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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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note: this post is edited as I add more data.
All numbers now match Dominae's findings.
I made a spreadsheet with the current state of our little empire in it.
The full analysis can be found here.
The screenshots below shows the "first scenario": it is what'll happen if we research Bronze first, and the Pottery. It is not complete: probably building a Barracks is not such a good idea now, anyway.
Other scenarios can be accessed through the link.
Consider only Scenarios 6 and 7 serious options.
_______________ Scenario List _______________
- Research BW, then Pottery. Build 3 Warriors, then a Barracks.
Not a very good thing to do, IMHO.
- Research BW, then Pottery. Build 4 Warriors, then a Granary.
Drains the treasury too much.
- Research BW, then Pottery. Build 3 Warriors, 1 NumMerc, then a Granary.
Good, if we use the worker to chop a forest.
- Research Pottery, then BW. Build 2 Warriors, then a Granary.
A fast way to a Granary. The worker can then help build a Settler by chopping down a forest.
- Research Pottery, then BW. Build 3 Warriors, then a Granary.
The Granary, and thus the Settler, are delayed by only one turn, compared to scenario 4. The worker helps to build the Settler by chopping down a forest.
- Research Pottery, then BW. Build 2 Warriors, then a Granary. Chop down a forest to help with the Granary.
This will give us a Granary before growing to size 3, which nets a half-full food box. Settler can be ready in Turn 25. By far the quickest.
- Research Pottery, then BW. Build 3 Warriors, then a Granary. Chop down the Game forest to help with the Granary.
This will give us a Granary after growing to size 3, but gets us 3 food from the Game tile after it is chopped. Not as quick, but has the advantage of 3 warriors, and of better land use.
Last edited by BigFurryMonster on 23-02-2003 at 03:49
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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Little mistake: W2 will take 4 turns to build. (edit) W3 will then only require 2.
Last edited by BigFurryMonster on 21-02-2003 at 16:54
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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(edit) Added *.xls. See first post.
Last edited by BigFurryMonster on 21-02-2003 at 17:31
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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quote: Originally posted by BigFurryMonster
_______________ Scenario List _______________
- Research BW, then Pottery. Build 3 Warriors, then a Barracks.
Not a very good thing to do, IMHO.
- Research BW, then Pottery. Build 4 Warriors, then a Granary.
Drains the treasury too much.
- Research BW, then Pottery. Build 3 Warriors, 1 NumMerc, then a Granary.
Good, if we use the worker to chop a forest.
- Research Pottery, then BW. Build 2 Warriors, then a Granary.
The fastest way to a Granary. The worker can then help build a Settler by chopping down a forest. |
I thought I would copy this to the last post so that nobody misses this piece of information. Upon my request, BFM did a series of plans (thanks, BFM! ), trying to figure out what would be the completion times and waste for various scenarios.
The last two are most probably the only reasonable ones. The first one is pretty much ok in terms of getting the Granary built early (shortly before hitting pop 5, thus able to spit out a settler then in 4 turns, I believe - enjoying the escort of a Merc as a bonus). Could be made even MUCH better if we pop Pottery from the hut (skipping the Merc altogether), which may happen, if we are lucky. Also, if we pop money from the hut (quite possible), we could afford building 4 warriors and then the granary, operating on deficit budget for some time (until getting Pottery). In this scenario, we would have 2 warriors available for scouting (the other 2 military units would have to stay in Apolyton - plus, we would probably need to connect the incense).
OTOH, if we switch to Pottery now, we would be able to get to the granary a bit earlier at the expense of building 2 warriors only (one would be severely limited in his exploration endeavours, since he would have to get back to Apolyton soon to take care of pop 3 unhappiness). We would rule out the possibility of getting Pottery from the hut. At the same time, we would be doing better in this scenario, if we pop a friendly warrior from the hut. Basically, the ultra-early granary would still be there, plus we would have 2 warriors for scouting and 1 for MP duties.
Everybody, comment, please! The issue is still open!
Especially, the question is - do we want to go for the ultra-early granary?
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Dominae
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BFM, very nice analysis! I did pretty much the same thing myself, but threw away all the "bad data".
Scenario 5 is the best one, by far. It puts us a Settler ahead compared to the other scenarios (see my analysis in the Turn 1 thread...I can provide the exact sequence of moves if you like). That is waaayyy more important, than a Barracks, Merc., research, extra Warriors, whatever. I can see no good reason for preferring another course of action.
Therefore, the only substantial question is whether to research Pottery or Bronze Working first. The reason it has to be Pottery is that scenario 5 does not work if we get Bronze Working first! We would have to use either Barracks or the Pyramids for our Granary prebuild. If the answer is Barracks, we'll complete it long before Pottery gets researched. If the answer is Pyramids, we cannot use a chop to speed up the Granary, which is critical if we want to prevent the city from gettting too big. A hybrid strategy (Barracks, chop, switch to Pyramids) does not work because the game does not allow you to do the switch.
Ninot mentioned in another thread that all this depends too much on guesswork and probabilities. Not at all. By getting Pottery first, we're taking matters into our own hands and will be on schedule. The Hut will be a bonus (which is as it should be...never rely on the outcome of a Hut).
Dominae
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Dominae
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Arnelos, a common strat now in the Strat forum is to use "Settler/Worker" pumps. These cities grow to size "big" (5 or 6), then crank out Settlers or Workers as quickly as possible, with a military unit or two in between. This works extremely well if the city in question is using a Granary to grow back to optimal size.
Unhappiness is never a problem, since you can always use the Luxury slider to take care of that. At Monarch, and assuming we hook up our Incense, we will only need to keep the slider at 10% or 20% to keep the Settler pump happy. This will slow down our research somewhat, but this will be more than made up for by our very rapid expansion.
Dominae
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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OK, may I have a question? It did not occured to me before, but chatting with E_T, one of his side-notes made me realize this:
Apolyton is going to grow on turns 11, 21, and 31. I haven't seen a reasonable analysis showing the granary being built before the pop 2->3 increase (turn 21). Thus, I suppose that the earliest pop growth the granary would be actually effective would be on turn 31 (pop 3->4), right?
Now the question: why are we rushing to have the granary SO early, if we will actually benefit from having it only on turn 31? We will just have to pay the upkeep of 1 gpt for every turn before that moment... 
If this reasoning is correct, then all we need is to finish the granary before or on turn 30, thus discovering Pottery on or before turn 29, correct? But that we would be able to do even with BW first, Pottery second (keeping the chance to pop Pottery from the hut) and 4-5 warriors produced before the granary build. Or am I missing something basic?
Be so kind and try pointing out any wrong point I am doing... I am really not sure... but this sounds just right to me. 
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Dominae
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I'll get back to you in under 30 minutes with a (hopefully good) explanation, vondrack.
Dominae
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Dominae
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Here's the queue I was thinking of:
1 Settler founds city; Worker moves onto Game Forest; begin Bronze Working
2 Warrior 3S (Game); Worker begins Road; switch to Pottery
3 Warrior 5S (Bonus Grassland)
4 Warrior 6S (normal Grassland)
5 Warrior 7S (normal Grassland); Worker done Road, move onto Hut (assume map)
6 Warrior done (roaded Game); Worker begin Mine
7 Warrior 3S
8 Warrior 6S
9 Warrior 9S; Worker done Mine, begin Road
10 Warrior done, begin Barracks
11 Barracks 4S; capital grows, borders expand; Worker done Road, move to Forest
12 Barracks 9S; Worker begin Clear Forest
13 Barracks 14S
14 Barracks 19S
15 Barracks 24S; Pottery discovered, begin Bronze Working
16 Granary 29S
17 Granary 44S; Worker done chop, begin Road
18 Granary 49S
19 Granary 54S; Worker done Road, move to Bonus Grassland
20 Granary 59S, switch one laborer to Incense (no growth); Worker begin Mine
21 Granary complete, start Warrior, switch laborer back to roaded Grassland
22 Warrior 5S; capital grows (Food box half full)
23 Warrior done, begin Settler, switch laborer; Worker done Mine, begin Road
24 Settler 7S
25 Settler 14S; Worker done Road, move to Game Forest and begin Clear Forest
26 Settler 21S
27 Settler 28S; capital grows (size 4)
28 Settler done, begin another
29 Settler 5S; city 2 founded, begin Warrior
30 Settler 18S; Warrior 3S; Bronze Working discovered; Worker done chop, begin Mine
31 Settler 22S; capital grows (size 3); Warrior 6S
32 Settler 26S, move laborer to roaded Grassland; Warrior done, queue another
33 Settler done, start Warrior; Warrior 3S; Worker done Mine, move to Bonus Grassland
Edit: At this point, we would probably want to grow the capital to around size 6 or so, leaving us a nice window to crank out military units or whatever.
There's two things to notice here. In the first turn I bolded, the chop gets the current project up to 44 Shields, which is over the cost of a Barracks. This speed would be wasted if we did not have Pottery. In other words, Pottery does not come in time if we research it second. Also, in the next bolded turn, I acutally slow down growth in the capital to make most effective use of the Granary (I learned this trick from nbarclay... thanks!).
This may not be the best queue, but I defy anyone else to expand faster than this.
Dominae
Last edited by Dominae on 22-02-2003 at 06:09
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