Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Legoland > Team Scores
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 05-02-2003 09:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Team Scores Support Apolyton, pre-order Civilization IV

code:
YearGSNDGWRPVCLIUs
3000455550494946 49
2950465752515047 50
2900475953535148 53
2850496054555349 55
2800516256575449 57
2750536357595550 58
2710556458605650 60
2670566559625751 62
2630586660635852 63
2590596860645852 65
2550607061665953 66
2510627262676055 68
2470637363686156 70
2430647564696257 72
2390657665706258 74
2350667765716359 76
2310677966736360 77
2270688067756461 80
2230708168776462 82
2190718268786563 85
2150738469806564 87
2110748570816565 89
2070758670826665 91
2030768771846666 93
1990788871856767 95
1950808972876868 97
1910829172896968 99
1870849373907069 102
1830859574927169 104
1790879675937270 106
1750889876957371 109
17259010078967472 111
17009210180987573 113
167594103811007673115
165096104831037774117
162598106851067774119
1600100107881097875121
1575102109901128074123
1550104111921148173125
1525106113931178372126
1500107114951208472128
1475109117971228571130
1450111119991258770133
14251141211011278870135
1400116123103130900137
1375118125105132920139
1350 120127107134940141
1325123129109137950143
1300 125131111139970145
1275127134113141990148
1250 1301371151441010150
12251321401171461020152
1200 1351421191491040154
11751371451201511060156
1150 1401481221531070158
11251421501231551090160
1100 1451531251581100163
10751481551271611120165
1050 1501581301641140167
10251531621321671160169
10001561651351701180171
9751591671381721190174
9501631711411751210176
925 1661741441781220178
900 169177 147180 1240 181
875 172181 150183 1260 184
850 175184 153186 1270 187
825 179187 156189 1290 190
800 183191 159192 1310 193
775 187194 162195 1320 196
750 191197 164198 1340 199
730 195200 167201 1360 202
710 200203 170203 1370 205
690 205206 173206 1390 209
670 209209 176209 1400 212

Last edited by Sharpe on 18-04-2003 at 08:08

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:25
  Old Post 05-02-2003 09:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Does anyone know what the scores are based on?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:25
  Old Post 05-02-2003 10:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

City pop (the happier a pop unit, the more valuable IIRC) & territory.

Since we seem to have the most cities, our top standing makes sense.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 07-02-2003 08:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Looks like Gathering Storm, RolePlayers and New Demogyptica are emerging as our main rivals so far. They also seem to be the only ones nearly keeping pace with our rise in scores in the past 10 turns.

Scores updated to 1870 bc now.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 10-02-2003 05:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

Scores updated to 1790 bc now.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 18-02-2003 07:47
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Scores updated to 1675 bc

Analysis:

Lux is in REAL trouble if the change in their score indicates much - they have only gained 1 point in the past 3 turns and 4 points in the past 7 turns. Maybe there is something to that talk about Lux being exterminated !!

(In comparison, we have gained 4 points in the past 3 turns and 16 points in the last 7 turns)

We are still gaining points faster than everyone else, but GS, ND and RP points are rising almost as fast as us.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 19-02-2003 07:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Hmm, well in the 1650bc turn, someone else (RP in this case) grew faster than we did!!

First time that has happened since the 2550bc turn...

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 21-02-2003 01:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Updated

The RP are growing fast!

Sharpe, do you have html on? Your post should work now and it isn't Damn.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:25
  Old Post 21-02-2003 02:16
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hmm... ND and RP are growing pretty equally... GoW will probably be a deciding factor in whichever side comes out on top in any upcoming wars...

And I really want to know what's going on with Vox... they aren't growing much at all.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 21-02-2003 11:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Remove this text

Yeah, that's interesting. Their land must not be very good. Apparently technologically they are advanced. Maybe their teritorry is not too big or they didn't REX. They have almost the same points as the Luxes, who are close to being exterminated. I just don't get it.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:25
  Old Post 21-02-2003 15:11
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

If they have a small landmass, they will be anxious to settle on our land. Also since they are not buiding settlers, they would be building up an army.

Hmmm...I'm I just being paranoid?

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 21-02-2003 15:43
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yes

Or, if they're building an army, it is for the GS, which I don't mind

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 22-02-2003 21:25
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

Scores updated to 1600 bc

RP is now really gaining on us - GS and ND are now keeping pace with us. Looks like territorial wise and in number of cities they have at least caught up with us...

Time to expand soon again I think (T minus 10 turns?)

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 24-02-2003 08:15
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Get a bigger avatar today!

Updated to 1550 bc save

Our lead remained the same for this turn anyway - though Reliant is closing - oops I meant RP is still closing the gap.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 25-02-2003 08:08
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Updated to 1525bc save

Uh oh, we only grew one point in the 1525bc turn - first time that we grew only 1 point since the 2310bc turn

Worse yet RP grew 3 points again - gap between the two of us is only 9 points.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 25-02-2003 11:05
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

This is because the score is an average score of all the turns until now and we didn't expand in the last turns, thus our teritorry points didn't grow at all. We are still gaining points due to the increased population.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 25-02-2003 11:30
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yeah, guys, take the score with a grain of salt. It says absolutely nothing about how well a civ is doing in the early stages of the game, since it reflects only territory and population (+culture? not sure). It does not reflect anything else, like infrastructure, possible future expansion etc... so do not panick seeing us "losing" the lead. Actually, losing the lead altogether for a moment would be a good thing, since we would be getting less attention from other teams, flying even "lower" under the radar.

Do not get mislead by the score! The less others think of us, the better our chances to succeed with our plan.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 25-02-2003 12:10
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by vondrack
The less others think of us, the better our chances to succeed with our plan.

You seem to have a very close relation with your plan, Radek

Just kidding, I know it is our plan and it is a good one. After all, how else would we prove that we are builders, if not by building WONDERS of the World? Amnd when these wonders are useful too, it means that we are on the right track

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 25-02-2003 13:06
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Tiberius
You seem to have a very close relation with your plan, Radek

Well, yes, I do, even if it is not mine anymore... I wanted The Great Lighthouse as the other edge first... But it's now useless, so I have had to adopt "your" Pyramids...

I feel so strongly about the plan, because if we succeed, it will - IMHO - make such a HUGE difference that we will be likely to never have to care about others again... just building like mad. And if we fail, we would still not lose that much, we would basically just remain in the position we are now. Even without Pyramids, we should be able to settle our landmass in a reasonable time, plus we will get some of the missing techs from Luxes. So for me, it is an opportunity of such a low risk and high yield that I would terribly regret missing it in favour of any short term goals.

Don't get me wrong, I seriously consider every new development... pondering about if it is still wise to stick to O2E. But so far, nothing made me change my mind... I still believe we should go for it. RPers spotting our coastal waters was actually very helpful, because we were able to rule out the GLh and recognize the Pyramids, which are admittedly a wonder much more useful, as the way to go. If RPers do not have Map Making (-> no Galleys), they are no threat to us.

Then the Lux thing... in fact, I believe that this development helps us even further, lowering the risk involved, providing sort of a backup plan to use in case we miss on the Great Library (replacing it with Pyramids and scratching the other wonder or going for something less spectacular like Oracle...). Plus, we do not need to settle Legos Minor, while at the same time gaining the benefit of a relatively trustworthy neighbour...

Speaking of this "relative trustworthiness", let me explain something. Having had several lengthy chats with Trip, I guess I have been able to get some sort of a feeling about this guy. Surprisingly, he is not really cocky, if you speak directly to him. His cockiness as seen in the forums is probably just a rather weird way of having fun. He has been very reasonable and open to me, while never becoming toadyish.

That said, I seldom believe such feelings. I usually ask about incentives, about reasons, about what the other person can gain by doing this or that... and when I ask what could Trip get by backstabbing us in the future?, the answer is surprisingly... almost nothing! He is a proud person, that's correct, and he longs for being recognized (just see his efforts to become first a Consul then the SMC in the ISDG). But to allow another team to virtually "save" him, then backstabbing to make his way to the ultimate victory, would do just the opposite - he would be held in scorn, since winning in this way may be used only to prove your immorality and ruthlessness, but not your Civ3 skills. He could always be silenced by simply saying "if they hadn't saved you before, you sucker, you would never ever had a chance..."

That said, the only exception would be if we bleed him dry for providing the refuge - then, it might be sort of "justifiable" to be less than extremely grateful. But if we are generous, I am strongly convinced we will never have to worry about Luxes on Legos Minor, as the only thing that could gain Trip glory, respect, and recognition, would be a triumphal return to the Bob continent, paying back his "debts" with ND there.

And that, folks, is something we would really like to happen, won't we?

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:25
  Old Post 25-02-2003 21:11
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

We have flat lined on the score, but that is temporary.

Meanwhile, RP is skyrocketing. Likely to do with territorial expansion. I tracking the scores as compared to the Average Turn Score. They are making a very impressive climb, at the expense of LI.

I also have a lot of confidence in Double Edge. Naturally, the first edge (GLib) is key. I'm sure a couple of other teams are eyeing this wonder. I hope we have the shields to pull this off. I recall many times the AI stealing a key wonder when I had 1 or 2 turns until completion.

The second edge is not a requirement. Pyramids would help tremendously in our expansion. We could cover Legos Major in a shorter amount of time. Therefore, sealing our right to our lands. I will get the Pyramids for sure.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 05-03-2003 07:42
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization 2

Sorry guys, didn't have a chance to update the scores until now (in other words - I was too lazy too or forgot )

Now updated to 1425bc.

As Vondrack mentioned - the score is only one component of measuring a civ's power and right now it is heavily weighted towards the amount of territory that one has (then again it will be later on in the game too )

Still it is worth noticing that the score does tell us that RP is growing rapidly compared to us in the past few turns - which might mean that they may have as many or more cities than we do currently (something that we will rectify shortly ...) and did accurately forecast Lux's decline.

A current observation is that Vox is also remaining relatively stable. Now admittedly we know that they gave a city to Lux and that couldn't have helped their score, but it is interesting that GS has been keeping pace with us while Vox hasn't... might mean that GS could be becoming much more powerful than Vox. Something to keep an eye on.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:25
  Old Post 05-03-2003 22:27
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Sharpe, thank you for the information. I have been doing some tracking myself.

When compared to the average round score, Vox has been on the decline for many years. While GS has been a slight improvement scale. Based on the score, GS is well ahead of Vox.

RP has definitely made up a lot of ground. they had a big jump in 1650 and their growth curve is slight better than ours. With them taking over land, this growth is expected.

GoW is holding steady after declinging for several turns. But they are still below the average. The other big losers are Lux and Vox.

Legoland is on a steady growth curve. I don't see RP overtaking us unless something dramatic occurs. I think we are safe.

GS is on a very slight growth curve, they a poor start. ND is just holding steady.

I would add the chart to this thread if I knew how (I don't think I can). If someone is interested in looking at the chart, I can email them. Or if there is any demand, I will email to Vondrack for posting.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 05-03-2003 23:02
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by lmtoops
I would add the chart to this thread if I knew how (I don't think I can). If someone is interested in looking at the chart, I can email them. Or if there is any demand, I will email to Vondrack for posting.

Just email it to me, please, and I will post it. I think it will be interesting to have a look.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 06-03-2003 02:09
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Lose 30 kilos (of popups)

OK, here is Leo's score chart (Leo, feel free to edit your comments in):

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 06-03-2003 02:14
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

What is "0" in this graph?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 06-03-2003 02:59
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Tiberius
What is "0" in this graph?

Not sure.. not my chart... but "0" appears to be the "average" score of all teams in a given turn, while the charted values are relative to this average.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:25
  Old Post 06-03-2003 02:59
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Inflate your Upload Space

Zero is the average score for that turn. So the formula for each point is:

(Individual Team Score on Turn X) - (Avg. Team Score on Turn X)

So the lines represent the Team Trend vs the Average Trend. Teams with an upward trend are beating the average.

One thing to remember is that for every upward trend, there must be a downward trend. For example, in about 1650 RP went up and then down, but GW went down and then up.

So did I complicate things further?

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:25
  Old Post 09-03-2003 02:25
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Suffering from ads?

* Updated *

(I don't know why do I get the extra blank lines Must be reated to how Poly translates posts into html code)

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 09-03-2003 03:32
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Help yourself to an AD-FREE life

Actually I like it the new way - much cleaner.

As for the extra lines don't worry, as we add years the table might move up and if not we can always start a new thread for the scores.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:25
  Old Post 09-03-2003 04:14
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Tiberius
* Updated *

(I don't know why do I get the extra blank lines Must be reated to how Poly translates posts into html code)

Tibi, you must remove all linebreaks ("enters") from the html code. The code will then be somewhat less nicely formatted and more difficult to read and add to, but the extra lines will disappear.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0710 seconds (91.91% PHP - 8.09% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net