 |
|  |
 |
|
Asher
|
 |
Calgary, Alberta
Nov 1999 time: 22:25
|
|
http://www.nytimes.com/2003/02/13/b...13CND-SEGA.html
quote: Game's Over: Troubled Sega Agrees to Merge With Sammy
By KEN BELSON
OKYO, Feb. 13 — The Sega Corporation, the embattled video game maker, said today that it would merge with the Sammy Corporation, a leading manufacturer of pachinko gaming machines.
The deal, which is expected to be completed on Oct. 1, ends years of speculation about one of the oldest names in the game software industry. Sega, which also slashed its profit forecast by 90 percent, has struggled to compete with Sony, Nintendo and Microsoft, which all make high-powered video game consoles.
Microsoft has been looking for partners to make software for its X-Box console and was thought to be interested in forming an alliance with Sega.
By combining forces with Sammy, though, Sega hopes to concentrate on its software for game arcades. Most pachinko machines are now driven by computer chips that determine the game's winnings. Sammy will also be able to expand beyond the pachinko industry, where sales have declined 10 percent since 1995, and bolster its own operations making software for home video games.
The companies hope to "make full use of our synergies developing technology in the amusement and consumer arenas and combining Sammy's rapid growth with Sega's brand name," Sammy's president, Hajime Satomi, said in a statement.
The new company will have combined sales of 371 billion yen ($3.1 billion) and employ 1,750 workers.
Sega, though, will take a back seat to Sammy. Mr. Satomi will lead the new company, even though Sammy's stock market value is about 20 percent smaller than Sega's. Sammy's sales have more than tripled in the last three years while Sega's plunged 40 percent.
Sega, which has lost money for the last five years, also slashed its profit forecast for the fiscal year that ends on March 31. The company now expects to make just 500 million yen ($4.2 million), 90 percent below its earlier estimate. It trimmed its sales forecast 2.5 percent as well.
Sega, an early pioneer in the home video industry, headed for trouble in the mid-1990's after Sony introduced its PlayStation console. The game was an instant hit and Sony has sold 50 million units of its follow up version, PlayStation 2. Nintendo, too, has cashed in on its GameCube console and portable GameBoys.
Trying to keep up, Sega spent more to develop new games and also expanded its amusement operations. But saddled with growing debts of nearly $3 billion, the company started ditching operations. In 2001, Sega ended production of its DreamCast game console to concentrate more on software.
Debts were cut, but sales plunged. Worse, consumers who bought the DreamCast were left without a new supply of games. While Sega still produces popular games like Mortal Kombat and Sonic the Hedgehog, it must now compete head on with stronger players like the Konami Corporation and the Square Company.
"Once they abandoned their game platform, they became a video game producer like everyone else," said Ortwin Gierhake, a software analyst at West LB Securities in Tokyo. "They are getting killed by Sony and Nintendo."
Also today, shareholders at Square, which is 19 percent owned by Sony, accepted a takeover bid by the rival Enix Corporation. |
I've never even heard of Sammy Corp before this, and they're going to concentrate on the *arcade* market (does that market even exist at any reasonable level these days?) and "Sammy Corp" is going to dominate the new company?
Oh well...
|
|
|  |
 |
|
MattHiggs
|
|
I've not been to an arcade for about ten years. This is relatively mundane news. Arcades are still big in Japan though, I hear.
|
|
|  |
 |
|
Comrade Tassadar
|
|
The US arcade market is gone. The Japanese one is still alive.
|
|
|  |
 |
|
Asher
|
 |
Calgary, Alberta
Nov 1999 time: 22:25
|
|
quote: Originally posted by Drake Tungsten
Speaking of the Xbox, it seems that I was right about lag and the problems it would pose for Xbox live fighting games... |
All of the reviews of it seem to disagree...
The comic exists to make jokes, Drake, not to serve as the "official word of truth" when everyone else says otherwise.
To quote Gamespot on the game (review posted yesterday):
quote: The Xbox version of Capcom vs. SNK 2 EO represents what's possibly the most important achievement in fighting games since Street Fighter II was successfully ported to the Super Nintendo Entertainment System about 10 years ago. While the core game is identical to the three other versions of Capcom vs. SNK 2 released over the last year and a half for the PlayStation 2, GameCube, and Dreamcast, the Xbox version boasts one new feature that neither the previous home versions nor the arcade original had to offer: online play. Good online play. Capcom vs. SNK 2 EO technically isn't the first online-capable fighting game that's ever been made, but it's the first one to get online play right. |
quote: Gameplay is relatively lag-free, and that's all that really matters. An occasional hiccup in the flow of the action does crop up, but these moments tend to be few and far between, and they generally won't interrupt your timing anyway. |
quote: Between its release in arcades and its releases for the PS2, GameCube, and Dreamcast, Capcom vs. SNK 2 has already proven to be a successful sequel with fans of the original, as well as with many fans of both companies' previous efforts. So it's ironic that, despite the game itself being exactly the same for the Xbox as for all other platforms, the Xbox version stands out as such a remarkable achievement. What could have been yet another multiplatform hand-me-down has become nothing short of a revolutionary achievement in fighting games thanks to the successful implementation of online play. Fans of the genre yearning for some real competition absolutely need to own this game. |
and IGN...
quote: I'd like to proudly state that the game plays flawlessly. And in a game where a fraction of a second of lag can turn the tides of battle, this is truly a monumental achievement. Well, maybe not, but whatever. It's still the first time we get to play a fighting game against an opponent in Japan as if they were sitting in our laps with the second player controller. That alone makes this game, and an Xbox Live account worth purchasing. |
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|