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Grand Moff Tim is offline Grand Moff Tim
Settler
Massachusetts
May 2002
time: 00:26
  Old Post 07-07-2003 04:03
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Numbers updated to include SLBMs. I've aslo updated the numbers in the other thread.

Whaleboy is offline Whaleboy
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Jan 2003
time: 05:26
  Old Post 07-07-2003 19:01 Visit Whaleboy's homepage!
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What are SLBM's?

Grand Moff Tim is offline Grand Moff Tim
Settler
Massachusetts
May 2002
time: 00:26
  Old Post 07-07-2003 20:59
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quote:
Originally posted by elijah
What are SLBM's?


Submarine Launched Ballistic Missiles

Grand Moff Tim is offline Grand Moff Tim
Settler
Massachusetts
May 2002
time: 00:26
  Old Post 15-07-2003 18:58
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Westport has begun a large-scale expansion of the military. This will take 10 RL days. The following figures are what it will look like once the expansion is complete.

Army:

2,000,000 active personnel
3,000,000 reserve personnel
250,000 Paratroopers
30,000 Special Forces
Vehicle and Aircraft numbers are classified but are about what you'd expect for a modern, highly mechanized army of the given size.

Navy

1,500,000 active personnel
1,500,000 reserve personnel
18 Aircraft Carriers
48 AEGIS Cruisers
36 Cruisers
72 AEGIS Destroyers
84 ASW Destroyers
100 ASW Frigates
72 Attack subs
18 Ballistic missile subs
24 Cruise missile subs
18 Amphibious assault ships
36 Minelayers
72 Minesweepers
Carriers and subs are all Nuclear powered
Fleet train numbers about 450 ships total.
Vehicle and Aircraft numbers are classified.

Air Force

1,000,000 active personnel
1,000,000 reserve personnel
Vehicle and Aircraft numbers are classified.

Marines

1,000,000 active personnel
1,500,000 reserve personnel
Vehicle and Aircraft numbers are classified.

Nuclear arsenal

800 ICBMs(550 MIRV, 250 unitary)
MIRV payload: 10 200KT warheads
unitary payload: 25MT warhead
1,000 IRBMs(800 MIRV, 200 unitary)
MIRV payload: 3 200KT warheads
unitary payload: 5MT warhead
360 SLBMs(280 MIRV, 80 unitary)
MIRV payload: 3 200KT warheads
unitary payload: 5MT warhead
2,000 nuclear cruise missiles(yields vary, but are no greater than 200KT)
2,500 nuclear bombs(yield varies, from sub-KT to multi-MT)
5,000 nuclear artillery shells(sub to low KT yields)
500 misc. weapons(mines, depth charges, torpedoes, etc.(KT to MT yields))

Total: 19,270 warheads

ABM System
Can handle an arsenal comparable in size to our own. Also capable of hitting satellites in low Earth orbit.

Other
Westport maintains a massive stockpile of Chemical weapons. Westport is also rumored to possess a bioweapons program.
Conditions under which Westport will use WMDs:
1. Invasion of the homeland.
2. Use of WMDs against Westport troops/civilians.
3. Use of WMDs against an ally.
Westport reserves the right to launch a WMD first strike should it be deemed necessary.

Urban Ranger is offline Urban Ranger
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The City State of Noosphere, CPA special envoy
May 1999
time: 13:26
  Old Post 12-08-2003 21:29
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*bump*

Updates to be added soon

Urban Ranger is offline Urban Ranger
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The City State of Noosphere, CPA special envoy
May 1999
time: 13:26
  Old Post 04-09-2003 13:36
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Noosland Defense Budget

Population: 1.4 billion
GDP per capita*: $27,500
Defense expenditure (2.5% of GDP): $962.5 billion

After a relentless drive to reform and modernise its military for the last three decades, Noosland is proud to announce that its armed forces are some of the most advanced, if not the most advanced, in the world.

* - this is distinctly different from the NS rating as I have explained elsewhere. This also takes into account that Noosland relies many on fusion power, boosting the productivity several folds over the NS stats.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 04-09-2003 13:40
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Assuming you're persisting in your claim that NS is biased against socialsit nations... all I have to say is, do we have to go through this again? There are many, many examples of socialsit nations in NS with highly successful economies, and there are definite strategies for achieving that status, which can be easily found if you want to look.

Urban Ranger is offline Urban Ranger
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  Old Post 04-09-2003 13:49
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quote:
Originally posted by GeneralTacticus
There are many, many examples of socialsit nations in NS with highly successful economies, and there are definite strategies for achieving that status, which can be easily found if you want to look.


First of all, the program is screwed up. I had re-enabled companies, and tax has been cut below 50%. Still, the program tells me businesses are illegal So whatever strategies there would be, they wouldn't work. Secondly, the issues are random, rendering any stretagies iffy at best.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 04-09-2003 13:54
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quote:
Originally posted by Urban Ranger


First of all, the program is screwed up. I had re-enabled companies, and tax has been cut below 50%. Still, the program tells me businesses are illegal So whatever strategies there would be, they wouldn't work. Secondly, the issues are random, rendering any stretagies iffy at best.


There's absolutely no need to legalise private enterprise to create a successful economy. Look at Upper Arandia (one of my nations) - it has a Powerhouse economy, even tough it's banned private enterprise and given workers pay raises every time they've asked. The two key things to do are to implement tarrifs and subsidise the auto industry (although if you've banned cars, the latter won't work, and the former is a bit iffy... which is why it's a abd idea to ban cars). Revitalising the private sector can speed things up, but it's entirely unnecessary.

Urban Ranger is offline Urban Ranger
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  Old Post 04-09-2003 21:37
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quote:
Originally posted by GeneralTacticus
The two key things to do are to implement tarrifs and subsidise the auto industry (although if you've banned cars, the latter won't work, and the former is a bit iffy... which is why it's a abd idea to ban cars). Revitalising the private sector can speed things up, but it's entirely unnecessary.


I don't think you will get the "subsidise auto industry" issue after you outlaw businesses.

Anyway, if that's all it takes for a good economy, there is some serious problem with the program.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
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  Old Post 05-09-2003 12:59
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quote:
Originally posted by Urban Ranger


I don't think you will get the "subsidise auto industry" issue after you outlaw businesses.


Well, you do - it doesn't disappear without private enterprise, because the issue is about people protesting against cars, and a centralised economy doesn't change much about that...

quote:
Anyway, if that's all it takes for a good economy, there is some serious problem with the program.


There are other things that can be done to get a good economy (like allowing mining, letting workers be fired easily, eating the national animal, etc), but those help, and they allow socialist nations to develop without compromising their ideology.

 
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