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Darcsyde is offline Darcsyde
Settler
Deep within your psyche
Jan 2003
time: 05:25
  Old Post 05-03-2003 02:53
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#61 Report this post to a moderator
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I know. I have already installed the above component. This is a different one.

Darcsyde is offline Darcsyde
Settler
Deep within your psyche
Jan 2003
time: 05:25
  Old Post 05-03-2003 02:56
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Lose 30 kilos (of popups)

Yes, I also had problems with component 'COMDLG32.OCX' - However, it is now component "MSCOMCTL.OCX" that I am having the same problem with.............

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:25
  Old Post 05-03-2003 03:32
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SG- what development environment did you use to make HutFinder?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 05-03-2003 16:38 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Developed using VB6 under Windows XP pro - nominally it uses no 'extra' components and certainly runs OK on machines without VB installed.

I shall try & dig out mscomctl when I get to the office

SG[1]

Darcsyde is offline Darcsyde
Settler
Deep within your psyche
Jan 2003
time: 05:25
  Old Post 05-03-2003 18:32
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Much appreciated!

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:25
  Old Post 05-03-2003 18:48 Visit ottok's homepage!
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#66 Report this post to a moderator
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What is HutFinder?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 05-03-2003 19:19
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General.
It's software that if you're playing a game and find a hut, you can enter the coordinates and it will calculate where every other hut is, and the location for specials.

It can also be used when you need to calculate CIV distances.

And the newest addition is a grid of Oedo "revolution years'

Read the first post, and download it. You'll like it.

Rich

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 05-03-2003 21:25 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#68 Report this post to a moderator
MSCOMCTL.OCX Support Apolyton, buy Alpha Centauri

For 98 it goes in Windows\system32 -- but even zipped it exceeds the ACS limit

For Win 2000, NT, XP it goes in winnt\system32

Try to find it on the web - if not I could email or upload somewhere - PM me...

SG[1]

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:25
  Old Post 07-03-2003 03:24
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#69 Report this post to a moderator
Increase the size of your Attachments

Suggestions:
Since you have calculated the Resource Seed, that should also tell you whether each special is Fish or Whale (or their land equivalents). Listing that with distance would be helpful.

A place to put Map Size would be helpful too, to lop off those Huts and Specials that are over the borders.

The "Return- all is forgiven" button seems to have some sort of text underneath it when minimized. Don't know if that can be fixed.

No complaints - good work!

Now we just need a Supply/Demand calculator... anybody?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 07-03-2003 13:41 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Elephant

Thank you
Unfortunately a hut does not give the full resource seed - more information is needed to get this, I believe at least the type of two specials - you are of course quite right - this would be valuable knowledge, but not yet possible
The map size would be nice - the other night I had one of those rare maps where a continent actually crossed the date line - and using HutFinder became a nightmare - perhaps in a later version
There seems to be some machine dependancy on the exact size of the shrunken form - it works perfectly on both of my machines, but on (2)'s the 'forgiven' is truncated - and it seems on yours the depth is slightly greater - it may have something to do with the font chosen for form title line, but as that is user selectable i have no control here
Thanks again

SG[1]

TimTheEnchanter is offline TimTheEnchanter
Settler
There are some who call me...Tim
Jan 2002
time: 00:25
  Old Post 08-03-2003 02:32
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I must agree the tool is wonderful. One thing I think would be helpful is the ability to "recenter" the schematic by clicking on it, but that's probably a major design change to do something like that. It's certainly great the way it is...THANKS!

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:25
  Old Post 08-03-2003 03:53
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I took the seed HF calculated and made a water map in Civ2Map that showed all the right specials in the right places with matching types to my random map. If Civ2Map can get it right, should we not be able to calculate it too?

I'll see if I can make a screen capture of the button problem.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 08-03-2003 15:42 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Elephant

Hutfinder uses a Mod 32 seed, Civ (and Map) use Mod 128 - working from memory so don't shoot me if I've missed a factor of 2 - there are four differing patterns of Food/Trade specials in each set of 10 specials and although HutFinder can locate the specials it cannot (in this incarnation) determine which of the four patterns is present - this extra piece of information would indeed allow the pattern of ALL specials AND their class - Food or Trade - to be determined. But both the mechanics and the formulae for this have yet to be determined.

To verify this go back to Civ2Map and try increasing the seed by 32 - you will see that the huts and specials have not moved, but the distribution of Food/Trade specilals has changed

SG[1]

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:25
  Old Post 09-03-2003 08:58 Visit SlowThinker's homepage!
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#74 Report this post to a moderator
searching for nitpicks Support Apolyton

When using the hut finder I often refill the values of 'Enter any map co-ords to search around it'. I would like that I needn't to delete the old values manually. In other words the content of the fields 'X=' 'Y=' should be highlighted after the field gets a focus.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 09-03-2003 16:42 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#75 Report this post to a moderator
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ST - fair comment - I have made the same observation myself, but never seem to remember to implement it when I'm looking at the code...

SG[1]

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:25
  Old Post 09-03-2003 18:23 Visit ottok's homepage!
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#76 Report this post to a moderator
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Rescoure speed used with rescoures. Are "huts" at also these?!

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 10-03-2003 13:10 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#77 Report this post to a moderator
Got spare money?

ottok - yes the resource seed determines both the huts and specials

SG[1]

goape is offline goape
Settler

Mar 2003
time: 05:25
  Old Post 15-03-2003 22:58
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How can you obtain the location coordinates in version 2.42? It would seem that they do not appear unlike in other versions except when the cheat mode is enabled. Your program is marvelous and very useful and for that I thank you.

Last edited by goape on 15-03-2003 at 23:05

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 15-03-2003 23:07
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#79 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by goape
How can you obtain the location coordinates in version 2.42? It would seem that they do not appear unlike in other versions except when the cheat mode is enabled.


update your version to 2.42. I like to point out i used to have Civ II version 1.07 at one point. There were quite a few little things changed in the various patches, like taking away the ignore ZOC for engineers, preventing Bombers from fortifying in open terrain, adding the highlighting of celebrating cities on F4, adding coordinates, etc

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:25
  Old Post 16-03-2003 11:48
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quote:
Originally posted by goape
How can you obtain the location coordinates in version 2.42? It would seem that they do not appear unlike in other versions except when the cheat mode is enabled. Your program is marvelous and very useful and for that I thank you.


I'm using 2.42 and location coordinates appear under viewing pieces in the status window. Have I misunderstood your question?

RJM at Sleepers

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 16-03-2003 18:40
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quote:
Originally posted by rjmatsleepers
I'm using 2.42 and location coordinates appear under viewing pieces in the status window. Have I misunderstood your question?
RJM at Sleepers


I was responding to Goape as i'm not sure he is using the most updated version of Civ 2. I used to have the same problem until i learned you could see the civ version on the game options screen (Ctrl-O). As the attached graphic shows, in earlier releases of the game, location was not included when viewing pieces (toggle 'v')

Attachment: show location.jpg
This has been downloaded 125 time(s).

Last edited by SCG on 16-03-2003 at 18:51

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 17-03-2003 17:23 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#82 Report this post to a moderator
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Thanks for that SCG

SG[1]

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:25
  Old Post 18-03-2003 01:20 Visit SlowThinker's homepage!
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#83 Report this post to a moderator
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SG,
why can't you make it scrollable? I think the implementation would be easy - only addition needed is that the program responds to arrow keys.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 18-03-2003 12:44 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#84 Report this post to a moderator
Got spare money?

ST - you are, of course, completely correct - will give it a go when I have a chance.

SG[1]

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
Arrow  Old Post 18-03-2003 18:40 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#85 Report this post to a moderator
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Thanks to all - especially SlowThinker - for their input. A new version that removes the need to delete old co-ordinates and allows limited scrolling of the schematic will be released within an hour or so - look in the first post for v1.4.3

SG[1]

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 18-03-2003 19:13 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#86 Report this post to a moderator
Remove this text

v1.4.3 now available

SG[1]

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:25
  Old Post 18-03-2003 22:49 Visit SlowThinker's homepage!
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#87 Report this post to a moderator
Help yourself to an AD-FREE life

It is much better, but I will cavil again :

1.
Why is scrolling limited?
Also I would scroll the centered tile (with a white border) too - it could remain always in the center of the window: the X,Y coordinates would be adjusted automately.

2.
Formerly I suggested to allow to write the notes (for example 'London', 'cap', 'whales') in the picture. I know the implementation would be complicated this way, but now I realized that you could add just one editable field besides the X, Y fields. The field would change along with X, Y coordinates.

3.
The Load searches in 'Documents' by default. But the .hut files should be stored with .sav files IMHO. So the default search in the folder where the HutFinder.exe remains would be a good solution. (Then I could put one copy of HutFinder in my Civ2 classic directory and another on in the MGE directory.)

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 19-03-2003 01:12 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#88 Report this post to a moderator
Increase the size of your Attachments

ST - thanks again for your comments

1) I thought of that - but felt that this would lead to confusion as the scroll moved - particularly as there is a highlighted square on the civ board from which you have taken the original co-ords -- and remember, many of us use this gadget while seriously enebriated

2) Yes - easy to implement, but requires a vast amount of storage - many Civ players are Civ players because their machines are far from current spec - such an overhead might not be acceptable

3) Good idea - maybe next fiddle - personally I keep each game in a separate folder and save the .hut file there -- perhaps the best idea would be to have HutFinder remember where you last saved the .hut file

Thanks again, SG[1]

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:25
  Old Post 19-03-2003 04:30 Visit SlowThinker's homepage!
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1)
I think it wouldn't be confusing because you would see all huts and specials moving in one direction.
The main advantage would be that you could easily get the coordinates of chosen huts and specials. You woudn't have to count them - I think this is good especially if you are in an staggery status

2)
There wouldn't be very much of squares with notes. So you could grab the memory dynamically.

3)
I agree.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 19-03-2003 19:50
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Just download and tried it. VERY KEWL. Good Job.

And my opinion on the scrolling is that I'm glad it's limitied. Once you scroll outside of the target square range, it would be confusing.

WELL DONE.

RAH

 
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