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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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Welcome back Dr. Spike,
It's never too late to play any comparison game and post results, so have fun with this one and the next. You may even have a chance to play #3, where you pick between a medium and large map, or even play both.
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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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Dr. Spike,
You are one of many that outplayed me in the beginning of this game!
How to use caravans early on is a balancing act, since you want to do everything at once: make some cash and also build those SSC wonders. I usually send the first few caravans out for trades since I'm almost always hurting for cash. For trades, I use up the caravans with the best paying commodities I know I can deliver in time for their demand bonuses, and use leftovers for building wonders.
In my most recent games, I've gone to Trade earlier, to make the most out of pre-Renaissance trading opportunities. Once ST is built to ensure SSC growth, I've found that the beaker bonuses from trades add more early science than earlier science wonders. The extra cash from more trades helps a lot too.
After looking over your game, I think you have already figured out what went wrong in the second half of your game. Part of the problem was due to poor luck in not having more Aztec cities to trade with, but missing demand bonuses probably hurt you the most, since even the lowest bonuses double the payments and beakers received. In the second half it's all about accelerated trade and getting many instances of two advances per turn.
Overall, an excellent first effort, especially with your start, which was right on track! I think you'll be closing in on the 1000 AD barrier fairly soon in future games.
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