Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Problem with Choppers/Flying Worms
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:26
  Old Post 21-02-2003 11:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Problem with Choppers/Flying Worms Got spare money?

Greetings,

every since I installed ACX, the choppers and those flying worms only move one square per turn. They show as being able to move the correct amount however. The really weird thing is, that the CAN go on moving, if they are next to an enemy unit after every move!

WTF?

I always ignored this problem, since choppers and flying worms aren't so important, but I was just wondering what this is all about.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:26
  Old Post 21-02-2003 12:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I suggest you re-install SMAX. That doesn't sound right.

And OMG, you say choppers aren't important?!? They are the most overpowering unit in the game. They have blitz attack (multiple attacs/turn), a single chopper can empty a close base from many-many-many defenders.

Don't ignore the choppers.

And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:26
  Old Post 21-02-2003 12:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

Hmm... okay. I guess I never used them much to find out they are actually good (I don't like the graphic)

Unfortunately, reinstalling doesn't help. It's always the same. They worked fine in AC (without the X) however.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:26
  Old Post 21-02-2003 12:57 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

Hmm. I know that flying units like to end their turns if they move into bases not adjacent to enemy units, so this sounds like the game is treating every tile as a base tile. Do your choppers take damage for ending their turns outside of bases?

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:26
  Old Post 21-02-2003 13:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

You have a point there. Choppers only move one square per turn, but they never take damage. But how could the game treat all tiles as base tiles? Especially only for choppers and the fly-worms? The other air units work fine.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:26
  Old Post 21-02-2003 15:14
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

I thihk to recall that another German player reported this same problem not many months ago. Or rather, he was even convinced that choppers *normal* range was 1 tile per turn!

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:26
  Old Post 21-02-2003 15:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by aaglo
And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.


Gravships can conquer bases too (but they come too late in the game to use them anyway).

To the problem at hand here:
How about infantry attacking something, do they get the +25% infantry vs base bonus everytime they attack something in the "open"?

If so, then all units treat the terrain as a base.
Just thought about this, because needlejets can fly through bases without having to stop there. Choppers and gravships (locusts are based on gravship chassis) do stop at every base they come through making the point "needles don't fly one square but normal" somewhat less important. [no offense meant, just an observation].
How about terraforming? You can't terraform within a base. So if you can't terraform...

By the way, did you edit alpha.txt (or alphax.txt for SMAX) or any other *.txt file, in that case you can try putting the original alpha.txt back (but that should also happen during reinstall, making this more or less an idle suggestion )

Anyway, I wish you succes in solving this problem.

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:26
  Old Post 21-02-2003 16:45
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

Everything else in the game works fine. I can terraform (what great fun would AC be without terraforming...) and footsoldiers don't always get 25% bonus.
Are you sure that locusts are based on gravships? Because gravships work fine as well.

I copied the old rules.txt file from AC, but that didn't help either.

Well, I wrote a bug report to EA. Hope they still care about games that don't "directly" sell anymore.

Until then, I will have to do without copters.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:26
  Old Post 21-02-2003 16:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

What it's only a problem in the german versions...?

Locusts are not based on gravships. Only their movement style is similar.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:26
  Old Post 21-02-2003 17:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by aaglo
Locusts are not based on gravships. Only their movement style is similar.


I'm sorry to prove you wrong, aaglo, but a Locust of Chiron IS based on a gravship chassis, take a look at this exerpt from the alpha.txt file:

Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0,CentGen, -1, 000000000000000000100000

It says "gravship" in the chassis place.

But I think I was a little unclear in my post, not mentioning that the COMPUTER thinks it is based on a gravship chassis (because the alpha.txt file says it is).
But therefore locusts should show the same sort of movement as gravship (because the computer thinks it is the same).

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:26
  Old Post 21-02-2003 18:35
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

This is a known problem with the German edition. See this thread:

http://apolyton.net/forums/showthre...ghlight=locusts

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:26
  Old Post 21-02-2003 20:52
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thanks, there is a solution to the problem provided there.
For some reason, unity-choppers and Locusts have the ability "aircraft carrier" enabled in the german version of alphax.txt.

Interesting how that ability combined with air units leads to such a peculiar effect.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:26
  Old Post 21-02-2003 23:39 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

That would explain why it acts like every tile is a base for them. Any tile occupied by them counts as an airbase, and the presence of a landing site is checked after movement.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 21-02-2003 23:42
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

So it's constantly "landing" on itself? *sigh* some bugs really take the cake

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:26
  Old Post 22-02-2003 03:13
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

Okay, that is _really_ amusing. I'm enjoying myself just trying to envision a locust trying to land on itself.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 22-02-2003 04:10
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

Having flying aircraft carriers does have a certain appeal, though... almost like really low-orbit starships with fighter bays.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:26
  Old Post 22-02-2003 19:00
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Get a bigger avatar today!



Only true connaisseurs, after enduring years of suffering, can get to the point to finally *appreciate* some of the finest, vintage, FurXs© bugs

spartak is offline spartak
King

Dec 2000
time: 05:26
  Old Post 23-02-2003 02:37
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

This is one amazing bug

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:26
  Old Post 28-02-2003 15:09
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Inflate your Upload Space

Cool! S.H.I.E.L.D. helicarriers for SMAX!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0541 seconds (89.74% PHP - 10.26% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net