however.

Moo and Moo2 had quite a few patches. Moo2 had at least 4 that I recall, and only two of them were actually good. Moo2 1.3 was hilarious, though - all the races were completely schizophrenic. They'd blame you for your economic imperialism as your BCs were in the multiple negatives, and then give you a planet as a peace offering to stop your warfare.

It was really, really funny. Especially on drugs.

A

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:25
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quote:
Originally posted by TheMaestro They don't fire people for making good games.


BINGO!

darcy is offline darcy
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Jan 2003
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  Old Post 05-02-2003 12:13
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quote:
If they truly were fiddling around with MP bugs, then they are going to regret this decision, as they should.

quote:
No they shouldn't. No developer should ever regret making their software the best they can, with as few bugs as possible. I can't believe someone would say that about a computer game...

Well, it is possible to say something like that about the MP part about a game. If I'm not mistaken the people who are actively interested in multiplayer gaming are a small and economically insignificant minority. They are however very vocal and naturally populate all internet sites, so they are often perceived as a majority and influence public opinion. So, late game MP problems might matter for less people than we think.

Arnelos is offline Arnelos
Emperor
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Sep 2002
time: 00:25
  Old Post 05-02-2003 14:19
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quote:
Originally posted by TheMaestro
They don't fire people for making good games. Unless politics gets in the way somehow


But, as in the case of Looking Glass Studios (to bring that up again...), no matter how many awesome games they made, one stupid over-budget flop was all it took to sink the place.

On the bright side, I'm reasonably sure (just my intuition ) that we're not experiencing that here. If I'm wrong, I'll have learned to trust my hunches less and stay well away from gambling

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
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  Old Post 05-02-2003 18:33
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quote:
Originally posted by Arnelos


But, as in the case of Looking Glass Studios (to bring that up again...), no matter how many awesome games they made, one stupid over-budget flop was all it took to sink the place.


What "stupid over-budget flop" did Looking Glass Studios make? I thought Thief 2 was their last game.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
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  Old Post 05-02-2003 18:42
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quote:
Originally posted by darcy


Well, it is possible to say something like that about the MP part about a game. If I'm not mistaken the people who are actively interested in multiplayer gaming are a small and economically insignificant minority. They are however very vocal and naturally populate all internet sites, so they are often perceived as a majority and influence public opinion. So, late game MP problems might matter for less people than we think.


I guess some people are so selfish and impatient that they don't mind geting unfinished games, so long as they don't have to wait.

Although I'm really doubtful about how moo3 is going to turn out after all the cuts, it's nice to see a game be delayed past a christmas release for once. It might be the first game I buy since NWN that was actually finished before release.

jscott991 is offline jscott991
Chieftain

Jan 2003
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  Old Post 06-02-2003 00:13 Visit jscott991's homepage!
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Neverwinter Nights was no where near finished when released. Need I remind of you of the XP bug? The fact you couldn't complete the Host Tower chapter about 50% of the time because the battle on top would not start?

If you want an example of a game largely finished before released, you need only look at the other DnD game, IWD2. There are minor faults in it, but nothing gamebreaking.

Arnelos is offline Arnelos
Emperor
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Sep 2002
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  Old Post 06-02-2003 12:55
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quote:
Originally posted by Osweld
What "stupid over-budget flop" did Looking Glass Studios make? I thought Thief 2 was their last game.


Eidos, the publisher for Looking Glass, spent inordinant amounts of money on Daikatana and went belly-up when the game completely flopped... Looking Glass, which was in debt, then went flop despite Thief 2 being a success.

Thus an awesome game developer that made awesome games went belly up and laid off their employees despite making a good game... it happens.

I'm not saying that Quicksilver is ANY of those things (an awesome developer or that it will go belly-up), just that the rumor (which I happen to think is probably false, but who knows), if true, would create a disturbing simularity to the demise of Looking Glass - a good developer gone the way of the dodo bird because of managerial incompetence.

That said, I'm highly skeptical of the rumor.

kalbear is offline kalbear
Warlord

Nov 2002
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  Old Post 06-02-2003 13:00
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eidos went belly-up? They're still quite active right now. DX2 is coming out, hitman 2 is doing decently, timesplitters 2 did great on the console, and they've got that whole tomb raider franchise to go on.

Eidos lost a lot on Daikatana, but I'd never heard anything about that loss being the reason that LG went under. If anything, it was due to the fact that Thief 2/System Shock 2 were both highly critical successes that did excessively badly in terms of sales, especially compared to what they expected.

General Ludd is offline General Ludd
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Minion of the Dominion
Aug 2001
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  Old Post 06-02-2003 18:52
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quote:
Originally posted by jscott991
Neverwinter Nights was no where near finished when released. Need I remind of you of the XP bug? The fact you couldn't complete the Host Tower chapter about 50% of the time because the battle on top would not start?



Well, I haven't actually played it much since it doesn't run well on my computer, that was just the last game I could think of where I didn't feel like I'd bought a beta version. I guess I could look even further back for my example, but I can't even remembre what games I've bought before then... it'd probably have to be Tropico or Deus Ex or something. Anyways, just shows my point.

Grumbold is offline Grumbold
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Mar 2000
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  Old Post 06-02-2003 19:05
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quote:
Originally posted by jscott991
Neverwinter Nights was no where near finished when released. Need I remind of you of the XP bug? The fact you couldn't complete the Host Tower chapter about 50% of the time because the battle on top would not start?

If you want an example of a game largely finished before released, you need only look at the other DnD game, IWD2. There are minor faults in it, but nothing gamebreaking.


NWN had minor bugs on release, nothing more. A tiny percentage of very vocal customers understandably made a lot of noise about the problems they had with the SP campaign. Others just mouthed off because they didn't like the style of the adventure itself.

Corentor is offline Corentor
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Dec 2002
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  Old Post 06-02-2003 20:25
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quote:
Originally posted by Arnelos


Eidos, the publisher for Looking Glass, spent inordinant amounts of money on Daikatana and went belly-up when the game completely flopped... Looking Glass, which was in debt, then went flop despite Thief 2 being a success.

.
.
.

That said, I'm highly skeptical of the rumor.


I believe you are refering to Ion Storm Dallas, the division of Ion Storm that was operated by John Romero. His situation has nothing in common with the rumoured QS layoffs. Romero proclaimed himself as the second comming and spent five years doing nothing while 3 full dev teams walked out on him and then he released a pile of trash as a game.

Looking Glass went under because of the same problem as rumored to be happening with QS: No new contract - hence no publisher funding them.

While it is still a rumour, it is from a site that has a history of getting it right since its info comes from employees on the inside.

The only thing I am worried is that if there is a layoff, that means no expansion pack or major new features in patches.

Harry Seldon is offline Harry Seldon
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Oct 2002
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  Old Post 06-02-2003 21:17
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If MOO3 looks good after it comes out, Maybe we can start a letter writing campaign for MOM2 or at least updates for MOM and MOO1&2 for better graphics and advanced OS compatibility.

jscott991 is offline jscott991
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Jan 2003
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Grumbold, you should visit the boards for NWN and look up the old problems with the conclusion of the Host Tower chapter. Bioware admitted that this problem was being experienced by many, if not most, players. The battle on the top would simply not trigger, making the campaign uncompletable unless you cheated and warped into the next chapter.

Plus, the XP bug which was not fixed until months after release substantially effected gameplay. You could earn XP about 3-4x faster if you just summoned a badger and had it hang around. The entire formula, which to my knowledge has never been totally fixed, made MP advancement nearly impossible. This is hardly a minor bug for a RPG.

I won't get in to how good or bad the game is. Suffice it to say, if you wanted BG3, you didn't get it. If you wanted Diablo 3 or Dungeon Siege 2, you were largely satisfied.

quote:
Originally posted by Grumbold


NWN had minor bugs on release, nothing more. A tiny percentage of very vocal customers understandably made a lot of noise about the problems they had with the SP campaign. Others just mouthed off because they didn't like the style of the adventure itself.

Grumbold is offline Grumbold
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Mar 2000
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  Old Post 06-02-2003 21:46
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Many players does not mean a great percentage of players. If you sell 100,000 copies and 2% have problem then you have 2000 unhappy customers, which nobody wants. I was actively reading and posting on those boards at the time those problems were experienced. It was all of a week before a verifiable workaround was produced.

People exploiting the code by summoning the weakest pet they could then killing the monsters that the game generated as a result is again no biggie imho. If they can kill the monsters without a decent pet but feel the need to cheat, so be it. Any true roleplayer summoned the pet they needed.

NWN was, thank god, nothing like Diablo or Dungeon Siege. It wasn't BG either. It is the first attempt to bring true D&D to the computer. I'm looking forward to the next installment of SP modules and plug in monsters, spells and hopefully other tools to make it more and more comprehensive.

 
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