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ashbery is offline ashbery
Chieftain

Aug 2002
time: 05:26
  Old Post 24-02-2003 23:34
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#31 Report this post to a moderator
Put an end to popups!

3/5 STARS is a good review score.

booje is offline booje
Chieftain
Los Angeles (Los Feliz)
Dec 2002
time: 05:26
  Old Post 24-02-2003 23:40 Visit booje's homepage!
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#32 Report this post to a moderator
Tired of ads?

Hmmm...the review was not as bad as I thought. I was actually a little surpised when, in the end, he could only recommend the game to die hard fans. It seems like the game is so deep that it might take more than just a few hours of playing it and then writing a review based on that.

I did note that a patch might focus on:

-Tweaking reserve build rules (which were already tweaked and fiddled with many times I think)

-Fixing Military Build AI. Seems like there might be an inordinate focus on building troop ships.

When it come to AI these days, it just can't compare to playing against humans. I love Medieval Total War but the AI even on the hardest settings is easy to roll over after playing against it so damn much!

Yodasplat is offline Yodasplat
Chieftain
USA
Nov 2001
time: 05:26
  Old Post 24-02-2003 23:41
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I am not a fan boy (been playing turn based strategy games on and off since the first Civ came out years ago) and I discovered MOO3 just a month ago. Never played a MOO game. Hardly the definition of a "fan boy".

I can't wait for MOO3 to come out. This review didn't make a rat's a$$ of a difference for me.

Why?

1 - because of this preview by Daniel Quick which was done without passing judgement on the game but simply relaying what he thought was his experience with it. What he described was a excellent (IMO) strategy game with great depth and lots of time-sucking potential.

2 - because reviewers are human beings and as such they have their right to like or dislike a game. To each his own. What is one man (or woman)'s trash is another man (or woman)'s treasure. He might not have played the game long enough or hard enough to get what he wanted out of it, and why bother to blame him? Maybe this game doesn't fit his vision of a good game. Many people dislike some of the games I enjoy most.

I for one will not argue if this review is good or not, true to the game or not.

I am waiting for tomorrow and I will go throw away my 50 bux. Eagerly.

Alex-C is offline Alex-C
Chieftain
Essex, England.
Nov 2002
time: 05:26
  Old Post 24-02-2003 23:43
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#34 Report this post to a moderator
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I remember reading on another review (can't remember which one though) about the AI building odd DEA's where they shouldn't be built, and it was down to not understanding the interface properly. Perhaps this reviewer didn't take the time to fully explore how the interface worked and therefore didn't work out how to specify such things to the planetary AI?

XentWraith is offline XentWraith
Settler

Feb 2003
time: 05:26
  Old Post 24-02-2003 23:43
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I just read the Avault review and it's doesn't bring feelings of confidence for MOO3. The whole AI issue looks like it will be a problem. I see the problem in this very simple way, I like things my way when I play strategy games, and the AI often times has its own rules which are the ideas of whoever coded the AI. Now, granted, that person may have been brilliant, but the AI can still get in _my_ way. And let's face it, what do you think the chances of MOO3 AI being incredibly good are? I am not holding my breath... and it has nothing to do with reviews.

Avault is, by the way, a fairly old site (been going to it for 5 years). Contrary to what someone posted earlier, it is not based on video games. That part only surfaced a year or so ago. It has been reviewing games for a very long time, and is well known and respected in the gaming comunity. It has been my experience that they do not give unfair judgements on game, and I'd venture to say that most of their reviews have been quite on the mark. Three stars out of five does not make an excellent game, and I think MOO3 needs to be an excellent game to live up to its expectations.

We'll see.

Sincerely,
Xentronium

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 24-02-2003 23:49
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Well, no matter, I am still getting the game, since I really have nothing else to live for anymore.

Oh wait! I'm getting a RoN beta disc this week! Yay!!

Pallidyne is offline Pallidyne
Chieftain

Feb 2003
time: 05:26
  Old Post 24-02-2003 23:51
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Got spare money?

quote:
Originally posted by XentWraith
I just read the Avault review and it's doesn't bring feelings of confidence for MOO3. The whole AI issue looks like it will be a problem. I see the problem in this very simple way, I like things my way when I play strategy games, and the AI often times has its own rules which are the ideas of whoever coded the AI. Now, granted, that person may have been brilliant, but the AI can still get in _my_ way. And let's face it, what do you think the chances of MOO3 AI being incredibly good are? I am not holding my breath... and it has nothing to do with reviews.

Sincerely,
Xentronium




Maybe thats the point.. You are supposed to conquer your OWN empire first.

Restated: Maybe the game has nothing to do with any other empire. The whole "game" is learning to defeat your own viceroys.

-P

XentWraith is offline XentWraith
Settler

Feb 2003
time: 05:26
  Old Post 24-02-2003 23:53
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quote:
Originally posted by Pallidyne

Maybe thats the point.. You are supposed to conquer your OWN empire first.

Restated: Maybe the game has nothing to do with any other empire. The whole "game" is learning to defeat your own viceroys.

-P


Well, in that case maybe they should add an "Execute" button for the viceroys instead of the stupid checkbox...and this way we could be absolutely sure nothing gets changed by the stupid AI. Worth a shot, as I hear it they're planning patches already... how nice.

Sincerely,
Xentronium

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 25-02-2003 00:40
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#39 Report this post to a moderator
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Well, if we're going to get an execute button, can we get an "execute with extreme prejudice" button? Or how about just a little torment bar?

Instead of viceroys, maybe we should just have gigantic pets that walk around pooping and eating our villagers that we can mercilessy beat with very little affect on their actions whatsovever. . . .

oops, was slipping into my black and white bitterness. ignore that last bit.

All I know, is that the most irritating thing in Civ3 was the governors. I hated those bastards and as soon as they put in the option, I turned every one of them off. I just hope moo3's viceroys are remotely competant. I can probably live with that. Just please don't make them make tech 1 ships when i have tech 50. . . . stupid fricking swordsmen.

Magus Flynn is offline Magus Flynn
Settler

Feb 2003
time: 23:26
  Old Post 25-02-2003 01:05
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Suffering from ads?

Yodasplat's comments on this thread deserve attention. Finally someone who comments on buying Mo03 (or not) based on their own interests rather than past prejudices or someone else's review.

I always read reviews before I buy a game. But never do I let a review stop me from deciding - I am after all the consumer, and I have a choice!

I loved Mo0 and Mo02 (still playing) and will buy Mo03 no matter what anyone else says. If the game isn't fun I won't play it long - but if there is at least 100 hours of gameplay (no doubt of that, is there?) it is worth the $70 Cdn I will spend in entertainment dollars. My family is still being fed and the bills are being paid. If I don't buy Mo03 I'd just spend that money on some other game that catches my fancy.

Mo02 isn't much of a splash in comparison with the look of some games I"ve played in the last year (Baldur's Gate series, Morrowind, Civ3, etc.) yet I keep coming back to it. I anticipate Mo03 will have at least the same long-lasting appeal if not much much more.

Peace be witih you and your puny homeworld.

rhofman is offline rhofman
Warlord
Richmond, BC
Feb 2003
time: 21:26
  Old Post 25-02-2003 01:32
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#41 Report this post to a moderator
Tired of ads?

Well Magus, we share more than a puny homeworld.

Bang on. $70 for at least a hundred hours sounds good to me. I've probably spent close to a thousand hours between MOO and MOO2 already.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 25-02-2003 01:48
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JonahFalcon brought up a good point...

Tom did seem to think that MoO1 and MoO2 were somehow very alike That's a disturbing sign about anyone's ability to compare games...

Ghostbear is offline Ghostbear
Chieftain

Jan 2003
time: 05:26
  Old Post 25-02-2003 01:52
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Reviews and MP Tired of ads?

Well, the negative reviews have been enough to make me wait a few weeks and start hearing player reaction.

Of course, the IG boards had me so mad I was looking for an excuse.

Also, isn't "he didn't review the MP" the same as "the AI sucks so go play a human"?

ACEofHeart is offline ACEofHeart
Warlord
Bear, DE
Apr 1999
time: 05:26
  Old Post 25-02-2003 01:54
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Been buying strategy games for 15 years and I take most reviews with a grain of salt.
I just read reviews mostly to find out what a game has or doesn't have. As most "personal" opinions are just that....

What one reviewer mentions as a "positive" , I might see as a negative in a game..

In any event, I already know 2 definites.. I do NOT like MOO3's interface and a "real-time" combat engine does not appeal to me in this type of game..

I'm sure I'll still buy it but I look forward to GalCiv more all the time..

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 25-02-2003 01:54
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Well, their names are very alike. And both are space-based. Oh, oh, AND turn-based. At least, that's what the boxes say.

booje is offline booje
Chieftain
Los Angeles (Los Feliz)
Dec 2002
time: 05:26
  Old Post 25-02-2003 01:56 Visit booje's homepage!
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Nobody has still posted where Tom Chick actually won one or more games simply by hitting the next turn button and doing nothing.

I tried that with 'Hearts of Iron' last night out of curiosity. Strangely, a whole lot of nothing happened. Didn't win/ didn't lose. Just other nations moving their stuff all around me. Hmmm....

sfsuphysics is offline sfsuphysics
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 03:27
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I really didn't find the Avault review to be that bad. I mean the graphics ARE subpar for today's standards, there is a ton of information in it, there is an incredibly steep learning curve (although dont recall now if the AV people mention it) but what this review doesn't state is that its the type of game that 4x space explorer fans (ie Moo2 fans) would like. Its not made for those who buy top of the line rigs and play FPS type games, trying to squeeze the last few frames per sec that they can out of their vid card, its not for those who want to rush with tanks over fantasy battle fields, its not for those who think that paying bills and simulating the stress accompanied with work is fun (no offense sims fans), its not for those who want to build a city and watch it run, or a zoo, or a rollercoaster. Its for those who want to start off as a little fish in a big pond and conquer the whole bloody galaxy! To relive some of those feelings when you first saw star wars with massive fleets engaging. To either eradicate everyone who doesn't look like you or unite all races under a unified banner. Its fans of this genre, I mean I hate FPS games with a passion that probably rivials the first moohate review, that doesn't mean I go around saying "ooh this game got a 9 out of 10? how did that happen!" I figure, hey I dont like those games anyways, the reviewer probably does.

So with that in mind I look to reviews like at Orion Sector which was done by those who enjoy this type of game, and can look past its faults, and tell me from another fan of this type of game that its good. Some of those actual BIG (read well known) review sites that have more than 1 person who reviews games because they realize people's tastes differ and unbiased opinions are EXTREMELY difficult to come by due to the human condition, where the admit their are some flaws, and its a bit difficult to get started but once you figure things out.... Look out, you'll want to do nothing but play this game. Now back to avault (wow what a rant eh?) they said it was an average game in the aspects of all those fields, and probably is to the average gamer an average game, but this isn't about the average gamer, this is about a gamer with some creativity, some imagination, some sense of doing something more than just shooting everything in sight *grin*, this is about Moofanatics.

Thank you for your time, I have one long day ahead of me before Moo3 will be mine, in one way or another!

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 25-02-2003 05:43 Visit leiavoia's homepage!
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I would just like to pop in and say that, while i am not defending JonahFalcon, he is right about pointing out some errors in the review:

FACT: the AI does not colonize worlds unless you specifically tell it it can.

FACT: you can turn off the viceroy, and it will not override your suggestions unless it is in dire straights (blockaded and starving to death - in which case it would start to farm) UNLESS you have a specific development plan for that.

Also: There are *2* levels of AI: the UberAI (the overall empire leaders) and the planetary AI (viceroys). I think people are getting these two things mixed up. From what i am hearing, the UberAI is what could use the help. The planetary AI is pretty darn good when you talk to the people who know the game best. It would appear that many of the reviewers "don't get it" with the viceroy business.

for instance: the Avault reviewer said that he wanted all mining on one planet but could not stop it from farming. This is probably because the planet was blockaded, and when that happens you get only the food you grow locally, no imports, no exports. Now on a 100% mining colony that is blockaded (thus starving to death), the Viceroy will gladly step in and say "Screw mining, we're dying out here!" and start building some farming infrastructure. It isn't stupid.

Also, the reviewer may not have thuroughly understood development plans. Many plans overlap. There can be plans for, say, Frontier colonies and Mineral Rich colonies. Well, what if you have a colony that is both? Then they both get factored in, or possibly even more.

Technology: it is true that if you just leave it there, the viceroys will "make recommendations" as to what to research and very slowly over time you will notice that the sliders will change. This is a good thing IMHO, because they probably know more than i do. Now if i don't like, i can lock each funding sector in place so that it cannot be changed by anything. I can also turn off the planetary AI per-colony if i don't want him messing around in there.

So i don't think that the Avault review is bad or wrong. There are several legitimate complaints one could make about MOO3. However, like i've said earlier, there are some blatant errors in the review, so take it with a big grain of salt and just go buy the game yourself - then decide if it's good or not.
_________________

sfsuphysics is offline sfsuphysics
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 05:48
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quote:
[SIZE=1]
for instance: the Avault reviewer said that he wanted all mining on one planet but could not stop it from farming. This is probably because the planet was blockaded


The reviewer also mentioned something about a fleet of enemy ships going to a planet and then not doing anything. I suspect that the game mechanics have evolved to the point that "bombing a planets population into dust" is not exactly a well liked thing, and it most likely was a blockade, waiting for troop transports, or seeing that your planetary defenses were tougher than the fleet. I hope this is the case, since that was a major gripe about Moo2, was that it was too easy to genocide a planet and move a colony over, rather than build troops and take it over.

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 25-02-2003 05:57 Visit leiavoia's homepage!
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#50 Report this post to a moderator
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quote:
Originally posted by sfsuphysics


The reviewer also mentioned something about a fleet of enemy ships going to a planet and then not doing anything. I suspect that the game mechanics have evolved to the point that "bombing a planets population into dust" is not exactly a well liked thing, and it most likely was a blockade, waiting for troop transports, or seeing that your planetary defenses were tougher than the fleet. I hope this is the case, since that was a major gripe about Moo2, was that it was too easy to genocide a planet and move a colony over, rather than build troops and take it over.


yes you are right, i forgot to point that out too.

The reason "they didn't do anything" could be one of two (stupid AI is not an option in this case):

1) Enemy found out once it got to the system that it's fleet was inadaquate to match the system defenses and decided not to attack - awaiting reinforcements

2) Enemy is blockading the planet on purpose. In fact, if there is anything that the Enemy AI's do well, it's blockade planets! It doesn't take much: just one ship and you've got all food, minerals, population, and goods severed off from the outside worlds, and the colony, unless it has sufficient resources on it's own (unlikely for a border world), will starve to death and eventually you will lose the colony entirely. I've had that happen before.

Now imagine what happens when the AI starts parking cruisers on all your border worlds, just quietly starving everyone to death, forcing you to divide your mega fleet to dispatch the blockaders.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 25-02-2003 06:02
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quote:
Originally posted by leiavoia


for instance: the Avault reviewer said that he wanted all mining on one planet but could not stop it from farming. This is probably because the planet was blockaded, and when that happens you get only the food you grow locally, no imports, no exports. Now on a 100% mining colony that is blockaded (thus starving to death), the Viceroy will gladly step in and say "Screw mining, we're dying out here!" and start building some farming infrastructure. It isn't stupid.

_________________


Just wondering why the player wouldn't realize that he is being blockaded, and that's the reason for the viceroy overriding his orders....

Maybe he was expressing, in a somewhat unknowing way, that the game does many things that contradict the players' orders and doesn't let the player be obviously aware of the reasons why. So in that respect, the game fails.

If a planet is blockaded, is it so subtle that you don't realize it?

I would guess that that info should be in your face somehow.

just asking, because that seems bad, or was the reviewer just too stupid to see the signs of a blockade?

just asking, just asking.

i'm not agreeing or disagreeing with anyone, just asking!

don't jump down my throat here!

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 25-02-2003 06:08 Visit leiavoia's homepage!
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#52 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by vee4473
Maybe he was expressing, in a somewhat unknowing way, that the game does many things that contradict the players' orders and doesn't let the player be obviously aware of the reasons why. So in that respect, the game fails.


Bingo.

In MOO2, there was a huge bold red text at the top of the planet screen that said:
BLOCKADED

it's not quite so obvious anymore. that's one thing i'd pull for in a patch.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 25-02-2003 06:51
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that's interesting.

but is much of moo3 a game that does things and lets the player out in the cold to figure out why?

and before the player does, he gets so annoyed that it feels like the game is just messing with your mind?

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:26
  Old Post 25-02-2003 07:10
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curious... after reading bad reviews related threads, I'm even MORE attracted to MoO3 than before ...I like complex simulation games, and I like so far the way BTs respond to the various flaming comments. Anyway, I'll micromanage my entire military and I would have even with a PERFECT AI, so if the AI has a weak spot there but still does an excellent job for planetary econ/buildings - that suits perfectly my anticipated gameplay style for MoO3

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 25-02-2003 07:44 Visit leiavoia's homepage!
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quote:
Originally posted by Master Marcus
curious... after reading bad reviews related threads, I'm even MORE attracted to MoO3 than before ...I like complex simulation games, and I like so far the way BTs respond to the various flaming comments. Anyway, I'll micromanage my entire military and I would have even with a PERFECT AI, so if the AI has a weak spot there but still does an excellent job for planetary econ/buildings - that suits perfectly my anticipated gameplay style for MoO3


i admire your anticipation, but tell your family to carry a straight jacket around with them just in case you go insane.

don't let me tell you "i told you so!" tomorrow, ok?

KoalaBear33 is offline KoalaBear33
Warlord
Toronto
Jul 2001
time: 00:26
Lightbulb  Old Post 25-02-2003 08:27
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#56 Report this post to a moderator
Put an end to popups!

I think I know what the biggest problem with MOO is (apart from graphics and the combat):

It's the MANUAL!!!!!!

After reading all these reviews (both positive and negative), it seems that no one really knows what is going on in the game. My guess is that the manual and the civilopedia (or whatever it is called) don't explain enough.

As pointed out above, the AVault reviewer complains about enemy ships just sitting in your systems doing nothing. Obviously, he/she didn't know about blockading. People who have followed the game (i.e. hardcore fans) will know about it but no one else. Is this a fault with the game? Not really. It is the lack of documentation and dissipation of information.

A lot of so-called "flaws" with the game can't be patched, other than to explain what is happening in the game.

If Quicksilver or Infogrames has the resources, they should SERIOUSLY consider putting up a website where they have tutorials and guides for game players. Fansites will generally do a better job but it takes time (6+ months). The developers and designers will obviously have more in-depth knowledge and will be able to answer questions. Blizzard is well known for its strategy site, where people can find out more info (eg. Starcraft Compendium). I don't think IG has enough resources to do an extensive site but at least something is better.

We want games to be complex and fun... but if one can't even figure out what is going on, it is neither fun nor complex...

KoalaBear33

Bkeela is offline Bkeela
King
Brisbane, Australia
Oct 1999
time: 15:26
  Old Post 25-02-2003 08:34
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Lose 30 kilos (of popups)

quote:
So i don't think that the Avault review is bad or wrong. There are several legitimate complaints one could make about MOO3. However, like i've said earlier, there are some blatant errors in the review, so take it with a big grain of salt and just go buy the game yourself - then decide if it's good or not.


I find this buy and then decide concept very disturbing. I might be the only one here who doesn't have money to burn, but I will certainly not buy the game, and then shrug and put it on the shelf if I'm not satisfied. I would recommend people to borrow then decide, or else not buy it if they are in doubt.

I can't believe the bought opinions I'm seeing in this forum.

Bkeela.

Spectrex is offline Spectrex
Settler
Arlington, VA, USA
Nov 2000
time: 05:26
  Old Post 25-02-2003 08:42 Visit Spectrex's homepage!
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Lose 30 kilos (of popups)

The avault review is not at all like the one on Qt3, the former was written by someone who seems to have really played the game, admits it's complex and seems to evaluate it fairly. The latter is just trash.

Anyhow it is somewhat unsettling that various reviews take opposite stances on identical points (e.g. the planetary AI). I suppose we'll just have to play it tomorrow and see for ourselves....

Strollen is offline Strollen
Chieftain

Oct 2001
time: 05:26
  Old Post 25-02-2003 09:12
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After Tom's review and Avault. My pre-order is cancelled. I have been waiting for this game for 2 years so I am really disappointed.

But after wasting time an money on Space Empire IV, Imperium Galatica II, almost buying Reach for the Stars (I played the original on the apple II!), I am finished with throwing money away on poorly designed games.

I predict the fire storm of complaints on this forum will make the Civ3 forum (right after release) look like a love feast by comparison.

sfsuphysics is offline sfsuphysics
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 10:02
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quote:
Originally posted by Strollen
After Tom's review and Avault. My pre-order is cancelled. I have been waiting for this game for 2 years so I am really disappointed.


Wow, I sure hope you don't ever vote, if you're going to base all your assumptions off of 2 reviews...

quote:
[SIZE=1] I predict the fire storm of complaints on this forum will make the Civ3 forum (right after release) look like a love feast by comparison.


Well not having seen the Civ3 forum complaints at the time I can't comment, but you name a game, I'll be willing to bet there were numerous complaints about it.
Funny you don't see many beta tester's complaining much, nor actual review sites to be perfectly honest, AVault had it as an average game, and Tom, well who the hell is that nimrod?

But hey its all your choice, if you really felt this strongly in the first place maybe you should of waited instead of pre-ordered anyways? Perhaps wait until others get the game, then let them speak on it.

 
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