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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Re: disbanding to rush improvements
Unless someone can prove to me, mathematically, that this is more efficient than wealth (all the time... I know it is often), then I'll keep with the wealth. Sure, to create "the basics," temples, libraries, etc., in newly conquered cities, this is a fine technique, but to build banks and cathedrals, etc.? Isn't the additional money from Wealth a better bargain? (I'm talking after Economics here)
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No, and I'll try to tell you why. Someone else might have a link to someone else who can explain it better, but I'll give it a try.
Disbanding a unit = 1/4 of the shields produced
Wealth from a city = 1/4 of the shields produced (after economics)
But....
Let's say I'm trying to build a factory in a low production city of 3-5 shields on the coast far from my capital (cause I remember the cost of a factory, I do this often, it's something you should do in a city that has little production, and these are the kind of cities you usually rush improvements in)
Before the city has started the production hurrying costs 1800 gold. Afterwards, it depends upon how many shileds of production you have but in the near future it will be around 900+ gold.
Now if I use units, I can build a factory with 10 cavalry units from the turn I begin building a factory and finish it in the same turn (it would cost 1800 to do so with wealth).
10 cavalry costs 800 shields from being built in a city.
900 gold (if I wait a couple of turns the price drops dramatically) costs 3600 shields in a city set to wealth.
The difference is the middle man. A disbanded unit takes exactly 1/4 of it's production to go directly to shields, but when hurrying with gold, each shield you buy is not 1/4 a gold in price.
Of course there are rounding errors such that a city producing 70 shields will take 2 turns to build cavalry with 60 wasted shields and with wealth, you will at most waste 3 shields per turn, so it will produce 17 gold per turn. This still would not make up for differnce in price.
And you could switch that 70 shield city to artillery, where you'll only waste 10 shields per turn instead of 30.
I don't think the wasted shields from building units will ever amount to 3 - 8 times the cost for hurrying with gold versus disbanding units.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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I have to agree with the above point.
Also, I have recently begun overseas adventures in the medival era, for pretty much the first time, and have noted that they are not impossible. 8 horsemen, or a few horsemen and knights, on the border city of just about any empire, will net you an outpost that can be fortified, expanded, and later used to annex a whole empire. Also, if you're ahead in tech, you can grab cities that posses resources that enemy doesn't yet know about... just to keep it from them...
I know that sounds a little bit OT, but it's related to keeping your enemies in the backseat.
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