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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Happiness strangeness (Seeds of Greatness scenario)
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SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:26
  Old Post 15-02-2003 02:29 Visit SlowThinker's homepage!
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#1 Report this post to a moderator
Happiness strangeness (Seeds of Greatness scenario) Put an end to popups!

There is a city named Mallia in the attached savefile where the martial law is completely ignored.
It is Fantastic Worlds, deity, the strangeness works also with a standard rules.txt file.
Any explanation?

Attachment: 2960.sav
This has been downloaded 2 time(s).

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:26
  Old Post 15-02-2003 03:10
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I would like to take a look, but my versions of Civ refuse to load your save.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:26
  Old Post 15-02-2003 03:35 Visit SlowThinker's homepage!
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Support Apolyton, buy Civilization 2

Also my Civ2 MGE doesn't take the saves. I played on Civ2 FW (made from Civ2 Classic by the Cedric Greene's patch).

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:26
  Old Post 15-02-2003 05:22
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Increase Your PM Length

what does the happiness analysis screen show? As a first guess I would say that there are at least as many double-unhappy citizens as there are martial law units. I've noticed during revolutions to democracy that we need at least enough martial law units to convert 1 unhappy citizen to content before it shows on the happiness analysis screen (and all double-unhappy citizens get converted to unhappy before any unhappy get converted to content via martial law). Do you have a whole lot of cities on a small map?

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:26
  Old Post 15-02-2003 15:31 Visit SlowThinker's homepage!
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Suffering from ads?

It is a city of size 1.
Happiness analysis shows just one (basic) line: 1 black hat. There may be 5 combat units, but the line with martial law is missing.
But If I add a temple (without Mysticism), everything starts to be correct, including the martial law.

I changed the city to size 2: standard hapiness is 1 black and 1 red hat.
First unit is ignored for the martial law, but if I add second, everything starts to be correct.

The map is 171x115, despotism, 11 cities.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:26
  Old Post 15-02-2003 16:52 Visit SlowThinker's homepage!
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I think I understand now. I knew that the martial law effect is not shown sometimes. It looks it is not shown if citizens are changed only from black hat to red hat.

Now everything is understandable (the martial law works max. once on each citizen).

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:26
  Old Post 15-02-2003 18:41
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There are loads of threads explaining exactly how unhappiness works, and quirks with double unhappies. DaveV has lots of posts on this.......search for threads from this forum.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:26
  Old Post 15-02-2003 20:28 Visit SlowThinker's homepage!
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Help yourself to an AD-FREE life

I think you mean Civ2-General-Help happiness quirk...

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:26
  Old Post 15-02-2003 20:37
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That'll certainly do.

There are many threads on this topic though.....I'm sure some are in this forum.

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