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Snotty is offline Snotty
Prince

Dec 2002
time: 05:25
  Old Post 06-06-2003 00:42
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#91 Report this post to a moderator
Put an end to popups!

Two answers to rusty nail then a question of my own.

1 I do believe that attacks take place on after another. That is one player completes his turns and attacks, and then the following player gets to attack. As you can see there could never be a situation where two players try to move into the space as once, as only one player can move at a time.

2 Correct me if I am wrong but I think if there is no army in the space, you simply start the scenario with no free military.

As for my own question. I seem to remember seeing a list that showed all the things you got at the start of a scenario depending on your territory strength. Anyone know where it is? I thought it came with the manual, but I might have just dreamt it.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:25
  Old Post 06-06-2003 00:47 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#92 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

On question N2 - I'm almost positive that having an army there gives you your, well, army to defend with, otherwise you only start with a city and citizens.

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:25
  Old Post 06-06-2003 02:46
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#93 Report this post to a moderator
Full PM-box? Change here!

I was wondering if there a way to move a formation of say infantry backwards(retreat) while still facing forwards? I think there is, but I cant remember how. Thanks in advance, peace.

Mythrandir_SSTW is offline Mythrandir_SSTW
Settler

Jun 2003
time: 06:25
  Old Post 06-06-2003 04:52
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#94 Report this post to a moderator
Increase Your PM Length

Ctrl + down arrow

(read the hotkey listing in options, shows tons of useful commands)

splooger is offline splooger
Settler

Jun 2003
time: 05:25
  Old Post 06-06-2003 05:46
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#95 Report this post to a moderator
Tired of ads?

Having played one game of the CtW campaign on moderate difficulty, in my opinion the game ends much too soon at 29 turns. Does anyone else think that's an odd design decision? It doesn't give you much time and it forces you to go straight for the capitals right away to win. They should've at least given you an option to stretch out the time periods so you don't reach modern age so soon. It would also allow you to take your time and use more strategy. I read Tim's explanation that it would make the game too easy to extend the ages and make the game last longer. The only reason I can see this would occur is if the strategic AI is very weak, because the AI would then also have more time to take over the map.

Mythrandir_SSTW is offline Mythrandir_SSTW
Settler

Jun 2003
time: 06:25
  Old Post 06-06-2003 06:16
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#96 Report this post to a moderator
Increase Your PM Length

Somewhere in the mod forum (and the news archive of Apolyton) someone explains on how you can make it take longer before the next age arrives (9 turns).

splooger is offline splooger
Settler

Jun 2003
time: 05:25
  Old Post 06-06-2003 06:19
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#97 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Mythrandir_SSTW
Somewhere in the mod forum (and the news archive of Apolyton) someone explains on how you can make it take longer before the next age arrives (9 turns).


Thanks for the tip. I'll try to hunt down the mod.

Caesar Brad is offline Caesar Brad
Chieftain
Canada
May 2003
time: 01:25
  Old Post 06-06-2003 07:14
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#98 Report this post to a moderator
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Thanks Myth! Ill be sure to check that hotkey listing.

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:25
  Old Post 09-06-2003 15:43
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#99 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
[SIZE=1]

As for my own question. I seem to remember seeing a list that showed all the things you got at the start of a scenario depending on your territory strength. Anyone know where it is? I thought it came with the manual, but I might have just dreamt it.


In the strategic view, in the lower left corner, you have a "rules" button.

Talorc is offline Talorc
Settler

Jun 2003
time: 05:25
  Old Post 09-06-2003 16:17
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#100 Report this post to a moderator
Wonders in ctw - How to? Avatar Enlargement: We've got the solution

Hey all,

Im playing as Russians in ctw and trying to get some Wonders happening.

I know that you either have to:

a) Capture an existing Wonder; or
b) Play a Wonder Card

(a) is not a hassle, im moving on egypt which holds the pyramids ;-) But how do you get wonder cards? Just keep buying cards and eventually they come up?

I also knocked out Turkey early on, and captured his empire, which included India. The bonus card for India is listed as a Wonder card - but I did not get that card, only the Turkish Oath of Fealty Card. How can I get that card? Just move an army to India? Or lose India and recapture?

Thanks

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:25
  Old Post 09-06-2003 22:39
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#101 Report this post to a moderator
Suffering from ads?

You get wonder cards from capturing territory with a wonder card as it's bonus, or buying cards until a wonder comes up (i've had it happen a few times).

I believe the wonder cards keep showing up over the game, 1 for every wonder in that age. Once you have a wonder card, simply double click it when your on the main CtW screen. It will give you a list of wonders and then where you want to place it.

To capture an exsisting wonder you need to capture the territory where it resides (and see to it that it is not destroyed).

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:25
  Old Post 10-06-2003 11:26
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#102 Report this post to a moderator
Increase the size of your Attachments

You have to capture directly the territory with the wonder card. Capturing the capital of the nation who owns it won't do the trick.

 
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