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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 16-02-2003 00:08
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The War Put an end to popups!

With GoW making rumblings on getting in on the action, there is now an excellent chance of a major war on the main continent. That presents both a danger and a potential opportunity.

The Danger: Depending on how big the continent is (currently unknown) and how decisively one side or another gains the upper hand, we could easily end up facing a genuine superpower on the other continent. That's doubly true if someone ends up with the Pyramids or Great Library from a leader generated in the war (although with how early in the game we are, a lot of the units involved will be regulars rather than veterans).

The Opportunity: If the war is very long and costly, we could have an excellent opportunity to join with Vox, invade the other continent, and sweep the tattered remains of the warring civs aside. That could be especially true if we can catch them focusing on catching up on infrastructure after the war is over.

Possible strategy: Forget about starting a wonder at this time, and focus on REXing, barracks, and troops. If we're bigger, with lots of cities, a large military, in Republic, and ready to trigger a GA, we'll be in an excellent position to do whatever makes sense at the time.

Option 1: Ally with Vox to sweep up the remnants on the main continent if the war hurts the civs there badly.

Option 2: Ally with Vox, and possibly with RP, to deal with a budding superpower if one appears to be forming.

Option 3: If conditions on the main continent do not make an invasion there either necessary or profitable, we could always use our mighty forces on Vox.

Nathan

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 16-02-2003 00:18
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Well, it's 2 on 1. One of the 2 is very prepared.

I'd say Lux is on the road to extinction.

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-02-2003 00:19
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There are a couple of other options too, of course, like using the time this war is going to take to jumpstart our research. We should be able to get to republic before anyone else can change to monarchy. By exploiting that, and keep ourselves isolated for a while, an alliance to deal with any other posible superpower would be easy...

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-02-2003 00:20
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nye, don't forget the saved gold of Lux, if I interpreted it right, GoW did their own research, while Lux didn't. That might make a large difference. If not for that, the outcome would be very predictable, I agree.

DeepO

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 16-02-2003 00:30
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quote:
Originally posted by DeepO
nye, don't forget the saved gold of Lux, if I interpreted it right, GoW did their own research, while Lux didn't. That might make a large difference. If not for that, the outcome would be very predictable, I agree.


Which raises the question of how useful the gold has been/will be. If Lux has already used the gold for a lot of warrior-to-swordsman upgrades, or has lots of warriors (especially vets) waiting to be upgraded, they could be a lot more potent than their score even hints at. On the other hand, if they have lots of gold but nothing they're in a position to upgrade in a timely manner, it may do them essentially no good.

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-02-2003 00:51
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Nathan, their score is not directly related to their power...

True, they will need to have iron connected, and some upgrades under way, or about to complete if they want to use their cash, but I strongly question if they would have attacked the provoking ND scout if they didn't have a lot of swords ready, or some horsies close by...

Let's do an estimate on the amount of cash they have gathered: let's say 30 turns on a 10 gold / turn average... 300 gold is enough for 7 sword upgrades. Even if these are regular, that is a serious threat at this point in the game.

DeepO

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 16-02-2003 01:35
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I do view it as probable that Lux has been planning in terms of large-scale upgrades. But probable is not the same thing as certain. Given Lux's apparent size, I'm inclined to guess that 10 gpt average accumulation is probably a bit on the high side, but on the other hand, there's little telling exactly who has what from trades and sales.

By the way, the fact that NG's capital is size 5, GoW's is size 3, and Lux's isn't even on the chart does not look at all promising for Lux.

Edit: And yes, I know very well that score is only very indirectly related to power. But it's about the best hint we have.

Nathan

DeepO is offline DeepO

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  Old Post 16-02-2003 01:49
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I doubt it's true, but I've got one simple explanation for Lux's capital being less then size 3: pop-rushing. 1 shield and 1 pop make a nice spearman

Oh, and yes, 10 gpt is a very rough guess, but it gives an idea... even with 9 gpt for 30 turns you get to nearly 7 swords.

DeepO

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 16-02-2003 02:04
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Pop rushing in a capital this early in a game is either crazy or desperate, not that that makes it impossible that Lux might have done some.

Shiber is offline Shiber
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Jul 2002
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  Old Post 16-02-2003 02:04
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quote:
Originally posted by nbarclay
By the way, the fact that NG's capital is size 5, GoW's is size 3, and Lux's isn't even on the chart does not look at all promising for Lux.


Yes. In fact, their capital was never on the chart. Not even for one turn. Even Vox's desert capital was there.
Either Lux has been given an awful start, or they're pop-rushing.

DeepO is offline DeepO

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  Old Post 16-02-2003 02:13
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Good observation, and yes, it's true! It is normal that Lux is behind other teams if they are the same size, but never have they been bigger then size 2! In fact, you can also see that Lux's capital can't have bonus food either, as many times the last cities on the graph are size 1, and Lux doesn't pass that.

This could mean super efficient settler building, but as they haven't produced any culture in there yet, I guess pop-rushing was maybe used.

[edit: Lux's capital can have been size 3 for the last 2 turns, but not before that]

DeepO

notyoueither is offline notyoueither
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Aug 2001
time: 22:26
  Old Post 16-02-2003 04:13
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btw, it occurs to me that the suggestion raised elsewhere re GoW being dishonest re attacking Lux could very well be true. Current scores are:

103 (+2) Demogyptica
100 (+2) Role Play
81 (+1) Glory of War
73 (+0) Lux Invicta

I have observed that scores are a very good indication of power of a civ when the gaps are significant. A 30% gap is significant.

So what GoW has announced that they are doing is joining number 1 on their land mass to destroy number 4. By the end of it, they will be number 3 and their won't be a number 4 (assuming that RP REX'es it out instead of taking a side).

Does that make any sense from a strategic POV when they could just as easily join Lux and defeat the number 1, thus most likely vaulting themselves into the number 2 or the number 1 spot? Hmmmmm.

Yes, let's stay the heck away from this and keep to ourselves.

notyoueither is offline notyoueither
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  Old Post 16-02-2003 04:18
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btw, if I were RP right now, I would most likely have the peace corps of diplomats going overtime. They stand to lose the most if they stay uninvolved as some other civ is about to gain what is most likely an ideal FP location (the capitol of the vanquished).

Or, they will join it to thwart ND or pick up their scraps from Lux. This is fascinating...

DeepO is offline DeepO

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  Old Post 16-02-2003 04:22
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Well, there would be multiple reasons why GoW joins in on attacking Lux, so it wouldn't be illogical of them to do it. I justed wanted to keep the possibility of a deception open.

Reasons:
- Lux traded techs from them to Vox, and from Vox to either them or RP
- Lux kept the contact position to reach Vox secret, thus keeping a middleman position.
- GoW found out about abive deceipt, broke Lux's role by contacting Vox, heared where Vox got his tech from, and spilled the news to RP who was also pissed about the techs.
- Lux's position is easier to defend for GoW then ND's territory is, as it isn't pressed in between two other civs.
- Lux has a lot of cash, and GoW knows it. Maybe Lux doesn't have iron connected, and GoW wants to take it out before they can have access to it (doubtful, but possible)
- Maybe, Lux's power is simply far greater as ND's, and GoW does join in on the weaker side.

Main question I ask my self is why GoW wouldn't wait for 2 or 3 turns before joining in, there would have been a very good chance that ND at least weakened Lux, so it would be easier for them (with lesser spoils, perhaps). They must feel very confident, or this is all just a show.

DeepO

notyoueither is offline notyoueither
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  Old Post 16-02-2003 04:23
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Last musing for the moment... but this is the really important one...

What if we manuever ourselves into position to buy the world map of the most desperate civ. About the only way a civ is going to part with that document is if they are under imminent threat of extinction and an influx of gold could buy them a new lease on life. This would involve switching tech priorities, but would it be worth it?

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-02-2003 04:27
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Cool idea!

I don't see it realistic for the next 10-15 turns, though...

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 16-02-2003 04:51
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I don't think the map purchase plan is worth deviating from our path to Republic over, especially considering that we'd have to hand over a non-trivial amount of gold.

Actually, buying a map of the other continent might not be as hard as it would seem at first glance, given that civs there would have to worry about someone else making the sale if they don't. The cheapest way to get one might be as part of a tech deal to someone who is lagging behind.

Nathan

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:26
  Old Post 16-02-2003 08:55
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Too bad we aren't on that island, I would like a piece of the action.

I also wish that we could get screen shots of the goings on. Too bad we can't buy those from a team.

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-02-2003 09:11
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asleep, I wouldn't be surprised that ND keeps us updated to certain extent, or otherwise possibly GoW. At least, I'm hoping for it, as I love those reports too!

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
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  Old Post 16-02-2003 09:38
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Personally, I'm very glad we aren't there. There's a whole lot to be said for being able to grow peacefully while one's enemies slug it out.

Theseus is offline Theseus

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Apr 2002
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  Old Post 17-02-2003 00:22
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Calc II is predicting Lux' demise (he's a member) in the Intersite forum.

Dominae is offline Dominae
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Jan 2002
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  Old Post 17-02-2003 01:19
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quote:
Originally posted by nbarclay
Personally, I'm very glad we aren't there. There's a whole lot to be said for being able to grow peacefully while one's enemies slug it out.


Last I heard, we're not expanding peacefully, we're preparing for war (see the title of this and other threads).

I'm going to say this again, but we're in a far better position if we take out Vox with our troops. One superpower will not appear out of the blue on the main continent. If we get in on the fighting over there, we're definitely losing the economic battle (consider, among other things, that we need Galleys while they do not). "Going in and wiping up the remains" will certainly not be as easy as it sounds. And if we do capture a few cities, how does that benefit us if a Leader does not appear? And (going even further), if we do grab land on the main continent, we'll be in no position to defend it against the remaining big boys.

I suspect that a quiet majority of our team wants to build up our economy now, and strike at Vox when things are right. Why is this (IMO, excellent) plan not being discussed more? Do we feel guilty about betraying Vox?


Dominae

asleepathewheel is offline asleepathewheel
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  Old Post 17-02-2003 02:10
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quote:
Originally posted by Dominae
I suspect that a quiet majority of our team wants to build up our economy now, and strike at Vox when things are right. Why is this (IMO, excellent) plan not being discussed more? Do we feel guilty about betraying Vox?




I would agree with this. Vox has been fairly handy, at least recently. I would feel a little guilty about taking advantage of them. OTOH, would they hesitate to take us out? probably not. This is a game, the losers wiill get over it.

Shiber is offline Shiber
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Jul 2002
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  Old Post 17-02-2003 02:12
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I just had a weird idea... I'm not so sure how "fair" it is, but I'll say it anyway.
We call Lux now. We tell them that we sympathise with their discontent with ND and GoW (yeah right...), and we would hate to see Lux's assets fall into the hands of such barbaric warmongers. We tell them that we are about to get contact with them, and that we suggest that they send all of their remaining gold to us, lest it may find its way to GF's greasy hands (or some other expressions of that sort; really, I like GF's character but I want Lux to think that we sympathise). Once Lux Invicta is eradicated (we use a softer term here), all their former members are invited to join our team (of course they'd have to be approved first, but they're invited to apply) and continue playing the game from our perspective.

I know there are plenty of problems with that (mostly that it's somewhat unethical), but I felt that I should share this insane idea with you anyways.

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 17-02-2003 02:14
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I definitely don't envision getting in on the fighting on the other continent in anything resembling the near future. And it's starting to look like the war is way too one-sided to create the kind of opportunity I was hoping for.

Frankly, I do have ethical qualms about leading Vox to view us as a friendly neighbor and then attacking them. I'm not saying we should rule out the possibility, but if we can find comparably good opportunities elsewhere, I'd rather take them.

As for the "what if a leader doesn't appear?" question, a palace jump would be possible if we run into that scenario.

And finally, in regard to the need for galleys, a crossing from Voxian territory wouldn't require all that many of them. Whether we work with Vox or conquer them, Voxian territory is easily the best jumping-off point for an intercontinental invasion.

Nathan

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 17-02-2003 02:16
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We have a big enough team without inviting members from a losing team to join us.

asleepathewheel is offline asleepathewheel
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  Old Post 17-02-2003 02:16
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quote:
Originally posted by Shiber
I just had a weird idea... I'm not so sure how "fair" it is, but I'll say it anyway.
We call Lux now. We tell them that we sympathise with their discontent with ND and GoW (yeah right...), and we would hate to see Lux's assets fall into the hands of such barbaric warmongers. We tell them that we are about to get contact with them, and that we suggest that they send all of their remaining gold to us, lest it may find its way to GF's greasy hands (or some other expressions of that sort; really, I like GF's character but I want Lux to think that we sympathise). Once Lux Invicta is eradicated (we use a softer term here), all their former members are invited to join our team (of course they'd have to be approved first, but they're invited to apply) and continue playing the game from our perspective.

I know there are plenty of problems with that (mostly that it's somewhat unethical), but I felt that I should share this insane idea with you anyways.


A bit of irony there, trips team joining trash trips ass.

I would be concerned about spies.

asleepathewheel is offline asleepathewheel
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  Old Post 17-02-2003 02:23
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dp

Theseus is offline Theseus

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Apr 2002
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  Old Post 17-02-2003 03:12
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Very creative idea, but a no go for me.

Re Vox: I ain't silent. I want to take them out, but a) time it right, and b) do so honorably.

Re the other continent: That place is gonna be tough for a long time. GoW as China and ND as Ottomans. Ugly. The time for vulturing will be when they go at it (which we might be able to influence ).

zeit is offline zeit
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Sep 2002
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  Old Post 17-02-2003 03:22
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Where does the war stand right now, is it a traditional: "declare first" shoot later kind of war? or did hell already broke loose?

We should get an estimate on how much time Lux has (in the case of now deception going on) and how are things going to look after the war- since we probably won't be there to actually influence it (not to serious extent, anyway), we should try to think how things will look afterwards, and how do we prepare for it now?

I think its even a better time to strengthen ties with RolePlay- in this atmosphere of war erupting, it should be easier to make them commit to a more solid relationship- they will be useful in case we decide to discard Vox.

As Dominae said- this is a great oportunity to develop our economy and further strengthen our position while away from the carnage of war- so i think there's no reason to rush in and join the fighting- i don't see a super power emerging from this war, not anyone from the continent at least.
Let's go back to WWI, the world is fighting over the remains of the Austro-hungarian and Ottoman empire, and who emerges as the new world power? the US! that's almost like us!
I know, a crappy example, but inspiring.

 
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