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MarkG is offline MarkG
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in short:
- Have beta #2 for the last two days
- Already consider the Conquer the World campaign as a second bonus game that you get with RoN
- Ask anything!

vovan is offline vovan
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Oct 2001
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  Old Post 15-02-2003 02:22
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Well, the Conquer the World aspect sounds really cool, and if there is anything that could determine whether I buy this game or not, that would be it (it would be that?). So, I have a couple of questions:

1) How long do you think does it approximately take? Both the whole campaign, and separate stages? Just in the ballpark, a day, a week, a month?

2) Secondly, I realize that since you've had the beta for so little time, you probably haven't played through a whole CtW campaign, but what do you think about replayability value of the thing? Say, we start the campaign several times being the same nation, can there be some variation of strategy, or is it pretty much set, that if you start in territory A, you will always have to conquer territory B, then C, etc.?

Thanks.

MarkG is offline MarkG
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quote:
Originally posted by vovansim
1) How long do you think does it approximately take? Both the whole campaign, and separate stages? Just in the ballpark, a day, a week, a month?
first of all, i characterize the process as a TBS where each turn is an RTS game. this mean you can stop and go back to it easily.

now these "turn games" are in small maps(total of 5-6 cities on the map(at the end)) so dont last long(from 15 to 40 minutes, of course depensing on how good you are)

i havent finished a full campaign yet, but i would calculate it to even less than 10 hours

quote:
2) Secondly, I realize that since you've had the beta for so little time, you probably haven't played through a whole CtW campaign, but what do you think about replayability value of the thing? Say, we start the campaign several times being the same nation, can there be some variation of strategy, or is it pretty much set, that if you start in territory A, you will always have to conquer territory B, then C, etc.?
the multiple paths are virtually unlimited, not only affected by your choices, but also by what other nations do.

example on the first: starting as greeks, i could try to fight the russians in eastern europe(as i did), or try to face the several nations on western europe(french, italians, english, spanish) or attack turkey and then go for africa, etc

on the second: i had allied with the french which controlled half of europe so i was feeling secure geting the russians and preparing for the turks. in a single turns the french were eliminated by the incas (who had the entire north america at the time) and i had a totally different situation in my hands...


btw, if you attack a nation's main region(with it's capital), it's elliminated and you get most of it's territories. so surprises are probably often....

MarkG is offline MarkG
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quote:
Back on topic, the Conquer The World looks to be fun for single player. Can it be played as an extended MP game for people with no lives?

unfortunately no
it would be awsome if it did

another let down is that currently the scenario editor cant not create ctw-like campaigns. i'm told that it's in wish list for the future though....

Viking Berserk is offline Viking Berserk
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Can you choose starting and ending age in CTW?

MarkG is offline MarkG
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hmmm no

every few turns the "world advances" to the next age and in your turn-games you will start with that age

Alex is offline Alex
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How much of strategy in it? I mean, do you have to take care of your economy, happiness, research, things to build, or you just have to move your armies and fiddle with tactics to win battles and conquer new territories, sort of a glorified boardgame?

MarkG is offline MarkG
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quote:
you just have to move your armies and fiddle with tactics to win battles and conquer new territories, sort of a glorified boardgame?
more like that. there is no such thing as a group of global settings in economy, happiness, goverment, etc

but each territory has special bonuses, resources, etc which add to your strength. you can also gain "bonus cards" from some of the territories that you can use in future turns at your convienience. these create the layer for the "which road do i take" question....

and then there is diplomacy: you can make alliances(by paying money which you get from resources or... extortion of enemies) and if you attack a territory that is adjastent to your enemy he will also take part in the turn-game against the common enemy.
the extortion part that i mentioned is that when you set to attack a territory(if you have peace you must pay credits, so there's a decision in that too) the enemy might come up with a "i'll give you X credits to stop for 3 turns" proposal...

Last edited by MarkG on 15-02-2003 at 20:48

tniem is offline tniem
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I have read that you get armies from each territory. What are these? Just markers on the main map? Do you then have to build troops for your army in the scenario?

How is the AI in planning movements in the main map? In battle? Are there various difficult settings? Do they make smart moves?

What are bonus cards? Give some examples of whats on them to be used.

I am sure I will have more as I read your responses, thanks Markos - and if you just give me the beta copy you won't have to answer my questions.

Alex is offline Alex
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Interesting thing about diplomacy. I especially like the enemy begging you to not invade him...

I second tniem's questions about AI. How is it?

And, btw, have you found many bugs in this build? Do you think we'll have a relatively "bug-free" game in our hands when it is released?

Thanks, Markos.

WarpStorm is offline WarpStorm
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I hope so, Alexmn. BHG has been working on it for nearly 3 years now. That should be enough time to polish it.

MarkG is offline MarkG
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quote:
Originally posted by tniem
I have read that you get armies from each territory. What are these? Just markers on the main map? Do you then have to build troops for your army in the scenario?
some of the territories give you armies when you gain them.
- armies are used to attack a territory(one attack per turn)
- armies can be moved between territories, one army on each one
- if you have armies on adjastent terittories they will join as reinforcements
- if you have 2 more reinforcements than your enemy, you take the territory without a fight!

quote:
How is the AI in planning movements in the main map? In battle? Are there various difficult settings? Do they make smart moves?
i'm only on my first game on the easy level, so no judgement there

quote:
What are bonus cards? Give some examples of whats on them to be used.
bonus cards are usually giving you wonder-like and civ-specific bonuses: increased gather rates, decrased attrocity for you, etc.

MarkG is offline MarkG
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quote:
Originally posted by Alexnm
And, btw, have you found many bugs in this build? Do you think we'll have a relatively "bug-free" game in our hands when it is released?
the main game is bug-free right now. even on beta #1 (now 6 months old) needed 3 hours of continuous play to make a crash. CTW has some issues. i havent played much MP yet...

Solver is offline Solver
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Markos, overall, how do you rate the whole game? How would you compare it to Civ and RTS games such as AoE?

vovan is offline vovan
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Oct 2001
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Well, I have a ton of questions now. Answer the ones you feel like answering, and I will be happy.

1) I know that you can establish trade routes between different cities in your territory. What about different territories on the world map? Do they generate extra income if you build some extra caravans?

2) Let us say you invade some empty territory, build up your cities, defeat the barbarians, and what not. Then, some time later, somebody else attacks that territory of yours. Then, when you go back to the real-time turn, will you start out defending with what you had build up previously, or will you basically have to start from scratch more or less.

3) Wonders. Are they world-map-wide, or just apply to single territories? In other words, say you build your pyramids somewhere in africa, and then play on another territory - will you be able to build the pyramids there as well, or will you just get the effects since you'd already built them elsewhere.

Thanks.

MarkG is offline MarkG
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quote:
Originally posted by Solver
Markos, overall, how do you rate the whole game? How would you compare it to Civ and RTS games such as AoE?
i've played RON way more than all other RTS games together. how's that for a (short) answer?

MarkG is offline MarkG
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quote:
) I know that you can establish trade routes between different cities in your territory. What about different territories on the world map? Do they generate extra income if you build some extra caravans?
no such thing

the economic side of geting territories is that you get a specific amount of credits per turn(different amount for each territory)

quote:
2) Let us say you invade some empty territory, build up your cities, defeat the barbarians, and what not. Then, some time later, somebody else attacks that territory of yours. Then, when you go back to the real-time turn, will you start out defending with what you had build up previously, or will you basically have to start from scratch more or less.
you start from scratch. but depending on the power of the territory(it's increased by keeping it for several turns and by spending credits on it) you will start with more cities

quote:
3) Wonders. Are they world-map-wide, or just apply to single territories?
CTW doesnt have any wonders. you cant build them at all....

in their place you have the bonus cards which affect you during the turn-game for it's entirety

Solver is offline Solver
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Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?

MarkG is offline MarkG
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quote:
Originally posted by Solver
Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?
in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause

i'm not sure how exactly that works on MP....

One_Dead_Villy is offline One_Dead_Villy
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from my experience the AI is pretty good in RoN, the AI is able to coordinate multi prong attacks so that it has you running around to defend yourself, and if you cant manage it you will be hurting

Solver is offline Solver
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quote:
in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause


Sounds good, but, to ask a bit more, is that a normal thing to do, or is pausing during the game not intended for players? I mean, in AoE, pausing is certainly possible, but not anywhere near a normal thing.

MarkG is offline MarkG
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hmmmm who says what's normal??

giving orders while on pause is a feature. i'm sure the creators thought the use of this feature as something "normal"

Solver is offline Solver
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That's pretty much what I wanted . If intended by designers, then normal.

Then, seeing how RoN will topple all the RTS and come close to Civ, we must take steps to make Apolyton the biggest RoN site.

tniem is offline tniem
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  Old Post 18-02-2003 02:45
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O.k. I want so simply get this clarified in my own mind because the terminology is getting me.

In CTW, you start out on a risk-style world map (from now on lets refer to it as the RWM). For certain territories on the RWM you receive armies (because it seems these are just place holder pieces that represent where you can conquer, I will refer to them as PHP). So you have received your PHPs on the RWM and you look to invade your neighbors.

Now, when I move my PHP into a territory without an opponent, do I fight? Or do I receive another territory on the RWM without any fighting?

If I fight, I leave the RWM and enter the game. What is provided? PHPs cannot have their size increased, correct? So what do I start with? If I win a battle big, do I received added benefit the rest of the game on the RWM? How much goes from a battle to the RWM?

Any way, I hope those terms can help us clairfy terminology. If they are confusing, we can switch things up but I think we need to get on the same page.

MarkG is offline MarkG
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quote:
Now, when I move my PHP into a territory without an opponent, do I fight? Or do I receive another territory on the RWM without any fighting?
there are barbarians. weak, but you have to fight them

quote:
If I fight, I leave the RWM and enter the game. What is provided? PHPs cannot have their size increased, correct?
when you attack you get one city and the enemy gets a number of cities depending on the power of the territory

quote:
If I win a battle big, do I received added benefit the rest of the game on the RWM?
no

the RWM is call "Strategic Map". the PHP is just called "Army"

vovan is offline vovan
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  Old Post 20-02-2003 05:59
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Well, I have another question.

I figure the CtW campaign resembles greatly the Total War series, where you have a strategic map, and then you move your armies around the territories in turns, and when it comes duking it out with the enemy you zoom in to the real-time environment, and fight.

Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.

ixnay is offline ixnay
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I read in a preview that you could build wonders in CTW if you got a card that let you do that or something. Any confirmation of this?

MarkG is offline MarkG
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quote:
Originally posted by vovansim
Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.
you HAVE to fight!

the onyl exception is when you have surrounded the territory with armies in the adjastent territories(as i described before) in which case you take it without a fight

tniem is offline tniem
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Markos how much impact do these cards play in the game?

MarkG is offline MarkG
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quote:
Markos how much impact do these cards play in the game?
well i'm on the easy level so cant say exactly. i keep on winning

btw, i lied there ARE wonders in ctw. but you dont build them. some territorries have them and the ruler of the terriroty has it's(one wonder per territory) has it's benefits during turn-games

 
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