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hardjoy
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Odense, Denmark
May 2001 time: 06:26
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Feel free to download this last playtest version from the links above and post any comments you might have in this thread. I'm especially interested in playbalance issues, units that are too strong/weak, and details such as if the Spanish take Antwerp, and when, and if they land troops in England, when, how and where... If the scenario is too short, how difficult it was, if there's too much gold around etc.
It has been a pain in the butt to make Spain play more offensively, and I'm afraid I only halfway succeeded. But its fun, and more often than not, the Spanish Armada actually manages to crowd the English Channel, which is quite threatening playing as the Dutch or the English.
The scenario clearly shows why it was so difficult for the Armada to rendezvous with Parma. Supposedly the most brilliant military commander of the time, in this scenario he is perhaps the dumbest, superceded by only the duke of Medina Sidonia, the Spanish naval commander. All this military power at their disposal, and yet not able to ferry those damn troops across the Channel...
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hardjoy
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Odense, Denmark
May 2001 time: 06:26
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The English are the aggressor in the conflict of the Armada, Drake sacked Cádiz and raided big time in Galicia. The Spanish will no doubt kick out the English again, but the English taking Spanish possessions makes them hate each other big time, even if they do agree to a peace treaty. -Historically, England even sent a 'counter-armada' aimed at the conquest of Lisbon, which miserably failed, however.
Think I'm gonna name the peace treaty "an armistice" instead -this seems more reasonable. The AI makes peace and war time and time again as long as the English "elizabethan diplomacy" wonder is working (great wall). It pretty much resembles history, the first part of the scenario is intended to simulate the rising tension between the two major players, before escalating into open war.
The Dutch start the game in anarchy (revolt) and their leader must work to unite the provinces under his leadership.
If you play as the Spanish you must take care to keep all your agreements unless you have the nobles behind you, or else you will lose control of government. (holy empire=democracy) -this shouldn't have anything to do with the pestilence, which only shows once in a while, but can be very difficult getting rid off.
All that said, the scenario is intended not to show off history like it happened, but explore what can happen if different commanders were in charge... The setup is as historically detailed as can be, but from there, the scenario can go in a whole variety of directions.
Can you keep me posted on the progress of your game? -If you play as Spain, how difficult is it to throw out the English swashbucklers? -how difficult to conquer the Netherlands and England?
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hardjoy
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Odense, Denmark
May 2001 time: 06:26
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How much did you manage to conquer of the Spanish possessions in Flanders, and how tough was it? -Did you lose Antwerpen at all or manage to keep it?
I'm also quite curious to know what happened to the pest. In all the games I've seen, the pest spreads quite well, but is eventually eliminated. (for the Dutch its a 1 out of 80 chance event, so its supposed to be quite rare -it can happen more often in the mediterrenean)
I did include more Dutch ships in a previous version, but removed a couple of them. If they have too many, the AI has a tendency to invade England on turn 1, and cancel their alliance right away...
England starts with an equally weak navy, and even Spains Armada leaves much to be desired. But the Dutch have all the most productive cities in this scenario, so they should be able to quickly rebuild a huge navy, if they want. All the powers will have to build masses of ships if they want to win the scenario.
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hardjoy
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Odense, Denmark
May 2001 time: 06:26
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he he ... I meant the Spanish failure...
Although not many Spanish ships were actually sunk during the Armada campaign, lots were stranded in Dutch low waters, destroyed by Dutch coastal batteries and the crews slaughtered by the locals. And the English fleet nearby totally scattered the Spanish fleet. The Dutch fleet while important, was not imperative and consisted mainly of small coastal vessels, although they did prevent Parma from going to sea on his own for a long while.
Maybe I'd include a couple of missile type ship units for the Dutch to represent their coastal defenses even better? -but they ought not to be too strong, since I want a serious challenge for the Dutch player too. Already lowered the defense of naval fortresses, so that the Spanish will have some chance in breaking down the fortresses, before conquering the cities (the idea was to force the Spanish to take out the fortresses by taking the cities first, but the other might be an option too, after all)
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Mao
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Apolyton
Jun 1999 time: 00:26
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Hey, just out of curiousity, when will the release version of this scenario be out? I'm really looking forward to it, and I greatly regret not being to help playtest...no time...hopefully time will free up later...
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hardjoy
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Odense, Denmark
May 2001 time: 06:26
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Well the scenario is just as done as it gets. The only things I'm adjusting are the little balance things. I want to use every option available to make the Spanish play a better game. The English plays a superb game, and the game is pretty challenging playing either the English, the Dutch, the Spanish or the Scots.
So I'm playing the game thru time and time again, adjusting unit statistics, unit roles, prices, placing, small game.txt fixes. There's room for one or two more events as well.
I also need to get the documentation done and find a proper title.gif.
So in a matter of weeks, probably. Got an exam assignment this week, but probably can't help playing and tidying it up anyway.
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Mao
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Apolyton
Jun 1999 time: 00:26
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BOOOO!!! I can't download the latest version!!! NOOOOO!!!! It says quote: Apolyton
You have tried to link to an image on our site directly. Please do not use our bandwidth for your sites.
If you feel you shouldnt be geting this, dont hesitate to mail us | when I try to dl it from CivFan. Then when I just try to type in the address, it says that the file can't be found. Can someone email version 1.4 to me @ ChapMan85@aol.com or tell me how to get the scenario?
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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