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pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 28-02-2003 19:11 Visit pedrojedi's homepage!
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#61 Report this post to a moderator
Increase the size of your Attachments

quote:
I use some generic program that came with my computer.


Like Windows Paintbrush?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:25
  Old Post 28-02-2003 21:09
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aaglo , You used pov-ray for creating that!!!

Wow, I'm impressed. I've actually tried pov-ray myself(very steep learning curve indeed). My most complicated scene had 3 textured spheres, 2 light-sources and...nothing more.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 28-02-2003 23:34 Visit pedrojedi's homepage!
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#63 Report this post to a moderator
Tired of ads?

Can you draw pictures with povray? or just set a 3d texture/lighting/colors for stuff?

If not, what you would recomend for a beginner to draw a unit? Corel Draw? Windows Paintbrush? Sugestions?

Do you draw with a pencil-mouse or something like that, or just a regular mouse?

Yeah, I know it is kinda OT, but I really would like to know about that, and it's a good opportunity.

PS: Yeah, I'm a total beginner when it comes to drawing in paper or computer. I'd like to start.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
Post  Old Post 01-03-2003 13:07
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#64 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by pedrojedi


Like Windows Paintbrush?


No...hmm. I know the name, just not at the moment. One of the lower-echelon graphics programs, I'm sure.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 03-03-2003 11:59
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#65 Report this post to a moderator
Remove this text

Here are the new, and somehow better pics I did as fortresses.

The same file in pcx-format can be found in the creation forum

Attachment: terrainbuildings.png
This has been downloaded 67 time(s).

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 03-03-2003 19:31
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#66 Report this post to a moderator
Suffering from ads?

MGI Photosuite.

frekk is offline frekk
Chieftain

Jan 2003
time: 05:25
  Old Post 04-03-2003 05:31
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I only use fortresses when my workers have nothing else to do, usually. Sometimes in certain border situations. The one thing I find fortresses extremely useful for is at a beachhead or sometimes a narrow chokepoint. Used at a beachhead, a fortress lets me hold a spot in extremely hostile territory long enough to bring in reinforcements and attack units with low defense values.

TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:25
  Old Post 05-03-2003 17:11 Visit TacticalGrace's homepage!
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#68 Report this post to a moderator
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quote:
Originally posted by pedrojedi
Can you draw pictures with povray? or just set a 3d texture/lighting/colors for stuff?

err... no. I think you have completely the wrong impression of what povray is. It's a ray tracing package so you define objects (spheres, planes), give them surface textures (metal, granite) and specify one or more light sources and it then goes away and renders the scene for you.

The last time I used povray it didn't have a GUI for defining the scene so you had to do it with a scripting language.

There are easy to use packages which have guis for placing objects etc. There is one packaged with Corel Draw in fact.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 05-03-2003 17:30
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#69 Report this post to a moderator
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Pov-ray is a text based program, so you don't draw anything. It usually looks something like this
quote:
#include "colors.inc"
#include "finish.inc"
#include "metals.inc"
#include "Trtires.pov"
#include "stones.inc"

camera {location <0,40,-80>
angle 62
look_at <0,0,0> orthographic
}
light_source {<400,400,-400> color White}
light_source {<-400,400,400> Gray50 shadowless}
light_source {<-400,400,-400> Gray50 shadowless}
light_source {<400,400,400> Gray50 shadowless}


background {White}

//plane {y, 0 pigment {MediumWood} finish {ambient 1 diffuse 0}}

//arm colors
#declare a1 = texture {pigment {SteelBlue} finish {Dull}}
#declare a2 = texture {pigment {Scarlet} finish {Dull}}
#declare a3 = texture {pigment {Aquamarine} finish {Dull}}
#declare a4 = texture {pigment {Gray80 filter .6}finish {ambient 1 diffuse 0} }
#declare a5 = texture {pigment {Yellow} finish {Dull}}
#declare a6 = texture {pigment {Gray20} finish {Dull}}
#declare a7 = texture {pigment {DarkGreen} finish {Dull}}
#declare a8 = texture {pigment {Cyan} finish {Dull}}

#declare arm = texture {a2} //armour color


#declare armour = union{ //no armour yet
}


#declare rlaunch = union { //stealth tank
object {feet scale 1.2} //tracs
object {cover scale 1.2} //track covers
object {tire scale .7 translate <-6,-2.3,-5.7>} //tire
object {tire scale .7 translate <-6,-2.3,5.7>} //tire
object {cockpit scale 1.5 translate <-6,-2,0>}
box {<-2,1,-8>,<17,3,8> texture {shot}}
box {<-10,-2,-3>,<15,1.1,3> texture {wosh}}
box {<6,3,-5>,<14,4,5> texture {wosh}}
cylinder {<4,4,-5>,<4,4,5>,2 texture {wosh}}
object {mlestack scale .35 rotate z*70 translate <15,8,-3>}
object {mlestack scale .35 rotate z*70 translate <15,8,3>}
}


#declare sazi = union{ //stack
object {rlaunch scale 1.02 rotate y*-45 translate <-32,0,-68>}
object {rlaunch scale 1.02 rotate y*45 translate <-32,0,56>}
object {rlaunch scale 1.02 rotate y*-135 translate <32,0,-68>}
object {rlaunch scale 1.02 rotate y*135 translate <32,0,56>}
object {rlaunch scale 1.02 rotate y*0 translate <-32,0,-8>}
object {rlaunch scale 1.02 rotate y*-90 translate <0,0,-68>}
object {rlaunch scale 1.02 rotate y*90 translate <0,0,56>}
object {rlaunch scale 1.02 rotate y*180 translate <32,0,-8>}
}

//object {sazi} //stack
object {rlaunch scale 2.5 rotate y*-135 translate y*-5} //close-up


and the result of this is here:

Attachment: sample.jpg
This has been downloaded 38 time(s).

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 05-03-2003 17:42 Visit pedrojedi's homepage!
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Tooooo much for me...

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 05-03-2003 17:52
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perojedi, that doesn't even include the file trtires.pov, which is required for the various parts of this pic. And it's atleast twice as large. This file here is just the assembly file.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:25
  Old Post 05-03-2003 21:39 Visit pedrojedi's homepage!
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And now I officially set the bar for my learning curving of this software as "when I have a lot of time to learn something totally out of my scope". This should happen in at least 2 years, but can be more, much more, heheheheh...

Maybe I'll start some basic learning class, or perhaps I'll go on the net to find a good free online learning course.

I'll keep dreaming!

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:25
  Old Post 06-03-2003 15:07
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#73 Report this post to a moderator
Got spare money?

Pov-ray had no GUI last time I used it(10 years ago?) which made the learning curve extremely steep.

Aaglo, is the current version easier to play with or would you recommend something completely different?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 06-03-2003 15:09
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#74 Report this post to a moderator
Inflate your Upload Space

bongo, I don't know is it easier than 10 years ago...

It has a great tutorial though

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:25
  Old Post 06-03-2003 15:39
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Some kind of GUI to help you to create and place object would help alot. I actually learned 3D-programming in school and constructing objects from triangles were the most boring parts as I had to manually place numbers in data-lists...

 
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