 |
|
rjmatsleepers
|
|
quote: Originally posted by Scouse Gits
A bit of a shot in the dark - but have you tried clicking View | Arrange Windows - sometimes I have experienced 'masking effects' that have been cured by this ploy?
SG[1] |
Thanks for this suggestion. I'll go back to a save at that point and give it a try.
RJM at Sleepers
|
|
|  |
 |
|
rjmatsleepers
|
|
Isn't life just like that.
I started the game again (for fun). In 2300 BC the Mongol civilization was destroyed by Barbarians. Now if that had happened in the real game it would have been so much easier!
RJM at Sleepers
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
rjmatsleepers,
I hope things are sorted out okay for you, because 2.42 is the way to go when playing these comparison games. As a newcomer, and considering the handicaps you encountered in the first game, I think we can cut you a little slack, and allow a second attempt.
all combatants,
I am wondering a bit if some of you got the wrong idea. It is not a requirement to subdue the AI before building a spaceship!
Seriously, all that I knew about the start was that it had a good SSC site, which only took me a few turns of play to find out. Before the Mongols can be buttered up with tech gifts to keep them happy, it's touch and go, because it takes a while to get a good tech lead. While waiting, I gifted whatever tech they demanded when they made contact, which was two ro three times before I discovered Republic. As most vet OCC players know, appeasement works because it keeps buying additional turns of peace.
Once I got Republic and a few quick techs afterwards, I was able to trade it to the Mongols, share maps, and watched them switch to this government and remain peaceful after that.
Even though the Mongols did not declare war on me early, I think I escaped the possibility of a sneak attack by them by the slimmest of margins. I was really wishing that another AI had been nearby, since the Mongol aggressiveness would have resulted in a war that would have distracted them.
As with the Mongols, there's no point in refusing AI tech demands, since that is usually what I aim to do when they are contacted. However, it's a good policy to have less than 50 gold on hand when initiating contact, so that they won't ask for your money, instead.
La Fayette,
Size 21 by 500 AD is a nice job, and you have a good shot to reach Automobile by 1000 AD. I am finding that trade is working very well after freights are available, since the SSC has a wine wildcard and also is producing dye. Although they were a threat early, I'm very happy to have two Mongol cities with good trade and in good position to be getting me that rail bonus for trade routes now. With an excellent SSC site, this is enough to sustain 1 turn advances in spite of the lack of starting techs.
|
|
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:26
|
|
Interesting things get started when I dont visit the Forum for a week! Thanks, LaFayette, for pointing out on CFC that Solo had started this game!
I'm still struggling through the CFC Game Of The Month, which also started as "CA_B4000.SAV" (CAtherine of Russians, rather than CAesar of Romans!), so when I started the ELCG I overwrote several waypoint saves! I've been trying to use some of the EL strategies for the GOTM (early Shakes, helper cities, trading colonies, wonder bread...) with some success at boosting research speed; the game is Bloodlust so I may punt reaching for MobWar/Robotics...
The start is interesting, and I found the Mongols first and gifted them to Receptive. One question: did I gather that Restarts are On, so wiping them out will cause another Purple civ to spawn somewhere else? I kind of want to keep them around, both for the RD/RR trade bonus and for KeyCiv gifting, but I dont know if I can handle their restiveness. I've penned them into their peninsula, but...
Now you guys have me thinking blood-thirsty! Oh well, I got going, things seem OK, I'm going to have to lay it aside for a week to finish GOTM, then I'll see what I can do.
We may want to think about setting a standard for which other civs we start with, and whether Restarts is on. Seems the nearby Mongols is bringing out the worst in us!
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
Welcome Elephant,
Restarts are on. Any future standards will be up to the majority opinion of active players. Enjoy your game!
|
|
|  |
 |
|  |
 |
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
La Fayette,
I only had 4 more techs than you in 500 AD, so it must be missed trading opportunites that slowed you down, since I got to Automobile before 1000 AD. Resupply of the SSC commodities is vital as are quick deliveries via ship chains. Most of my AI trade was between Rome and the Aztecs. Three good colonies provided a lot of gold from their trades, too.
I have launched a ship, but it will not arrive before Dr. Spike's reported landing of 1240 AD!
SCG,
I had a barb attack against my SSC very early, but was surprised that my warrior held off an archer. Must be that capital defensive bonus. Later some went after a colony, but I had enough time to build a diplomat to meet them and bribe them into submission. No leaders for me this game, nor any AI alliances, but it did not matter as I made more gold than I needed from trades.
Speaking of bribes, I tried something new in this game by using a diplomat to bribe Iswandlhara away from the Zulus for 488 gold. A nice (and instant) size three colony that came with a harbor, trireme, warrior, catapult and two elephants, plus 72 gold back in tribute! The only downside was that I had to acquire Horseback Riding as plunder, too, earlier than I wanted the tech, but hey, this was not a bad deal, and I think inciting revolts will become my preferred method for getting one or more colonies established, rather than using home grown setttlers. I slap myself on the forehead for not thinking of doing this in earlier games, since the advantages of bribing are obvious. Next game I will hang around tempting AI outposts with diplomats, waiting for these cities to revolt, allowing a savings of 50%.
|
|
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:26
|
|
Standard early exploration/trading/bribing "Expeditionary Force":
1 trireme
1 caravan (preferably Dye)
1 Diplomat
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|