Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > What sucks about Rise of Nations?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE
CivGroups
Rise of Nations Multiplayer (64): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Madine is offline Madine
Warlord

Sep 2001
time: 23:25
  Old Post 26-04-2003 21:30
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Put an end to popups!

Usually with rts AI, you can crank up the difficulty and number of opponents until it is a challenge

Although, other than scenarios, why would you prefer playing AI to playing against other people?

Rohag is offline Rohag
Warlord

May 2002
time: 05:25
  Old Post 27-04-2003 19:13 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
…why would you prefer playing AI to playing against other people?

Speaking only for myself, sometimes I enjoy playing games (TBS or RTS) as less-competitive solitaire simulations, where I impose arbitrary gameplay limitations on myself in order to engineer a certain kind of quasi-historical situation. Here the recreational goal is not competition or winning, but rather attaining a certain strategic dynamic within the game world. For example, I might deliberately choose not to use my available means for conquest but just to see how long I can keep other powers in the game fighting one another while I play the “balancer.”

This is just another way to enjoy games, though maybe not designer-intended.

cinch is offline cinch
Chieftain
Edmonton, Alberta, Canada
Jul 2002
time: 22:25
  Old Post 28-04-2003 02:24
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Get a bigger avatar today!

I'm a little confused about RON (CTW especially). My initial thought was that you would primarily be looking at a Risk-like world map, with your cities and territories and such. Then, for city management and battles, you would be taken to an RTS-style screen. Basically like Civ, but with real-time battles and production.


I thought that sounded very intriguing, but from what I've been reading lately, I'm not so sure this is the case.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:25
  Old Post 28-04-2003 03:50
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

This game is an RTS first, TBS second. It's not Civ with extras, it's Age of Empires with extras.

You play CTW from a risk like map, and it's only slightly more complicated than risk. There's no economic management involved in this risk map, simply moving armies around, NOTHING else. Then when you go to play a battle you hit the RTS view.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0276 seconds (84.08% PHP - 15.92% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net