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Cedayon
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Re: worms and our standing orders...
1) We know the worms "want" (insofar as they can want a thing) to, at the least, use our neural tissue as a breeding ground. This equates to wanting to attack us, since the process is nigh-unimaginably gruesome and extremely lethal.
2) We know the worms WILL attack. They may hang around and destroy some stuff, perhaps, and they may (rarely) go after some other faction... but once we see them on the map, we know they won't rest until they kill all of us or are themselves destroyed.
I believe 2 is a perfectly good reason to destroy (or capture, if possible) any non-faction-controlled mind worm boils that we detect. It is a matter of self-defense, because they will attack us.
Part of the reason I proposed the "park" idea was to set aside an area where the worms (and other native lifeforms) could go about their business without being disturbed and hopefully without forming those on-map stacks that we have to defend ourselves against. Any of the myriad fungal patches outside our immediate territory would do for that, but this one would also give our scientists and empaths and such a chance to study the native mind and lifeforms up close... perhaps such study could lead to a resolution of the "misunderstanding" (and, perhaps, it can be resolved, albeit not at all easily) ... until such a time, however, on-map mind worm boils have to be treated as if they were sworn enemies doing their level best to kill us.
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Cedayon
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I was thinking of this: If one option gets 50%+1 or more of the vote, it's chosen. If no such majority exists, then a run-off between the top two, because a vote for (say) the third is not necessarily a vote for the first or second (or vice versa).
That could be something of a problem, which is why I was asking about the poll options.
In about 4 hours I'll post the poll.
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