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Brian Reynolds
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Baltimore, Maryland
May 2000 time: 05:25
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Some thoughts for Enriquillo on why I love playing with auto-transport--
* You still have to decide when to build your dock and get transporting technology (you can't auto-transport until you have a Dock and enough Science). Also you need additional technology to be able to -build- anything on another continent. So transporting across water still requires additional planning. The research and expenditures required to get an early Dock up are often pretty different from a straight "land map" starting build, so deciding to get going early on sea exploration is a significant decision point in your game early game.
* Transporting across water still involves significant risk-- in the "waters crawling with enemy ships" example, the enemy ships would pick off your transports faster than you can say "trireme". Most naval ships have a 1-shot-1-kill rate on enemy transports, and light ships (the best transport hunters) can even fire while moving.
* Since most of your Wealth comes from trade routes between your cities, on water maps your (auto-transporting) caravans will be vulnerable to sea interception--a whole new dimension. Also, since units don't take attrition at sea, a sea-based ground raiding force can be quite effective. For these reasons, control of the sea is very important on water maps.
An abstraction, to be sure, but strategy games are rife with abstraction. Personally I feel like we kept all the fun parts about water maps while getting rid of the bad forms of micromanagement. You're entitled, of course, to disagree. 
Brian
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Bridger
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Yeah, i just don't understand the logic of wanting transports. They've been nothing but trouble for me. Not sure which game it was (think AoK?) but the transports stored 6 units. Where the hell did they pick that number? I like to build a nice formula of units. Say 15 infantry, 20 cav, and 5 seige, now how am i supposed to fit this efficiently into ships which hold 6 units? And on top of that i need to remember which transport has what so i don't wind up with my seige jumping off the boats and getting slaughterd while my regular troops sit in the ships. And did i mention how ANOYING it is to select all the transports and tell them to disembark at a spot, only to find 2 of them drop troops and the others kind of go "oops, too many troops on shore, i'll just sit here and do nothing."
And don't forget that you need to ctrl-group all your units BEFORE you put them on the transports or your screwed when it comes to micro-ing the battle on the other island.
In case you havn't guessed, i'm in support of the auto-transport idea Though i would have liked a system where you can only auto-transport instantly from a dock, so waypoint units to a dock then to sea and they auto-transport. But, if you don't have a dock (or choose not to use one) you can simply click right on the sea and they will still auto-transport, it will simply take a bit of time (not instant, say 15-25 seconds) and cost a few resourses per unit (some wood and maybe a little wealth). This would encourage people to use docks, but would still allow them to get away without them everywhere (or if they landed on the wrong island etc.). I feel this wouldn't be much of a hassle (how hard is it to waypoint?) but would still add a bit of strategy to the game and punish people for not scouting properly ("alright men! lets hit the beaches......oh SH!T, there's 3x as many as i thought! lets just sail away....").
I just thought the idea of D-day invasion forces suddenly turning around and getting right back on boats to be a little to far fetched ya know?
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bhg_paul
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If you give a unit a movement order, the unit remains selected.
If you select a unit and click in the water, assuming you have a dock, that unit will move to the shore, become a transport, then move to the spot you indicated. If you don't have a dock then you'll get an invalid move sound and the unit will do nothing (just as if you had clicked on any other invalid move location such as a mountain or off the side of the map).
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Bridger
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I can't posibly see auto-transport being in the least bit more frustrating than regular transports. What's so hard about "click here" and they move?
And even with normal transports i could sail anywhere i wanted from any place of my choosing, it's no different. You'd have to patrol the entire coast (or the straights) or else i could build transports and leave another way. How is this different from auto-transport?
What's happening in that picure that's wrong? Looks right to me, units reach the shore and turn into transports?
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Bridger
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quote: Originally posted by Enriquillo
Wrong, normal transports would have to be protected by a regular navy or sneaked across early on.
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And with auto-transport you don't have to protect the transports? The things go quite slow and are killed in 1 shot by many ships, i think they might just require protection.
quote:
With auto-transports and your shores being bombarded, you can still wait for the right moment and sneak your forces across without the need to build a dock and transports. |
Well you do need a dock, if they whipe out all your docks you can't auto-transport. And in AoK if they whiped out all your docks you could STILL transport because maybe you had some hidden in the corner of the map? So auto-transport actually limits you more when they whipe out your docks.
quote:
Also, you couldn't sail from a far away island to another far away island simply because you have no docks or transports there. It makes such a big difference on watermaps as I'm sure most you who have played RTS before will realize. No need to think about logistics, which is part of the fun on watermaps.
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Not sure i understand, with regular transports you couldn't sail between far islands?? In terms of logistics of course you need them! You need ships patroling your shores to defend against an attack (if you spot one comming and send over ships you can probably cut their (undefended) invasion fleet in half before it hits the shores). You still need to protect your caravans (which auto-transport across the water to diff cities including allies) and you still need to protect your reinforcements. Just cause you land forces on and island doesn't mean they will win the day on their own, they will probably need a 2nd wave to secure the assimilated city until proper buildings can be built. In order for this second wave to get across you need to defend that supply line, else the enemy will be bombarding your invasion fleet from the shore at the same time as he whipes out the incomming 2nd wave.
quote: Bridger:
And even with normal transports i could sail anywhere i wanted from any place of my choosing, it's no different. You'd have to patrol the entire coast (or the straights) or else i could build transports and leave another way. How is this different from auto-transport? |
quote: Enriquillo
Unfortunately you won't have the time to build transports with enemy ships patroling your shores. With autotransports you can just sneak across in between patrolling ships.
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If enemy ships are patroling my shores enough to stop me from building transports, i'd assume they could also catch and cut down any auto-transports (being as weak as they are) in RoN, else your not doing a very good job of patroling. Also, you said so yourself (below) that auto-transporting takes "forever" so shouldn't that be enough time to find them?
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Other than my troops being jammed together and taking ages to turn into transports, nothing wrong really |
Well i guess you could just send them into the ocean in peices, that's still less micromanagement than transports were.
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bhg_paul
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By default, left-clicking selects things and right-clicking does things. If you left-click on the ground after selecting a unit, you'll just deselect the unit. For folks who prefer the opposite, you can turn on an optional left-click mode.
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Bridger
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I am firmilier with it, though not completely so.
I still belive that the old transports system was such a hassle. A modified version of the auto-transport system that added more strategy would suit me better. Have the unit's automatically build their own transports but have it cost resourses and time, and other variables just like regular transports, but without the micro.
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tniem
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Hope College
Apr 2000 time: 00:25
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Enriquillo,
Your friends will be fine, they said it is one rule that can be turned off.
In an actual game I think it will be fine depending on how it plays. I am looking forward to it in all honesty. Water levels are usually avoided with who I play with simply do to the transport issue. We like sea battles and like destroying buildings from sea but do not how stupid transports work. Even if I could send units to be collected by a transport that would be a start but I think this system should be given a start. And if you don't like it, turn it off.
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Bridger
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Actually auto-transport can't be turned off in beta 3 (or 2).
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Enriquillo
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Holland
Nov 2001 time: 06:25
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I'll just play landmaps and go back to AoK or EE for my island games.
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Bridger
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Where did you hear that? There are real world maps in CTW mode. I just invaded west africa from brizil (risk anyone?) and i was on a continent on the west side of the map that resembled brizil, while my enemy was on a continent on the east that resembled west africa, it's really cool.
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Bridger
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Yes that's true, you can play maps that resemble certain parts of the world. A map of the entire world would be far far too large to try to reproduce in ANY RTS game.
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Bridger
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Have no delusions, this is an RTS game, that's where the focus is. However, insted of a "campaign" single player like other RTS's, this gakes on a Total War type single player.
Total War is very close to this game. Total war has a slightly more complicated turn based system (no bases in the combat) but RoN has a slightly more complex RTS system (could stand alone and still sell).
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