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Sharpe
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Ontario
May 1999 time: 00:25
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code:
| Year | GS | ND | GW | RP | VC | LI | Us |
| 3000 | 45 | 55 | 50 | 49 | 49 | 46 |
49 | | 2950 | 46 | 57 | 52 | 51 | 50 | 47 |
50 | | 2900 | 47 | 59 | 53 | 53 | 51 | 48 |
53 | | 2850 | 49 | 60 | 54 | 55 | 53 | 49 |
55 | | 2800 | 51 | 62 | 56 | 57 | 54 | 49 |
57 | | 2750 | 53 | 63 | 57 | 59 | 55 | 50 |
58 | | 2710 | 55 | 64 | 58 | 60 | 56 | 50 |
60 | | 2670 | 56 | 65 | 59 | 62 | 57 | 51 |
62 | | 2630 | 58 | 66 | 60 | 63 | 58 | 52 |
63 | | 2590 | 59 | 68 | 60 | 64 | 58 | 52 |
65 | | 2550 | 60 | 70 | 61 | 66 | 59 | 53 |
66 | | 2510 | 62 | 72 | 62 | 67 | 60 | 55 |
68 | | 2470 | 63 | 73 | 63 | 68 | 61 | 56 |
70 | | 2430 | 64 | 75 | 64 | 69 | 62 | 57 |
72 | | 2390 | 65 | 76 | 65 | 70 | 62 | 58 |
74 | | 2350 | 66 | 77 | 65 | 71 | 63 | 59 |
76 | | 2310 | 67 | 79 | 66 | 73 | 63 | 60 |
77 | | 2270 | 68 | 80 | 67 | 75 | 64 | 61 |
80 | | 2230 | 70 | 81 | 68 | 77 | 64 | 62 |
82 | | 2190 | 71 | 82 | 68 | 78 | 65 | 63 |
85 | | 2150 | 73 | 84 | 69 | 80 | 65 | 64 |
87 | | 2110 | 74 | 85 | 70 | 81 | 65 | 65 |
89 | | 2070 | 75 | 86 | 70 | 82 | 66 | 65 |
91 | | 2030 | 76 | 87 | 71 | 84 | 66 | 66 |
93 | | 1990 | 78 | 88 | 71 | 85 | 67 | 67 |
95 | | 1950 | 80 | 89 | 72 | 87 | 68 | 68 |
97 | | 1910 | 82 | 91 | 72 | 89 | 69 | 68 |
99 | | 1870 | 84 | 93 | 73 | 90 | 70 | 69 |
102 | | 1830 | 85 | 95 | 74 | 92 | 71 | 69 |
104 | | 1790 | 87 | 96 | 75 | 93 | 72 | 70 |
106 | | 1750 | 88 | 98 | 76 | 95 | 73 | 71 |
109 | | 1725 | 90 | 100 | 78 | 96 | 74 | 72 |
111 | | 1700 | 92 | 101 | 80 | 98 | 75 | 73 |
113 | | 1675 | 94 | 103 | 81 | 100 | 76 | 73 | 115 | | 1650 | 96 | 104 | 83 | 103 | 77 | 74 | 117 | | 1625 | 98 | 106 | 85 | 106 | 77 | 74 | 119 | | 1600 | 100 | 107 | 88 | 109 | 78 | 75 | 121 | | 1575 | 102 | 109 | 90 | 112 | 80 | 74 | 123 | | 1550 | 104 | 111 | 92 | 114 | 81 | 73 | 125 | | 1525 | 106 | 113 | 93 | 117 | 83 | 72 | 126 | | 1500 | 107 | 114 | 95 | 120 | 84 | 72 | 128 | | 1475 | 109 | 117 | 97 | 122 | 85 | 71 | 130 | | 1450 | 111 | 119 | 99 | 125 | 87 | 70 | 133 | | 1425 | 114 | 121 | 101 | 127 | 88 | 70 | 135 | | 1400 | 116 | 123 | 103 | 130 | 90 | 0 | 137 | | 1375 | 118 | 125 | 105 | 132 | 92 | 0 | 139 | | 1350 |
120 | 127 | 107 | 134 | 94 | 0 | 141 | | 1325 | 123 | 129 | 109 | 137 | 95 | 0 | 143 | | 1300 |
125 | 131 | 111 | 139 | 97 | 0 | 145 | | 1275 | 127 | 134 | 113 | 141 | 99 | 0 | 148 | | 1250 |
130 | 137 | 115 | 144 | 101 | 0 | 150 |
| 1225 | 132 | 140 | 117 | 146 | 102 | 0 | 152 | | 1200 |
135 | 142 | 119 | 149 | 104 | 0 | 154 | | 1175 | 137 | 145 | 120 | 151 | 106 | 0 | 156 | | 1150 |
140 | 148 | 122 | 153 | 107 | 0 | 158 | | 1125 | 142 | 150 | 123 | 155 | 109 | 0 | 160 | | 1100 |
145 | 153 | 125 | 158 | 110 | 0 | 163 | | 1075 | 148 | 155 | 127 | 161 | 112 | 0 | 165 | | 1050 |
150 | 158 | 130 | 164 | 114 | 0 | 167 | | 1025 | 153 | 162 | 132 | 167 | 116 | 0 | 169 | | 1000 | 156 | 165 | 135 | 170 | 118 | 0 | 171 | | 975 | 159 | 167 | 138 | 172 | 119 | 0 | 174 | | 950 | 163 | 171 | 141 | 175 | 121 | 0 | 176 | | 925 |
166 | 174 | 144 | 178 | 122 | 0 | 178 |
| 900 |
169 | 177 |
147 | 180 |
124 | 0 |
181 |
| 875 |
172 | 181 |
150 | 183 |
126 | 0 |
184 |
| 850 |
175 | 184 |
153 | 186 |
127 | 0 |
187 |
| 825 |
179 | 187 |
156 | 189 |
129 | 0 |
190 |
| 800 |
183 | 191 |
159 | 192 |
131 | 0 |
193 |
| 775 |
187 | 194 |
162 | 195 |
132 | 0 |
196 |
| 750 |
191 | 197 |
164 | 198 |
134 | 0 |
199 |
| 730 |
195 | 200 |
167 | 201 |
136 | 0 |
202 |
| 710 |
200 | 203 |
170 | 203 |
137 | 0 |
205 |
| 690 |
205 | 206 |
173 | 206 |
139 | 0 |
209 |
| 670 |
209 | 209 |
176 | 209 |
140 | 0 |
212 |
Last edited by Sharpe on 18-04-2003 at 08:08
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:25
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Yeah, guys, take the score with a grain of salt. It says absolutely nothing about how well a civ is doing in the early stages of the game, since it reflects only territory and population (+culture? not sure). It does not reflect anything else, like infrastructure, possible future expansion etc... so do not panick seeing us "losing" the lead. Actually, losing the lead altogether for a moment would be a good thing, since we would be getting less attention from other teams, flying even "lower" under the radar.
Do not get mislead by the score! The less others think of us, the better our chances to succeed with our plan.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:25
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quote: Originally posted by Tiberius
You seem to have a very close relation with your plan, Radek  |
Well, yes, I do, even if it is not mine anymore... I wanted The Great Lighthouse as the other edge first... But it's now useless, so I have had to adopt "your" Pyramids... 
I feel so strongly about the plan, because if we succeed, it will - IMHO - make such a HUGE difference that we will be likely to never have to care about others again... just building like mad. And if we fail, we would still not lose that much, we would basically just remain in the position we are now. Even without Pyramids, we should be able to settle our landmass in a reasonable time, plus we will get some of the missing techs from Luxes. So for me, it is an opportunity of such a low risk and high yield that I would terribly regret missing it in favour of any short term goals.
Don't get me wrong, I seriously consider every new development... pondering about if it is still wise to stick to O2E. But so far, nothing made me change my mind... I still believe we should go for it. RPers spotting our coastal waters was actually very helpful, because we were able to rule out the GLh and recognize the Pyramids, which are admittedly a wonder much more useful, as the way to go. If RPers do not have Map Making (-> no Galleys), they are no threat to us.
Then the Lux thing... in fact, I believe that this development helps us even further, lowering the risk involved, providing sort of a backup plan to use in case we miss on the Great Library (replacing it with Pyramids and scratching the other wonder or going for something less spectacular like Oracle...). Plus, we do not need to settle Legos Minor, while at the same time gaining the benefit of a relatively trustworthy neighbour...
Speaking of this "relative trustworthiness", let me explain something. Having had several lengthy chats with Trip, I guess I have been able to get some sort of a feeling about this guy. Surprisingly, he is not really cocky, if you speak directly to him. His cockiness as seen in the forums is probably just a rather weird way of having fun. He has been very reasonable and open to me, while never becoming toadyish.
That said, I seldom believe such feelings. I usually ask about incentives, about reasons, about what the other person can gain by doing this or that... and when I ask what could Trip get by backstabbing us in the future?, the answer is surprisingly... almost nothing! He is a proud person, that's correct, and he longs for being recognized (just see his efforts to become first a Consul then the SMC in the ISDG). But to allow another team to virtually "save" him, then backstabbing to make his way to the ultimate victory, would do just the opposite - he would be held in scorn, since winning in this way may be used only to prove your immorality and ruthlessness, but not your Civ3 skills. He could always be silenced by simply saying "if they hadn't saved you before, you sucker, you would never ever had a chance..."
That said, the only exception would be if we bleed him dry for providing the refuge - then, it might be sort of "justifiable" to be less than extremely grateful. But if we are generous, I am strongly convinced we will never have to worry about Luxes on Legos Minor, as the only thing that could gain Trip glory, respect, and recognition, would be a triumphal return to the Bob continent, paying back his "debts" with ND there.
And that, folks, is something we would really like to happen, won't we?
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