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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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In this thread the methods used to gather and figure info are exposed fore everyone to check and comment them.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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The score presented every turn in the game screen is the average of the scores of every turn up to the date. Every turn a civ receives the following score:
- For every land tile owned by the civ: 1 point
- For every content citizen: 1 point
- For every happy citizen: 2 points
- For every unhappy citizen: 0 points
This score is multipled by the difficult level. In our case, as we have ended playing in regent, that's 3 points.
The average score is the sum of all the scores every turn divided by the total turns played and rounded down.
This analysis gives a range for the actual score of each team. This range gets bigger as game goes on, because each time the score acumulated from the previous turn is bigger and the impact of the present turn score is smaller.
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:26
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The Discovery of wines revealed.
Today, when I looked at the F11 screen, I saw that our approval rating was 50% but that our rank had droped to #2. At this stage of the game that meant that one team out there had all of its citizens happy (all one of them). to see what I could do to immitate this, I moved our Lux slider up to 20%. This gave us a happy citizen, a 100% approval rating and a first place score in that category. But who on earth is going to move the lux slider up to 20% within the first 3 turns of the game at regent level? No body! That meant that someone had managed to get a Lux item in their trade network in the first three turns.
We are the fifth team to play.
Back on turn one, when there was only 4 cities founded (one had choosen to move their settler), we all noticed that we were in fourth place in GNP on the F11 screen. This meant that the three teams that founded their cities before us all had +1 commerce on us. The easist way to get plus one commerce is via river. But there is also Lux/Bonus/Strategic resourses that give extra commerce. I looked through all these resourses to determine which type would still give at least 2 food and give an extra commerce. I saw that wines gives a +1 to food and a +1 to commerce. Wines are found on hills or plains. That means that wines is the only resourse that people would work on the first turn of the game. Now at this point, I assumed the worst. That one of the teams that founded their city before us founded it next to wines and not a river.
By turn three, my assumed wine had been connected. Looking at ET worker spreadsheet, I noticed that an industrious worker can build a road on hills in 3 turns. So, in order for an industrious civ to have connected a hill with wine by turn three, they would have had to do so by having their worker start to road on turn one and move their settler. For a non industrious civ to build a road on a plain, they would have had to had their worker start roading on turn one and move the settler. The other way to connect a lux to a trade network this quickly is to found the city directly on the lux. This means that none of the three teams that founded a city before us founded it on a lux (as we were all tied in the approval rating category). It also means that the team with the wines is the one that did not found their city before us or it is one of the teams that did so after us. This also means that an industrious civ could have founded their city and moved their worker to a plains with wines and started to road on turn 2 (industrious works road a flat tile in 2 turns) and connected the lux by the time we got the save. That means that it was one of the industious civs before us. Which of course meant that I had no idea who has the wines already and that my head was starting to spin.
This is the secrete of wines revealed. Thank you.
Sub-Director Donegeal
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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Well, I may be just talking crap, but... as I've already suggested in another thread... the score of the French team just doesn't fit the usual curve... I suspect THEY connected a luxury.
The reason I believe so is that the score is based mostly on territory and happy faces ATM. The territory must be the same 9 tiles as everybody else. The only difference then may be a happy face... if they founded their capitol on Turn 2 and still managed to get 11 points instead of 10 on that turn, it means they either built atop of a luxury, or started roading the luxury on turn 1, moving the settler one tile over, settling on the next turn, when their industrious worker finished the road.
Is this possible? You know, I am not that much into these intel things, but this I can't get off my mind... 
Last edited by vondrack on 24-02-2003 at 04:07
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quote: Originally posted by vondrack
Well, I may be just talking crap, but... as I've already suggested in another thread... the score of the French team just doesn't fit the usual curve... I suspect THEY connected a luxury.
The reason I believe so is that the score is based mostly on territory and happy faces ATM. The territory must be the same 9 tiles as everybody else. The only difference then may be a happy face... if they founded their capitol on Turn 2 and still managed to get 11 points instead of 10 on that turn, it means they either built atop of a luxury, or started roading the luxury on turn 1, moving the settler one tile over, settling on the next turn, when their industrious worker finished the road.
Is this possible? You know, I am not that much into these intel things, but this I can't get off my mind... |
I'm pretty sure that would mean that the worker and settler had to start out on top of the luxury or next to it; and I've never seen it start on top, maybe right next to it, but not on top of it. So I would say that they moved their settler to the luxury and built on top of it on the next turn. That would indeed explain the France's score.
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:26
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quote: Originally posted by vondrack
Another observation:
On Turn 4, we dropped down to #2 in Population... while we were #1 on the turn before. This, IMHO, means that one of the teams settling only on Turn 2 has a 3-food tile in the inner ring of their capitol (as 3*2=2*3, but 4*2<3*3). Most probably the team before us, Possum (makes sense - they moved one tile over to get the tile...), as the F11 reading should not be updated for the French yet... |
I think you are close, but just a little off. If you look further down on the F11, we are in third place in family size. I think that one team had a three food tile in their inner circle radius to start and that a second (most likely Elucidian) moved one tile to get next to a three food tile. If I am correct, our Population will drop to at least #3 on turn 5 or 6.
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We can't 'do' much now ; but in the future these little tidbits of information can help us draw a better picture of our opponents civ. Plus looking at these things now gives us practice (and something to do ) for the future.
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quote: Originally posted by civman2000
Put me on the list! |
What list are you refering to; the one above is another teams list of members. You don't want to be on another team. do you?
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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