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Dominae
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This is the spoiler thread for 'AU204: The Power(?) of Randomness', which may be found here.
If you've played this scenario for at least an hour, please post your comments here (but try not to read too many spoilers before you get far enough!). Reading about other people's games is one of the best aspects of AU. Screenshots are a nice touch, especially original ones.
Enjoy!
Dominae
Last edited by Dominae on 08-02-2003 at 09:53
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BRC
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At least he left you your worker! Start over. Good luck.
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Dominae
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Although I may be evil, I did not think the game was going to be this rough. I'll have to post a disclaimer on the main thread (reduce your usual level of difficulty or something), because this is hard. Sorry guys, but apart from the Greeks (my choice), this is what the RNG cooked up!
I'm playing the game now (Koreans as well), and I've survived the initial onslaught. They came at me with 2 Warriors and 2 Hoplites just as I finished a Granary (plus two Warriors). Since Hoplites are not flagged as offensive units, they only attacked with the Warriors. After this they gave me a Worker for peace a few turns later. Now I'm out-REXing them and things are going well.
I figured that the island is small enough so that one or restarts is not completely annoying. A little knowledge of the map should make things survivable, and then anything goes.
Sorry again for being evil (I'll understand if I'm not allowed to set up any more games...).
Dominae
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Dominae
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By the way alexman, nice play in the early-game! I took me a few minutes and two retries to figure out how to effectively research Pottery, and use the chop to get a Granary.
Dominae
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Dominae
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Looks a lot like mine, Nathan! What year is that, by the way (edit: never mind, just saw the post above your screenshot)? Now all you need is to get some techs, get off the island, and see what awaits you...(edit: never mind this too).
Dominae
Last edited by Dominae on 08-02-2003 at 13:59
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Dominae
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Nathan, just for comparison's sake, here's my game at 650BC. Although there are subtle differences, our games are definitely more similar than not (did you get The Colossus?). I hope not too many people are reading the spoiler thread before playing, because dealing with the odd start is the first "big test" in this game.
Dominae
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Dominae
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Forgot to post the screen:
Attachment: au204 650bc.jpg
This has been downloaded 763 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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I skipped the Colossus because I wanted to make sure I got the Great Lighthouse. Unfortunately, it took me a long time (and a couple reloads from failed experiments) to figure out what to do with it with the way it's sabotaged in the AU mod. I finally figured out - and no guarantees that this isn't just coincidence - that galleys don't seem to sink if they end their turn moving from sea into an ocean tile. (I first got a clue about that when a galley that got stuck ending its turn one early didn't sink.) Once I got the nerve, was just able to take advantage of that fact to make a suicide run to contact France. (I've never cared much for the galley sabotage in the AU mod to begin with, so I don't mind doing some experimentation that could be considered cheating to try to find a way to make it less crippling.)
It's now 450 AD, and Egypt has been staying just a tech or two ahead of me for some time now. (They long ago reduced Japan to a single island city off my west coast, becoming a monster in the process.) But I'm maybe a little ahead of the other continent, so what I'm hoping to do is invade that to get the size to match Egypt. Then, assuming that works out, I get to decide whether I want to go the space race route or the domination route. I would post a full map, but it seems a bit early for that even in the spoilers thread.
Nathan
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Bluefrog
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Just east of nowhere.
Dec 2001 time: 00:25
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I drew the Koreans, too. Seems to be the early random civ of choice, heh. I'm playing Monarch (haven't played enough Emp yet to feel remotely comfortable). I got lucky and popped a settler from my first hut (north of Seoul), and from there began borging it.
I was able to put my foot on Greece's throat by hijacking a warrior/settler pair (SO glad they didn't send a hoplite) and jumping on their one warrior the same turn. After a quick pillage or two, there would soon be no way for them to get back in the game (hopefully...I haven't wiped them off yet). I snagged the colossus, knowing I need to nab wonders to get a GA.
This is my first time borging, and, while effective, I'm finding myself wanting to abandon some cities. I've already abandoned one, so some other cities can be more productive. That, and borg just isn't pretty, hehe.
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BigDork
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The biggest dork around.
Jan 2003 time: 05:25
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Thanks to Bluefrog's help I can now post screenshots. Here's the minimap from 260AD. Hopefully soon all that green Japanese land will belong to me.
BigD
Attachment: 260ad.jpg
This has been downloaded 746 time(s).
Last edited by BigDork on 09-02-2003 at 05:38
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badman
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Heidelberg, Germany
Jul 2002 time: 06:25
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For some reason this feels like AU106 ( IIRC, the one where you start with Rome on a little crappy island ).
I was lucky and got a second GL. I'm gonna keep him until I've captured Helioplois ( probably as soon as I have cavalry, I'm researching chemistry right now ).
I've just captured the last Japanese city on the second continent, it was fairly easy, even though Kyoto was heavily defended and I needed all my knights to catpure it, my very last knight finally took it.
Kyoto has the Pyramids and Sun Tzu's 
Just decided to build the Palace in Tokyo, I don't want to wait any longer, I need it now.
I can't believe how lucky I am, one turn after I rushed the palace, I got a third leader.
Last edited by badman on 08-02-2003 at 21:52
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Dominae
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quote: Originally posted by badman
Did the Japanese kick the Germans off the second continent in your game?
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I set up the game so that the Japanese would wipe out the Germans early (just look at the start locations to see why I thought this would happen). But in my game, against all odds, the Germans actually destroyed the Japanese before 1000BC! There's no stopping the German machine...
About the comment that this feels like the a previours AU course, I'm sympathetic. But the theme is randomness after all! Still, there are a few things that seperate this map from the other course: 1) the close proximity of the Greeks on the home continent, creating a pretty hectic early-game, 2) the promixity of the nearest continent, 3) and the intended balance of power between AI civs (Killer AI theory).
Dominae
Last edited by Dominae on 08-02-2003 at 22:33
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Dominae
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Ok, I've played up until 230BC for testing purposes, but now I should stop because, well, I set up the game.
I finished off the Greeks about ten turns back, the same turn I met the Egyptians and the Germans (Arrian Deception!). Like I said above, the Germans surprisingly took care of the Japanese, leaving the Egyptians as the Killer AI (Germany's lands are horrible compared with what Egypt got...). I'm gunning for the Great Library, because Egypt entered the Medieval age two turns ago. I'm still inching my way to The Republic the hard way, because Cleo is building the GL too and I'm afraid I'll lose the race. After I get some Libraries up in my main towns, I plan muster some kind of army for use against the Germans. It is imperative that I get on to that continent before Egypt gets really out of hand. This is all assuming, of course, that I'll play on at a later date.
I found the early-game quite fun, but I did have the advantage of knowing what was "going on" from turn 1 (before, actually). If you look at the Greek lands you'll see that they're actually quite poor, which is why the early game turns out to be easier than it looks. I figured that putting you all alone on a little island ten tiles away from the Greeks would at least bring about some curses, but the goal was not to make it impossible.
Anyway, that's all for me. Have fun everyone.
Dominae
Attachment: au204 230bc.jpg
This has been downloaded 550 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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I trailed Egypt just a little in technology most of the way through the middle ages, but some tech brokering with Egypt and France toward the end finally got me a lead (and also a nice little stockpile of gold). Early in the industrial era, Egypt demanded Steam Power and declared war when I refused. I was in the middle of trying to build up a horseman force to upgrade to cavalry and attack Babylon, so I used a "wall of units" defense to keep Egyptian forces from landing. During that same tmeframe, Egypt conqured Germany to gain total control of its entire continent. Definitely a killer AI civ! The early industrial era was also the time of Korea's golden age, thanks to the Great Lighthouse and Newton's University.
My own first extracontinental adventure involved capturing Japan's last city, which was on the island to my west. Not long after, I upgraded 21 horsemen to cavalry, bult a very few more from scratch, and sent an invasion fleet of cavalry with five infantry units for support to Babylon. The fighting took longer than I had hoped and forced me to make some use of the luxury slider, but in the end, I succeeded. Babylon's core is now mine, and is home to my new palace (thanks to my one and only leader in the game thus far).
War weariness cost me a bit in the tech race, and between that and researching Atomic Theory the hard way, my lead is only three techs even after the boost from ToE. But at least they're expensive techs: Atomic Theory, Electronics, and Radio. I've also managed to snag all the industrial wonders so far, and should make it a clean sweep with Hoover in a dozen turns or so.
Nathan
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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