Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Help-Navy Tips
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:26
  Old Post 22-02-2003 07:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Help-Navy Tips Support Apolyton, buy Civilization: The Boardgame

Can someone give me some help with boat strategy/naval warfare?
in my random map games I can usually find a land bridge or island chain
and send some settlers across, but I want to difersify my strategy.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:26
  Old Post 22-02-2003 07:56
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

What sort of strategy are you looking for? Here's some highlights I learned around here:

Naval Strategy - build Lighthouse, Sun Tzu, Magellan, rush to Steam Engine, build lots of 7 move veteran Ironclads. You'll crush everyone.

If you mean an expansion/exploring strategy, build triremes (or better ships later) with a diplo or 2 on board, or a settler and a diplo. You can bribe/steal with the diplo, and if a good city site comes along, you can build the city with the settler and garrison it with the bribed unit.

Later in the game, there are many here who cruise unexplored shores with a transport and 1-2 spies, popping huts and then retreating back on the transport. Barbarians found can be bribed cheaply, and would likely be NON units.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:26
  Old Post 22-02-2003 16:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yeah vet clads is a killer, though with smaller maps you can conquer quicker with earlier ships.

Exploring constantly by sea throughout the whole game is a must in any case.......'fishing' for barbs is fun.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:26
  Old Post 23-02-2003 01:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Actually, you don't need Sun Tzu's.

Lighthouse makes all the new boats you produce veterans, including your ironclads.

The best combination is the two above with an early Fundy government from SoL.

This way you can afford a huge navy of 7 move veteran Ironclads.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:26
  Old Post 23-02-2003 02:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by obiwan18
Actually, you don't need Sun Tzu's.

Lighthouse makes all the new boats you produce veterans, including your ironclads.


duh on me - forgot that effect of LH.

That makes the strat even better - though obviously I must not use it much!

Other ship strategies - stack a Battleship with 1 or more AEGIS Cruisers - once the AI has Rocketry, it'll waste dozens of cruise missiles (a lot of wasted production) on the Battleship.

- only use nukes against ships at sea - no pollution effect

- and of course, ship chains... very useful for both military and trade purposes.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:26
  Old Post 23-02-2003 02:39
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

if you dont have lighthouse, use your triremes to pick off barb kings or other wounded troops, gaining vet status can be the matter of life and death, especially if a barb or ai trireme rams you.....

ship chaining is a good idea, so is setting up canals on your maps so boats can cut through land as opposed to going around it...though this can be difficult even under ideal situations and can require many resources to do so.

super ironclad is a viable strategy.....they will wreak havoc on any unit prior to riflemen with relative ease, but don't be too quick to upgrade to the green destroyers, cuz they suck

use black clicking to find the landmasses so you don't lose your boats, and i personally like to travel along the tops and bottoms of the map board, the barbs disappear out of the huts and one can often find nomads or units.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:26
  Old Post 23-02-2003 04:05
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

http://www.apolyton.com/forums/show...&threadid=53247

For a detailed exposition on the superClad strategy.

(and a shameless plug.)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (87.05% PHP - 12.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net