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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > UN Combat Notification Proposal
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adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:26
  Old Post 25-02-2003 06:23
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UN Combat Notification Proposal Support Apolyton buy from Amazon

In his FOREIGN AFFAIRS -- Organization Thread thread, Togas askes that someone prepare the following:
quote:

An agreement between teams that during combat, the team that is attacking will report to the defending team what occured -- units lost, wounded, etc. I would like a detailed proposal posted here. We can then edit and prepare it to be sent to the UN for discussion.


I am willing to author such an agreement, assuming that no one else is interested in doing so (if you want, just ask -- I'm just doing it because it needs to be done). Having said that, I don't myself own PTW, and have never (as such) played a multiplayer game of Civ 3. I'm pretty sure I understand the nature of the bug itself now, but I don't have any experience in overcoming PTW's deficits. As such, if anyone has any ideas as to a system we could use, experience with some system (perhaps something used in other multiplayer games?), or even any thoughts about what a system should/shouldn't involve, please post. Even if you don't want to write the agreement yourself, please post your thoughts, and I'll use whatever I can find to scrape together a proposal so Togas has something to work with.

Things to consider:
A) What is attacking? We should be sure to specify that it includes bombardment. Any other issues that we need to consider
B) Do we want to post a proposal that lays out a specific format for an attack-report, or do we want to just require that all teams inform each other (and perhaps come forward with a suggested format)?
C) What information should be included in the report?
D) How should individual units be differentiated on the map
E) How can we allow the attacking team to not have to give away any information that a singleplayer couldn't see against a computer. For instance, in a single-player game vs a computer, the human wouldn't be able to see any units that weren't moved. What other things wouldn't be obvious in a singleplayer game?
F) What about units that attack when passed by? (Can't remember what they're called.)

Thanks!

-- adaMada

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:26
  Old Post 25-02-2003 12:53
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Support Apolyton, buy Call to Power 2

I think we must think about this closely. Is this really a bug? It is in that it is different from SP, but that does not mean that it is a bug that needs to be fixed. This effect can actually be described in RL terms as follows:

War is chaos. The chaos did not go well. In this chaos, all reports of said chaos were lost or destroyed (ie: no one made it out alive).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 25-02-2003 13:25 Visit Trip's homepage!
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Tired of ads?

That may be over-simplifying things a bit Done.

I feel we should have access to the same information in PBEM as we do in SP. The problem is that PBEM isn't finished (take a look at all the game-breaking bugs and tell me works-as-designed), so no such feature exists. The more info the better, I say.

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