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Which do you think is the best way to name units? (Time out:0 days after 24-02-2003, 03:41)
1.) Name Units after forum members
2.) Name Units using 1,2,3,4,etc.
3.) Name Units using random numbers
4.) Name Units using random names
5.) Name Units after they accomplish something
6.) Name Units after the city they were produced in
7.) Other
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DarkCloud is offline DarkCloud
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Jul 2000
time: 05:26
  Old Post 28-02-2003 08:06 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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We could decide to name units after people
1st- by requests
then by their alphabetical names in the registration list for the INtersitedemogame...

people with requests will not have a 2nd unit named until everyone with requests has had his unit named; and even then they can only get a unit after their 1st unit has died.


That way, everyone who cares and makes a request will have it processed in the order it was asked

it seems fair

panag is offline panag
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Oct 2000
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  Old Post 28-02-2003 23:33 Visit panag's homepage!
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quote:
Originally posted by bigfree1


That's why I suggested that we should use a combination of options 1 & 2. Every uniquely named unit could be one of a series of units. The enemy wouldn't have any idea about our troop strength from the numbers because they wouldn't know how many unique names there were.

Or we could just start with a coded numbering system such as "warrior_name-231158"

Where you would insert the unique name and the coded number. The number could be coded like this; the first two digits represent nothing the next would represent the city (from the order in which a city was built) from which it came, the next would be the unit number (in chronological order), and the last two nothing.

For example:

231158

23=nothing(would be random numbers)
1=our first city we built
1=our first unit we built (from our first city)
58=nothing(would be random numbers)

or

67124378

67=nothing
12=our 12th city
43=our 43rd unit (from our 12th city)
78=nothing

It's a covert way of numbering units to allow for maximum ordering and identification of those units. AND, it allows us to use unique names (even to recycle those names also).


hi ,

sounds good , ....

and it would be intresting to know how many units we build , etc , ..... we could learn a couple things , ....

have a nice day

pikesfan is offline pikesfan
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Dec 2001
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  Old Post 01-03-2003 21:04
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I don’t think there’s much point in trying to assign random numbers, especially 8 digit ones.

1. It’s confusing. How are we going to keep them all straight? We would need to compile a phone book to keep track of them all, especially when we have a big empire as in the Demo game.
2. Could you imagine how much time it would take to issue the orders for 100 8-digit numbered units?
3. We would start referring to them for own own convenience as 4, 5, 8, etc. anyway, so why make the work?
3. One day people will be able to find out exactly how much military we have (Intelligence Agency), so why bother trying to hide it?
4. If we don’t want people to know how much we have before then, then why not number them sequentially and not replace the numbers? So if 4 Settler Division founds a city, or 8 Archer gets killed by a barbarian, don’t re-use 4 and 8. It will make them think we have a larger army that we really do. Isn’t that the whole point of trying to fool the other teams? And under this scheme our original worker can be 0 Worker Division.

I still prefer names, though

panag is offline panag
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  Old Post 01-03-2003 21:09 Visit panag's homepage!
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quote:
Originally posted by pikesfan
I don’t think there’s much point in trying to assign random numbers, especially 8 digit ones.

1. It’s confusing. How are we going to keep them all straight? We would need to compile a phone book to keep track of them all, especially when we have a big empire as in the Demo game.
2. Could you imagine how much time it would take to issue the orders for 100 8-digit numbered units?
3. We would start referring to them for own own convenience as 4, 5, 8, etc. anyway, so why make the work?
3. One day people will be able to find out exactly how much military we have (Intelligence Agency), so why bother trying to hide it?
4. If we don’t want people to know how much we have before then, then why not number them sequentially and not replace the numbers? So if 4 Settler Division founds a city, or 8 Archer gets killed by a barbarian, don’t re-use 4 and 8. It will make them think we have a larger army that we really do. Isn’t that the whole point of trying to fool the other teams? And under this scheme our original worker can be 0 Worker Division.

I still prefer names, though


hi ,

, ..... maybe we could use something to confuse them like this , .....

have a nice day

Aeson is offline Aeson
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Nov 2001
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  Old Post 01-03-2003 21:24
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If we're passing by any civs for the second time, we should rename our troops at least temporarily. Seeing Bob pass 2 times isn't as intimidating as seeing Bob pass, and then Fred... Of course we shouldn't spook anyone too much like this.

panag is offline panag
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  Old Post 01-03-2003 21:48 Visit panag's homepage!
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quote:
Originally posted by Aeson
If we're passing by any civs for the second time, we should rename our troops at least temporarily. Seeing Bob pass 2 times isn't as intimidating as seeing Bob pass, and then Fred... Of course we shouldn't spook anyone too much like this.


hi ,

, or we could give them no names at all , .... this way the keep guessing , ......

have a nice day

DarkCloud is offline DarkCloud
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  Old Post 02-03-2003 00:34 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Aeson- that's the best idea of all!
Intimidate our enemies- we have to use that idea!

Dominae is offline Dominae
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Jan 2002
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  Old Post 02-03-2003 01:00
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Re-naming our units is a fine strat., but other teams may find it unsportsmanlike. We could also rename our cities every so often to throw the other teams off.


Dominae

bigfree1
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  Old Post 02-03-2003 01:21
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quote:
Originally posted by pikesfan
I don’t think there’s much point in trying to assign random numbers, especially 8 digit ones.

1. It’s confusing. How are we going to keep them all straight? We would need to compile a phone book to keep track of them all, especially when we have a big empire as in the Demo game.


I'm sorry it seems so confusing to you. I thought I laid out the number sequence pretty clearly, with the only random numbers being the first two and the last two; the numbers in the middle actually mean something .

Being covert in this fashion may seem a little silly to you or even unneccesary, but others think that presenting our enemies with little or no reconnaissance while giving us some ability to track our Military through the times could be valuable to us.

As for "One day people will be able to find out exactly how much military we have (Intelligence Agency), so why bother trying to hide it?"
I think that I'd rather have them have to wait until this point to be able to get this information than provide a means to get it through simple gameplay reconnaisance. This is going to be a tough game; we need to try to get any and all advantages that come without cost that are possible.

panag is offline panag
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  Old Post 02-03-2003 22:16 Visit panag's homepage!
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quote:
Originally posted by Dominae
Re-naming our units is a fine strat., but other teams may find it unsportsmanlike. We could also rename our cities every so often to throw the other teams off.


Dominae


hi ,

, we should not care about the other teams welfare , they dont care about us neither , ....

we should not make it easy on them , ....

have a nice day

pikesfan is offline pikesfan
Prince

Dec 2001
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  Old Post 02-03-2003 22:36
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quote:
Originally posted by panag
maybe we could use something to confuse them like this


It’s not very effective if it confuses us, too!

pikesfan is offline pikesfan
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Dec 2001
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  Old Post 02-03-2003 22:39
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quote:
Originally posted by panag

we could give them no names at all


I think that is the best and simplest solution of all.

Dis is offline Dis
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  Old Post 02-03-2003 23:11 Visit Dis's homepage!
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#1 is doing good. Don't forget to name a unit Dissident

Dis is offline Dis
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  Old Post 02-03-2003 23:12 Visit Dis's homepage!
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or we can name the units after egyptian gods . my favourite gods.

Trip is offline Trip
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Apr 2002
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  Old Post 03-03-2003 02:29 Visit Trip's homepage!
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C'mon guys... 'Upper Warrior' and 'Capital Warrior' are getting to be a bit thin...

Theseus is offline Theseus

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Apr 2002
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  Old Post 03-03-2003 02:41
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I'd say 34/48 is a win for naming our guys after team members. I would also like to suggest including some honorary team members, such as Vel.

Minister Trip, the pleasure is yours. I suggest you select names, and put them forward to the Consuls for approval and implementation.

(Minister Dominae may want to consider naming schemes for Workers and Settlers).

Trip is offline Trip
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  Old Post 03-03-2003 02:46 Visit Trip's homepage!
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If you feel that way, then I propose the first Warrior be named "BetaHound," for all of the work that he's put into the game without every holding a title and helping us move forward. The Warrior and his namesake have both brought us forward.

DarkCloud is offline DarkCloud
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  Old Post 03-03-2003 02:54 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Re-naming our units is a fine strat., but other teams may find it unsportsmanlike. We could also rename our cities every so often to throw the other teams off.

renaming cities- I would think that they would catch on to us...

I don't think renaming units is unsportsmanlike- if they can't keep track of them, then it's their own fault

-

quote:
If you feel that way, then I propose the first Warrior be named "BetaHound," for all of the work that he's put into the game without every holding a title and helping us move forward. The Warrior and his namesake have both brought us forward.

Keep me posted on the names, so I don't have do a coup'd'llamat ([lamat=naming... at least I hope ] again.

I second BetaHound

Theseus is offline Theseus

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  Old Post 03-03-2003 03:14
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Here here!!

Woof woof!!

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Are we going to start naming units or what? Doesn't this fall under the Ministry on the Interior?

Let's get hopping guys; units are falling fast, they at least deserve a name before they fall, do they not?

A list should be compiled by the Minister and posted so that the Consuls can do the names.

Trip is offline Trip
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  Old Post 11-03-2003 23:44 Visit Trip's homepage!
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At least the first one had a name before it fell quite gallantly.

ThePlagueRat is offline ThePlagueRat
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May 2002
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  Old Post 12-03-2003 00:25
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Did he get a name? I don't think so, cause in the summary vondrack just said he buried Warrior #1. Not mentioning a name.
All I can tell is, far up north lies the grave of the Unkown Soldier...

Trip is offline Trip
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Being MoW, I named him "BetaHound," though I don't think the name was ever changed in-game.

To have this avoided, I hereby proclaim that W2 shall henceforth be known as "Vondrack" and W3 as "NotYouEither."

vondrack is offline vondrack

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  Old Post 12-03-2003 00:51
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quote:
Originally posted by Trip
Being MoW, I named him "BetaHound," though I don't think the name was ever changed in-game.

To have this avoided, I hereby proclaim that W2 shall henceforth be known as "Vondrack" and W3 as "NotYouEither."

Ummmm... as much as I feel flattered and honored by this proposal, it is not a good idea. DarkCloud would have difficult times distinguishing between the Consuls and Warriors in his stories, as they'd bear same names.

I originally had an idea... naming the first warrior Beta, and the second Alva (sort of a pun). Naming the third Gamma sounded a bit dull, so I thought about Gary or something like that (as in garrison). But I never actually put a solid naming proposal together...

IMHO, for this to work smoothly, we should choose one person that will name new units at will. I have no problem with MoW naming units and MoI naming cities (plus perhaps Workers) - just that we should really make it clear who is responsible for thinking up names.

Trip is offline Trip
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Well, it's quite clear that people seem to want the units to be named after people...

But oh well. I'll let other people do it.

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quote:
Originally posted by Trip
Well, it's quite clear that people seem to want the units to be named after people...

But oh well. I'll let other people do it.


The poll indicates that the people definately want the units named after people on the team. Maybe it's not a good idea to use the Consul's names or the Minister's; but the rest should be used. Maybe we can use the Consul's and Minister's Names for the Towns; that wouldn't be too confusing as long as we amend the name of the Towns to somethig like Notyoueitherville or Tripopolis or even Dominae City.

I suggest that we give the job to DarkCloud; let him decide what to name each Town, Worker and Unit but with the guidelines set by the team. I would trust him to do a fine job.

vondrack is offline vondrack

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  Old Post 12-03-2003 01:28
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Re: Let DarkCloud name stuff Lose 30 kilos (of popups)

quote:
Originally posted by bigfree1
I suggest that we give the job to DarkCloud; let him decide what to name each Town, Worker and Unit but with the guidelines set by the team. I would trust him to do a fine job.

Now, this is a very good idea, IMHO.

As long as he names one of our future cities Karina or Karina Something (), I support DarkCloud as "the-one-that-gives-names".

ThePlagueRat is offline ThePlagueRat
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quote:
Originally posted by vondrack

Ummmm... as much as I feel flattered and honored by this proposal, it is not a good idea. DarkCloud would have difficult times distinguishing between the Consuls and Warriors in his stories, as they'd bear same names.


I agree with this. The way you name with numbers in the summaries are ok. It makes it easy to see what unit we are referring to. But in our poll we can see an overwhelming support for using our nicknames on units. Well, I belong to the minority...

I raised kind of the same question in the C3DG when an non-confirmed trend using nicknames on citynames occured. I found it ridiculous when people referred to a nickname when discussing a city, but some silly guys wanted it to be that way. (perhaps those with the silly nicknames? ) The result was cities with names much similar to "adfsgouie943","sdfsdXCXDS", and "OPJPMIUIMIM", and so on. Some people supported my case back then, though.

You see... Plaguetown is ok, but certain names just do not fit.

Last edited by ThePlagueRat on 12-03-2003 at 02:38

Trip is offline Trip
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I'm fine with leaving things in DC's hands.

DarkCloud is offline DarkCloud
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quote:
As long as he names one of our future cities Karina or Karina Something

Karina? Pardon, but I don't understand

I'll be glad to name things, If you'll let me

Please suggest any names here in the future.

I'll take Alva and Karina under advisement I'll put them on the list

-
Hopefully in an hour or two, I'll have the next edition of the story written...

Thanks!

 
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