 |
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
To those not following the recent discussion in the "Going for 1000 AD" thread, welcome to the first of possibly many more Early Landing Comparison Games.
The object is to see who can launch and land a space ship first in a game where all players begin with the same start, and anyone is welcome to participate. All you have to do is download the attached save to get started.
The start was randomly generated on a medium map at deity level, with 7 civs and with the raging hordes barbarian setting. You will be playing the Romans and will be starting without any free techs. There is a suitable SSC (Super Science City) site, just to the left of the settlers starting position, with two of its specials already in sight.
We have adopted the following set of rules for these games, which will be open to modification in future games if the majority of players agree to make changes:
1. You may not tip any huts. The emphasis instead, will be on player skill. Any hut appearing inside the radius of any of your cities can be removed by placing a city worker on the hut's tile. The hut will vanish without giving a result. Other huts are simply ignored.
2. You may not use the caravan rehoming exploit, since the game attempts to prohibit this. Any other ploy or exploit is allowed.
3. You will have 3 weeks to complete your game, which means this one will end on Sunday, March 9.
4. You should keep a detailed chronological log of your game, listing all significant events. You are free and are encouraged to embellish this with extra commentary or with accounts of how your strategies worked.
5. When your game is finished, you should post your log in this thread along with a save of the final position, just before the landing. Please refrain from inspecting the logs of others until you have finished your own game and have posted your own results.
Good luck to all players, and don't forget to have fun!
Attachment: ca_b4000.sav
This has been downloaded 38 time(s).
|
|
|  |
 |
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:26
|
|
quote: Originally posted by solo
1. You may not tip any huts. The emphasis instead, will be on player skill. Any hut appearing inside the radius of any of your cities can be removed by placing a city worker on the hut's tile. The hut will vanish without giving a result. Other huts are simply ignored. |
It is not easy to ignore a hut: it blocks your movement.
An easy way how to remove huts is to switch to the scenario mode, to turn huts off and switch back to normal game. I did it for your game and attached the file here.
Attachment: ca_b4000.sav
This has been downloaded 0 time(s).
Last edited by SlowThinker on 17-02-2003 at 02:35
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
Thanks SlowThinker for taking the trouble to create a new start, but part of the idea of leaving huts was to help out the AI. We also did not want to open the tech tree, which happens in scenario mode.
I have another remedy to this problem, which will allow us to retain huts on the map, yet move anywhere we wish:
If a hut blocks your movement, save the game. Reload and tip the hut enough times until a unit of some kind is produced. After this, disband that unit, immediately. This will take care of blocking huts in the same way Paul solved the problem of advanced tribes from huts in OCC.
Players shouldn't have to resort to doing this too often, as there is almost always an alternative path for getting past huts.
|
|
|  |
 |
|
rjmatsleepers
|
|
For the avoidance of doubt (as the lawyers used to say to me) I believe it is legal to move a settler SW (thus tipping the hut, but finishing on the river) provided I keep doing it until I get a disbandable unit from the hut and then disband that unit.
I wanted to check before I make my first move!
RJM at Sleepers
/edit (although on reflection and reading the hint I'm not sure I want to do that anyway!) /end edit
|
|
|  |
 |
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
rjmatsleepers,
Yes, that's okay. Just make sure to save the game before tipping a hut, so that you can reload if the hut does not produce a unit that can be disbanded.
SG(1) & Dr. Spike,
The time limit is still negotiable, and so far I have not heard from anyone wanting to keep it short. If most players would prefer an extra week, we can postpone the deadline until March, 16.
Records are numerous, and most are qualified in one way or another. Offhand,
Best (and only game) with rehoming - 776 AD
Best with many starting techs and with huts - 336 AD small map, 241 AD - medium map, 295 - large map
Best with many starting techs and without huts - 956 AD
Most of these games benefited from some knowledge about the map.
As of yet, there is no record I know of for a random start, no free techs, and no hut tipping. It will belong to whoever does best in this game.
SG(1) & SCG,
I agree, it is hard! Just trying to make up for not having free techs should extend the game 40 turns or more. It took me a long time to learn my first 8 in this game. You also have less bargaining power to work with when dealing with the AI early in the game. Although difficult, my game so far has been fun.
|
|
|  |
 |
|
SCG
|
 |
of less than all that I see
Jun 2000 time: 00:26
|
|
quote: Originally posted by solo
SG(1) & SCG,
I agree, it is hard! Just trying to make up for not having free techs should extend the game 40 turns or more. It took me a long time to learn my first 8 in this game. You also have less bargaining power to work with when dealing with the AI early in the game. Although difficult, my game so far has been fun. |
[rant]I was in republic 40 turns in (and before i got my 7th tech), but other than getting one handy off-path tech, I would have been better off hunting down and destroying the Mongols with as 'friendly' they've been. Half the time i gift techs to the Mongols (I'm supreme), my beaker total remained unchanged... I don't think the Zulu's destroying the English and barbs capturing the Chinese capital helped much either (barb Beijing is still #5 even with 2 cities having wonders)[/rant]
Anyway, when i land (and i still plan on landing ), I'll post my log as how not to get an early landing - and yes, its been fun, and hopefully some people will get a kick out of my use of city names 
|
|
|  |
 |
|
Scouse Gits

|
 |
Liverpool, United Kingdom
Nov 1999 time: 05:26
|
|
Early Landing #1 - dream on!!!
3950 = Rome founded (22,16); Settler roading Wine;
3900 = Pottery selected;
3750 = Road completed;
3700 = Pottery -> Alphabet; Warrior completed -> Settler;
3550 = Veii founded (18,12);
3300 = Warrior in Veii, another started; Second wine revealed;
3250 = Alphabet -> Writing;
3150 = Warrior rushed in Veii;
3100 = Veii starts Gardens;
3050 = Rome builds Settler;
2800 = Writing -> Code of Laws;
2600 = Icy Mongols come calling, gift all techs, peace no alliance;
2500 = Mine completed on wine;
2400 = Code of Laws -> Literacy; give to Mongols;
2250 = Antium founded (19,19); Rome builds Settler;
1900 = Literacy -> The Republic; Second Wine now roaded, start mine; gift Lit to Mongols;
1850 = Icy Chinese (Supreme), gift two tech, peace;
1600 = 100K, Veii(3), Rome(1), Antium(2);
1500 = The Republic -> Bronze Working; Antium build Settler;
1450 = Republic established; Lux @ 30%; Warrior disbanded into Gardens;
1400 = Cumae founded (16,22);
1200 = Bronze Working -> Map Making;
1100 = Mongols force us to declare war on Chinese;
1000 = Map Making -> Currency; Establish embassy with Mongols;
0900 = disband diplo and warrior;
0875 = Veii builds Hanging Gardens;
0850 = Currency -> Trade; swap for Ceremonial Burial with Mongols who once more force us to declare war on Chinese;
0700 = Chinese Horse just thwarted with help from Mongols; Neapolis founded (25,13); Population now 410,000
0675 = Trade -> Mysticism;
0500 = Mysticism -> Masonry;
0350 = Masonry -> Construction;
0325 = Veii builds Colossus;
0200 = Construction -> Mathematics;
0175 = Veii(8) builds Library;
0100 = Mathematics -> Astronomy;
AD40 = Astronomy -> Philosophy;
0140 = Philosophy -> Medicine;
0180 = Medicine -> Seafaring; Pompeii founded (14,6);
0200 = Veii builds Aqueduct; The Chinese are all over my back yard! (again);
0260 = Seafaring -> University;
0340 = Veii(10) builds Harbour, sells Temple;
0360 = Veii builds Shakespeare's Theatre;
0400 = Sneak attack by Mongols on Antium, reinforcement blocked by wandering Chinese!
0420 = Sneak attack by Chinese - Rome falls!
0440 = Mongols take Cumae; English destroyed by Zulus;
0480 = Mongols take Antium; Capital moves to Veii; Peace & Maps with Chinese; My forces now consist of 1 Phalanx (on island), 1 Trireme garrisoning Veii and a wandering Diplo - I HATE THIS GAME;
0540 = University -> Theory of Gravity;
0620 = Cumae bought back The Wheel gained;
0680 = Cumae destroyed by Mongol attack;
This game can still be won - but not as an Early Landing - I resign!
SG[1] - much chagrined
Attachment: ca_a680.zip
This has been downloaded 5 time(s).
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:26
|
|
Dr. Spike,
Rehoming carries a certain stigma, which is why I have not used it after my first sub 1000 AD result.
Otherwise I agree with your assessment of two classes of records, one where you grab any and all advantages allowed within the rules, and the other where elements of luck are reduced to better test player skill, as in this comparison game.
1250 would be a good target, but may be very tough to achieve. I'll have a better idea when I see if my cities can manage enough science for 1 turn advances, as this will be the key.
SCG,
I think gifting techs to the key civ only causes a change for every three or so techs difference between you and them. If you are giving more than 3 at a time and still seeing no change, I do not know exactly why, but it is possible that when the Zulus took out the English, that key civ assignments were shifted, leaving you without any civ to key on, which would be terrible luck.
rjmatsleepers,
If I remember right, a one tile lake will not permit building a ship.
Checking your graphics settings, to see if the diplomacy screen option has become unchecked.
The top left hand corner scrolling options have always been available to me, so I do not think this is an oddity.
No starting techs really increases difficulty, and a with a landing in the 1800's you may have some company.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|